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Originally Posted by Bilge_Rat
(Post 1604947)
but since you are...
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Good point. On the othe hand IABL raises honest points, and you answered with honest counterpoints, which is refreshing in this web world of "Mine rulez, yours sux!"
I would, however, like to address what I've seen so far of both sides.
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The campaign covers 1939-43 which is the most interesting part of the war and is already longer than the career of 99% of U-Boat commanders, plus there is already a mod which extends the war to 45.
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This is good news. SH1 allowed the player to begin a career in any month of the war. No sim before or since has matched that, though SH3 does so with a mod, and I'm hoping SH5 will someday.
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design choice: one fully modelled U-Boat or many partly modeled U-Boats. I don't see anyone saying DCS:A-10 is a failure because it only models...one airplane.
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On the other hand this sim isn't titled SH:Type VII. That said, I fully understand and support their choice. I disagree with it, but I understand and support it.
On the other hand, for the person who likes to play in the Type II or Type IX, SH5 has nothing to offer at all, so it's easy to understand why that person might prefer the older game. It's also easy to understand why that player may find SH5 to be disappointing, despite all the improvements someone who plays it can point to.
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...and no AI subs whatsover in stock SH3.
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Also true. On the other hand that was one of the improvements asked for and promised. SH5 is full of "improvements" that aren't quite realized or finished. The biggest disappointment seems to be the flaws left over from previous versions that should have been fixed, but are still there.
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not true, you can play SH5 exactly as SH3/4.
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In SH3, you are ordered to navigate to a point in the ocean, orbit around it for 48 hours, after which you are free to ge anywhere in the world, something which never happened in real life.[/quote]
Actually it's only 24 hours. I've explained many times why that is, but the bottom line is you're right, it shouldn't be that way.
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In SH5, you are given an area of operation, a goal and a time frame. For example "Drumbeat", sink 50,000 tons in 6 months. Many U-Boat aces were able to reach that goal.
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On the other hand no u-boat kaleun was ever tasked to sink a set amount of tonnage in any time-frame.
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still not perfect, but SH5 is an improvement over SH3 in that area.
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No, it's just bad in a different way. :O:
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does'nt this contradict #4 above? :hmmm:
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Not really. The immersion IABL spoke of there involved what happened between patrols.
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SH5 is actually the most immersive of the SH series: being able to walk all over the boat, watching your crew moving about, hearing the reports, chatting with your crew, checking the 3d dials, it does'nt get more immersive than that.
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Watching your severely limited crew walk about (though there is a mod in the works to fix that)? Have the same conversation over and over and over? Boost morale by feeding them properly?
In SH3 you can check the 3D dials as well.
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the stock SH3 AI was dumb as rocks and easy to evade. Worse, they would fire on one another.
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All too true.
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SH5 brings a lot of innovations to the AI, alert states, scripting. The AI in the IRAI mod is one of the best I have seen in any submarine sim.
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Have you ever played AOTD?
I skipped the rest of your points for the simple reason that they're all valid and all true.
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so sh3 wins one category (#10), SH5 wins 5 (#3, #5, #6, #7, #8) and the rest are ties.
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It shouldn't be about winning or losing. The fact is that people who love SH5 have very good reasons for doing so. The other fact is that people who dislike SH5 have very good reasons for doing so, and that shouldn't be. It's true that some of the people who praise SH3 have devolved to the level of fanboys, but it's also true that some of the people who praise SH5 are no different. And it's true that some of the people who stick with SH3 simply want the things that SH5 still doesn't offer.
Not quite yet, but it should and it probably will.