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-   -   Mega-mod for SH5 on the basis of Ui-Boat 3.0 (https://www.subsim.com/radioroom/showthread.php?t=180415)

Taskeen 02-23-11 01:28 AM

When is this getting released?

Obelix 02-23-11 02:12 AM

Quote:

Originally Posted by Taskeen (Post 1603841)
When is this getting released?

In a short time. As soon as fixed some bugs. Have to publish a beta version - I might miss something.

Magic1111 02-23-11 03:06 AM

Quote:

Originally Posted by Obelix (Post 1603867)
In a short time. As soon as fixed some bugs. Have to publish a beta version - I might miss something.

Sounds good:up:, looking forward....:yeah:

reaper7 02-24-11 04:53 PM

Hi Obelix

Version 3.1 of the Ui-Boat Mod is now uploaded


Fixes Include:
RAOBF no longer scales out of screen
Tri-Ring Compass in now operational
Attack Disc Front and Back are now operational
Crosshair is now removed


http://www.subsim.com/radioroom/down...o=file&id=2868

That should pretty much completes The Mod :yeah:
Look forward to your Mega-Mod :yep:

Magic1111 02-24-11 04:59 PM

Quote:

Originally Posted by reaper7 (Post 1605448)
Hi Obelix

Version 3.1 of the Ui-Boat Mod is now uploaded


Fixes Include:
RAOBF no longer scales out of screen
Tri-Ring Compass in now operational
Attack Disc Front and Back are now operational
Crosshair is now removed


http://www.subsim.com/radioroom/down...o=file&id=2868

That should pretty much completes The Mod :yeah:
Look forward to your Mega-Mod :yep:

Thanks for update !!!!:rock:

Obelix 02-24-11 06:29 PM

Quote:

Originally Posted by reaper7 (Post 1605448)
Hi Obelix

Version 3.1 of the Ui-Boat Mod is now uploaded


That should pretty much completes The Mod :yeah:
Look forward to your Mega-Mod :yep:

Hi all
ОК! Thank you! Its good:yeah:
I apologize, but work on the mod took longer than expected, and less free time than expected. Wait is not long.

stoianm 02-25-11 03:41 AM

@Obelix&Magic1111

i never heard from these mods writted in red :hmmm:

#-Ui-Boat V3.0
-Accurate German Flags
-Cerberus62 Additional Merchant Ships 1.1 (Part 1)
-Cerberus62 Additional Merchant Ships 1.1 (Part 2)
-Cerberus62 Historical Ship Equipment 1.3
-Dooms Decks for VIIABC41 1.4
-FX_Update_0_0_11_ByTheDarkWraith
-AirTorpedoes
-Loading Screens Mod
-MightyFine Crew Mod 1.2.1 Stock faces
-SteelViking's Interior Mod V1.2
-Sub_Exhaust_1_0_5_byTheDarkWraith
-SubFlags_0_0_6_byTheDarkWraith
-Torpedo Splash
-Spesial Edition Skins
-RemoveLogoIntroTheDarkWraith
#-mod piak
-Environment 5.0 MOD
-ClimateZones mod Onealex
-Env5.0 weather from Bercut
-Shadow Improvement Mod
#-sobers base fog mechanics for SH5 V2
#-sobers base sky mechanics V1
#-sobers base wave mechanics for SH5 V12
-No Damn Bubbles, No Damn Halo Mod
-No magic skills v1.5
#-sobers realistic hydrophone operator SH5
-IDMNID 1.0
-North Atlantic Green 1.1
-IRAI_0_0_30_ByTheDarkWraith
-IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_-spotting
-Reboot's Water Drips 1.1
-Old Style Explosions V1.1
#-Wasserbomben_SoundFix_1.0
-Capthelms Audio Mod
-Dark_Interior_V1
-Open_Horizons
-Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
#-sobers real trees


Can you share links for them please?

cheers

Magic1111 02-25-11 03:55 PM

Quote:

Originally Posted by stoianm (Post 1605885)
@Obelix&Magic1111

i never heard from these mods writted in red :hmmm:

#-Ui-Boat V3.0
-Accurate German Flags
-Cerberus62 Additional Merchant Ships 1.1 (Part 1)
-Cerberus62 Additional Merchant Ships 1.1 (Part 2)
-Cerberus62 Historical Ship Equipment 1.3
-Dooms Decks for VIIABC41 1.4
-FX_Update_0_0_11_ByTheDarkWraith
-AirTorpedoes
-Loading Screens Mod
-MightyFine Crew Mod 1.2.1 Stock faces
-SteelViking's Interior Mod V1.2
-Sub_Exhaust_1_0_5_byTheDarkWraith
-SubFlags_0_0_6_byTheDarkWraith
-Torpedo Splash
-Spesial Edition Skins
-RemoveLogoIntroTheDarkWraith
#-mod piak
-Environment 5.0 MOD
-ClimateZones mod Onealex
-Env5.0 weather from Bercut
-Shadow Improvement Mod
#-sobers base fog mechanics for SH5 V2
#-sobers base sky mechanics V1
#-sobers base wave mechanics for SH5 V12
-No Damn Bubbles, No Damn Halo Mod
-No magic skills v1.5
#-sobers realistic hydrophone operator SH5
-IDMNID 1.0
-North Atlantic Green 1.1
-IRAI_0_0_30_ByTheDarkWraith
-IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_-spotting
-Reboot's Water Drips 1.1
-Old Style Explosions V1.1
#-Wasserbomben_SoundFix_1.0
-Capthelms Audio Mod
-Dark_Interior_V1
-Open_Horizons
-Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
#-sobers real trees


Can you share links for them please?

cheers

I donīt know the MODs "in red" too ?!:hmmm:

But I think "Obelix" can clearify us :D and share the downloadlinks and the links to the original threads of the MODs ! ;)

Best regards,
Magic:salute:

gap 02-25-11 09:35 PM

Quote:

I donīt know the MODs "in red" too ?!
IDMNID = Improved Damage Model and No Instant Death ;)

have a look to this thread:
http://www.subsim.com/radioroom/showthread.php?t=167720

working download link found in:
http://www.sukhoi.ru/forum/showthrea...55#post1465455

stoianm 02-25-11 09:39 PM

Quote:

Originally Posted by gap (Post 1606630)
IDMNID = Improved Damage Model and No Instant Death ;)

have a look to this thread:
http://www.subsim.com/radioroom/showthread.php?t=167720

working download link found in:
http://www.sukhoi.ru/forum/showthrea...55#post1465455

thanks:up: - we have 3 more left:DL

mobucks 02-25-11 09:57 PM

reading thread about IDMNID it seems the mod was buggy and then abandoned.

stoianm 02-25-11 09:58 PM

I am very curious about this one Env5.0 weather from Bercut

Obelix 02-25-11 11:02 PM

Quote:

Originally Posted by stoianm (Post 1606639)
I am very curious about this one Env5.0 weather from Bercut

Quote:

Originally Posted by berrkut
Я только подправил в ней настройки смены погодных условий...

Translate this topic:
Quote:

I just corrected it in the settings change the weather. But I have now in the North Atlantic in winter shade (wind force does not drop below 5 m / s) and the abrupt change of weather, and conversely a quiet summer season (the wind is not stronger than 11 m / s) and the weather is more stable. In the tropics, the opposite in summer typhoons, but the change of seasons in general is not so noticeable.
Climat zones by Onealex
Quote:

Originally Posted by Onealex
Слепил мод, изменяющий климатические зоны:

Translate this topic:
Quote:

blinded mod, changing climatic zones:
1 took from subsim file ClimateZones.tga;
2 stuffed in ClimateZones.cfg settings from Environment 4.8;
3, add (as in mod abyssal depths ClimateZone mod 2.0 for Environmental MOD 2.2) climate zone Temperate_A and took to her setting out Sh5EnvModGold (Temperate);
At srinah Temperate_A (zone at about Spain)

stoianm 02-25-11 11:05 PM

Thanks - sounds interesting - they where on a russian site? - maybe because of that i did not found them - the writting was slav:)

Obelix 02-25-11 11:13 PM

Quote:

Originally Posted by stoianm (Post 1606673)
Thanks - sounds interesting - they where on a russian site? - maybe because of that i did not found them - the writting was slav:)

Site of Russian lovers of marine simulator is here: http://www.sukhoi.ru/forum/forumdisplay.php?f=23
All Russian modders live there.


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