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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] CSP Magui Interface for SH5 (https://www.subsim.com/radioroom/showthread.php?t=181370)

Magic1111 03-16-11 03:51 AM

Quote:

Originally Posted by brett25 (Post 1620123)
wow, good job!

Agree, looks very nice ! Good job ! :yeah:

joegrundman 03-16-11 03:59 AM

Quote:

Originally Posted by TheDarkWraith (Post 1619852)
As a programmer I watch any code that I write like a hawk. Anything that resembles any ideas/code of mine I will challenge the maker of it (I do this in the commercial world also and have no qualms filing motions against persons and/or corporations in court if need be to settle disputes). If they can prove to me how they came up with the idea/implementation satisfactorily then I have no issues with it. That's what I did here. I don't know you or your capabilities just as much as you don't know me or my capabilities. Code is just a very sticky subject in general unfortunately :DL
Just a little FYI about me I work alone. It's just easier that way and that's how I was trained by the military. That's what I know and do best ;)

and did you learn in the military how to apologize for false accusations on your own too?

"I am satisfied..." hardly counts

kalijav 03-16-11 04:37 AM

Is it possible to change the bearing, depth and speed by clicking on the indicators at the bottom left (left click to increase and right to decrease, for example) ? If not, is it possible to do so ?

Great job :)

Obelix 03-16-11 06:19 AM

Hi DrJones!
When you exit the navigational map is constantly disclosed TAI - it's not always convenient. And yet - although I never use teleportation, I do not find the teleport to the bridge.

DrJones 03-16-11 08:43 AM

Quote:

Originally Posted by Obelix (Post 1620441)
Hi DrJones!
When you exit the navigational map is constantly disclosed TAI - it's not always convenient. And yet - although I never use teleportation, I do not find the teleport to the bridge.

Thank you for your feedback...i am not very happy with this on mylself...its on my todo list.

Regards

DrJones:salute:

DrJones 03-17-11 10:33 AM

New Update. See post 1

Regards DrJones

Magic1111 03-17-11 02:20 PM

Quote:

Originally Posted by DrJones (Post 1619743)
Greeting @ All

Here is an update from the Interface.

Remember it is just suiteable with the stock editon 1.2.

It does noch work with TDW or the UI3.0.

This Mod ist JSGME ready.

The behavior of the TAI Map has been corrected that it is minimized when you leave the navigation map.

Here i got the crew controls in the lower right. A few Orders don't work correctly because of the known bugs of the stock edition.

There are still some details wich have not done yet. I have to think a bout the highlight of the Suborders from the crew controls.

Also tried to put in the MaGui Binocular. Thinking about if its still not to small.

Integrated Mods:

- Skwas Digital Clock

http://www.mediafire.com/imgbnc.php/...034c6c8a6g.jpg

http://www.mediafire.com/imgbnc.php/...669a73696g.jpg

http://www.mediafire.com/file/33kol4...V01%20beta.rar

Looks very nice ! Do you plan a version that works with MO in the future ?

Best regards,
Magic:salute:

DrJones 03-17-11 02:57 PM

A Version for MO:hmmm: Why not.... :yeah:

But at least I should finish this work first as a stand alone first and than i think there is nothing in the way to put it in MO

Regards :salute:

DrJones

TheBeast 03-17-11 03:41 PM

Quote:

Originally Posted by Obelix (Post 1620441)
Hi DrJones!
When you exit the navigational map is constantly disclosed TAI - it's not always convenient. And yet - although I never use teleportation, I do not find the teleport to the bridge.

Teleport to Bridge is the "Unstuck" command.

When Surfaced, the "Unstuck" command takes your to Bridge.
When Submerged, the "Unstuck" command takes you to Control Room.

DrJones 03-17-11 04:21 PM

Yes the "unstuck" order is what I also found out.

DrJones 03-18-11 11:06 AM

Construction Area Persicope
 
This is how the Periscope may look like...

We have a working ujagd chrono and the gyro dials upper left are also working.

....will see how far this will going this weekend..

http://www.mediafire.com/imgbnc.php/...1ef27a166g.jpg

Regards

DrJones

Sepp von Ch. 03-18-11 12:34 PM

You are doing excellent work DrJones!:shucks: Love this old and rusty look!:03: You will also change the UZO interface?

DrJones 03-18-11 01:17 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1622334)
You are doing excellent work DrJones!:shucks: Love this old and rusy look!:03: You will also change the UZO interface?

Yes I will....the whole Interface will be changed as it's possible for me...

Happy that you like that :salute:

Regards

DrJones

Captain Can 03-18-11 01:29 PM

DrJones amazing progress , congratulations! :yeah:
i will definetly go for a 2nd patrol with your mod after periscope release.

Sepp von Ch. 03-18-11 02:47 PM

You like the modern digital clock in the WWI U-Boat? I do not like it.


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