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v2.0 released due to some feedback received from Rubini. |
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I found out that with this mod activated oxygen reserve is immediately 100% when sub emerges while it takes some time (2 to 6 mins) in stock SH3-GWX I must check more |
v3.0 released. See post #1 for details.
This version adds support for hedge hogs. Can't see how this mod can make the oxygen reserve go immediately to 100%. All IDs are unique (they follow the format that I use) and the method I use to make this work hooks some of the depth charge explosions effects and spawns a virtual bold decoy when they (effects) are called. |
DW
What program do you use to tweak the dsd file?:hmmm: :woot:Thanks for these wonderful mods.:|\\ Not that you don't have enough to do:arrgh!:, but are you going to release these for SH4 and SH5?:know: |
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With you referring to the .dsd file that means you have version 1. Please update to version 3 at post #1. The file is now a .dat file and I use hex editor to adjust values. You could probably use S3D but not sure as I don't use it. |
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Thx again TDW:up: |
TDW is now officially the first multi-tasking modder. This must be the first time in SH history that a modder has released a mod simultaneously for SH3, SH4 and SH5.
congrats TDW. :woot: |
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All the file structures are basically the same with SH5 throwing some strange quirks every once in awhile (due to the GR2 format). This makes it easy to port something I make in SH5 to SH3/4. |
Appreciate all the tweaks, thanks again! :yeah:
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Double thanks for the SH3/4.:up:
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I've received some feedback in the SH5 mods forum in regards to this saying that some other games that have modeled this behavior set the lifetime of the disturbance effect to 30-60 seconds. Currently I have it set to 8 seconds. What do you all think the lifetime of it should be :06:
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HI TDW, perhaps have 2 versions "lite" and "strong"?
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Also IMHO isn´t a good idea to have the effect for the headhogs, they have a more short explosion, without so much bubbles, then its RL disturbance is probably despresible. I noticed that the time is in minutes but I heave a much better effect when i set life_time=10. I don´t know why but the result was more noticiable and yet without excess. Also on the file structure you use two DC explode´s effects to call the virtual bold. I use the settings that i wrote some posts above only attached to one, under_explosion (so, only 1 call per DC) and the result is very good and the file yet more simple. But for sure this mod is so good that the community most try it for a while and then, with more observations, we can have at end the "best" settings.:up: |
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As for the hedgehogs I can make a smaller disturbance for them. |
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