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-   -   [WIP] Turm Flags for OM (https://www.subsim.com/radioroom/showthread.php?t=181401)

etheberge 03-30-11 01:01 AM

Quote:

Originally Posted by Anvart (Post 1629672)
IIRC, in SH3, if you use alpha blending and water reflection for submerged flags... you will have artefacts...
try to disable water reflection for flag (with alpha blending)...
How in SH4 i don't remember already...
IIRC, in SH4, if you use VisibleUnderWater = false for some object and if you (camera) are not submerged (over water), you will see this object in any case (if water is transparented)...

Thanks for the tip Anvart. I don't have any WaterReflection controllers enabled for the flag so no problem there.

And yes, what you're saying about the VisibleUnderWater controller in SH4 is exactly what I'm seeing. I haven't found a way around it. I tried playing a bit with the WaterInteraction controller, thinking I might be able to replace the flag texture with a transparent texture when submerged and then replace it with the real texture when surfaced. Unfortunately I didn't get very far trying it this way. Not even sure it's possible.

Oh well, I guess people will just have to deal with it. It shouldn't get in the way too much. I spent too much time on this mod anyway, I'm already scaling it down.

Anvart 03-30-11 07:01 AM

I have experimented with the WaterInteraction controller for DF antenna in 2006 ...
This controller was made to manipulate objects of particles.
And I noticed that if you remove the original object (ex. DF antenna) and generate a second object, and then remove the second object and generate the third object (same as original object) and a submarine will move (not fixed) you get the offset of the third object relative of the original object (relative of the original position of object)... and for more speed of submarine you will get bigger offset of the third object.

P.S. The second object would be offset too...

etheberge 03-30-11 06:07 PM

Quote:

Originally Posted by Anvart (Post 1631251)
I have experimented with the WaterInteraction controller for DF antenna in 2006 ...
This controller was made to manipulate objects of particles.
And I noticed that if you remove the original object (ex. DF antenna) and generate a second object, and then remove the second object and generate the third object (same as original object) and a submarine will move (not fixed) you get the offset of the third object relative of the original object (relative of the original position of object)... and for more speed of submarine you will get bigger offset of the third object.

P.S. The second object would be offset too...

haha, yes I noticed that too at one point in my tests but I thought it was just because I didn't know what I was doing.

Sepp von Ch. 09-20-12 09:24 AM

Hello etheberge, can you give me please an download link for this great mod for OM/OMEGU? PLEASE!!!

etheberge 09-20-12 06:27 PM

Sorry Josef, I never finished this mod and even worse I lost all the files for the parts of it I had already done :wah:

Sepp von Ch. 09-21-12 01:44 PM

:wah:

Even though thanks for reply.


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