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-   -   Third trip to Indian Ocean via the Suez Canal. (https://www.subsim.com/radioroom/showthread.php?t=180501)

Schwieger 02-21-11 12:46 AM

Quote:

Originally Posted by Missing Name (Post 1602070)
http://i874.photobucket.com/albums/a...Noepgreaty.jpg

Note the complete lack of water where the Great Lakes are.

:haha::har:


Where was that terrain editor

*points at someone else other than himself*

Gerald 02-21-11 01:48 AM

Quote:

Originally Posted by Sailor Steve (Post 1602058)
No, I didn't figure that out. I apologize. I got tired of blowing things up just for fun about 20 years ago.

Steve! Easy no hard Felling from my or your party, and you do not need to apologize, but the funny thing of it all, was a arcade game, which I have not played for 25 years or more :salute:

Bakkels 02-21-11 09:19 AM

Those great lakes missing makes me think of another error in SH3.
The map of the Netherlands is wrong. There are two large pieces of land that didn't exist yet during WWII. It is now our twelfth province, but one piece of it was created in '42 (so that's a little hard to incorporate in the game) and another piece of land was created in the 50's. It has little impact on the game, since your U-boat will never go there, but the look of the map still annoys me. Too bad Ubi didn't do a bit more research.

CCIP 02-21-11 10:58 AM

Quote:

Originally Posted by Bakkels (Post 1602342)
Those great lakes missing makes me think of another error in SH3.
The map of the Netherlands is wrong. There are two large pieces of land that didn't exist yet during WWII. It is now our twelfth province, but one piece of it was created in '42 (so that's a little hard to incorporate in the game) and another piece of land was created in the 50's. It has little impact on the game, since your U-boat will never go there, but the look of the map still annoys me. Too bad Ubi didn't do a bit more research.

The game maps are based on what I suspect is the SRTM data, a freely-available set of terrain elevation files taken by space shuttle radar. These were acquired in the late 90s, so that's why that represents a world that's obviously not from WWII.

The other thing of note is that SHIII only models water that is at sea level in the real world (again, as per SRTM data). This is why the great lakes are waterless - the real things are well above sea level. It's possible to edit them in, but the editing would be a little trickier than it initially looks. You'd have to lower all the terrain around them as well and remove things like rapids and the Niagara Falls - effectively making the waterways flat. The flat water modeling does make some sense though - the game mostly takes place in the ocean...

Jimbuna 02-21-11 01:30 PM

Quote:

Originally Posted by CCIP (Post 1602396)
The game maps are based on what I suspect is the SRTM data, a freely-available set of terrain elevation files taken by space shuttle radar. These were acquired in the late 90s, so that's why that represents a world that's obviously not from WWII.

The other thing of note is that SHIII only models water that is at sea level in the real world (again, as per SRTM data). This is why the great lakes are waterless - the real things are well above sea level. It's possible to edit them in, but the editing would be a little trickier than it initially looks. You'd have to lower all the terrain around them as well and remove things like rapids and the Niagara Falls - effectively making the waterways flat. The flat water modeling does make some sense though - the game mostly takes place in the ocean...

^+1 :yep:

Bakkels 02-21-11 05:29 PM

Thanks for the info, so that explains why it is problematic to realistically add the Great Lakes, but the pieces of land in the Netherlands I'm talking about are already below sea-level, infact, they used to be just that: sea. So just converting that wouldn't be that much of a problem. Not that it is particularly important though, just something I noticed.


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