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-   -   do sound files affect hydrophone/sonar (https://www.subsim.com/radioroom/showthread.php?t=181320)

KM Bismarck 03-23-11 12:07 AM

i triend modding sonar it seemed to fix it (i altered depth) but his time im not visible to active sonar (i wasnt broadside that time) (my problem is i want to be visible to active sonar but not to passive sonar in full silence)

Snestorm 03-24-11 03:33 PM

Quote:

Originally Posted by KM Bismarck (Post 1625902)
i triend modding sonar it seemed to fix it (i altered depth) but his time im not visible to active sonar (i wasnt broadside that time) (my problem is i want to be visible to active sonar but not to passive sonar in full silence)

OK. Here is what happenned to you.

The AI can only use one sensor at any given time.
It will automaticaly use whichever sensor best fits the situation at hand.

By being totaly silent you negated his use of passive sonar / Hydrophones.
So, by parking, it was your action that triggered his use of active sonar.

(Trying to hold depth, or especialy trim, while parked isn't a very realistic aproach.
You tryed to unfairly exploit SH3, and it backfired when SH3 unfairly exploited you).

Gargamel 03-24-11 06:44 PM

Quote:

Originally Posted by Snestorm (Post 1627054)
You tryed to unfairly exploit SH3, and it backfired when SH3 unfairly exploited you).

Then he tried to unfairly exploit SH3 again by modding the game. :rolleyes:

Snestorm 03-26-11 10:48 PM

Quote:

Originally Posted by Gargamel (Post 1627206)
Then he tried to unfairly exploit SH3 again by modding the game. :rolleyes:

I like that.
Realy got a good laugh out of me, you did.

KM Bismarck 04-09-11 06:04 AM

there were no pings i just suddenly became vissible first time totally silent though but never heard any pings until it turned for me also the stealth meter slowly changed from green to red though in sonar range but without pings (also i tried what you said but it didnt work)

Snestorm 04-09-11 08:39 PM

Quote:

Originally Posted by KM Bismarck (Post 1639067)
there were no pings i just suddenly became vissible first time totally silent though but never heard any pings until it turned for me also the stealth meter slowly changed from green to red though in sonar range but without pings (also i tried what you said but it didnt work)

Nothing works evrey time or forever.
I relearn that lesson every time I loose a carreer.

Frustrating? Yes. But it's what keeps SH3 so exciting, no?

(Good thing we get to do this on a computer, instead of for real.)

KM Bismarck 04-09-11 09:57 PM

true but a bit unrealistic for active sonar to read you without pings i wish you could mod the AI to use active sonar after the hydrophones or visual detect you or your presence or a torpedo hit

Gargamel 04-09-11 11:05 PM

Perhaps you just didnt hear them? Or perhaps they weren't rendered by the game?

KM Bismarck 04-10-11 12:28 PM

the pings went after the sudden stealth meter change from greed to red in equal time to the detection time in sim.cfg sonal value meaning active sonar detected me without pings and its 1941 pings are rendered

Gargamel 04-10-11 01:25 PM

Quote:

Originally Posted by KM Bismarck (Post 1639769)
the pings went after the sudden stealth meter change from greed to red in equal time to the detection time in sim.cfg sonal value meaning active sonar detected me without pings and its 1941 pings are rendered

I have no idea what that says because there is no punctuation.

Let's try to be a little clearer in our grammar, and maybe we can figure out what you are asking.

Mouftic 04-10-11 03:35 PM

I did have the same thing happened to me. Sometime the destroyers just go on search patterns and it just went randomly your way. Maybe your periscope was up and a super lookout saw it. Maybe there was a report of a sub in your area.

I also had the opposite happened to me. An escort did a random search pattern and ended on top of me but it's active sonar was not turn on.
I also got pinged on and got ignored more than once, which can be true in real life, meaning the sound traveled one way to the sub but didnt make it back to the ship (thermocline, salinity, depth can all contribute to that) or in shallow waters, reverberations (sound hitting the bottom and scattering hitting the surface and back to the ship out of sinc causing a double ping) can be a pain in the butt and you can mistake a submarine for reverberation or vice versa especially for inexperienced operator.
All of that is rather uncommon but possible.

The rule of thumb for a sonar operator (at least in Canada) is that if you are not sure, make the call. Rather go looking and find nothing than dont go looking and a sub was there.

I dont know if the game takes this into consideration?

Fish In The Water 04-10-11 03:44 PM

Quote:

Originally Posted by Gargamel (Post 1639803)
I have no idea what that says because there is no punctuation.

You mean to say my grade five English teacher was actually right? :hmmm:


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