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good news sid !
keltos |
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Your comment above about adding German convoys woke me up I guess. :doh: Sorry for the mixup. Here is one if you ever find and answer. I notice in stock (and I think TMO) some Partrol Objectives folders have two missions in them. I never figured that one out. On has like "mission name 01.mis and the other has "mission name 01d.mis. And the mission is suppose to match the folder name, so I never did figure out why they are there. Peabody |
HI,
Yes the TSR file issue was cracked without to much of a problem and I have been pleased with the results, it's just the writing of all the mission orders gets me down a bit. I have to learn how to transfer a mission from one flotilla to another, this is my next objective, from the North Sea to the Atlantic. Quote:
thanks again, any idea's, please post them, like the new TClass from Keltos and JU_88, can't wait. |
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Example: [Flotilla 1.UserPlayerUnitType 1.Objective 1] ID= MB11OBj1 NameDisplayable= NULL AvailabilityInterval=1943-04-01, 1943-06-15 ObjectiveCode= China-Sea Change the items in Yellow if it is the same mission but from a different flotilla/port. Since it gets linked to the mission using the "ObjectiveCode=" the other changes only put it into a different flotilla and sub and does not affect the mission at all. [Flotilla 2.UserPlayerUnitType 1.Objective 1] ID= DifferentFlotillaOBj1 NameDisplayable= NULL AvailabilityInterval=1943-04-01, 1943-06-15 ObjectiveCode= China-Sea *********************************************** My only thoughts on the second mission in the folder is that it may have been an attempt to use them after a Status report. For example if you stayed on your patrol area and completed the objective but didn't see or sink any ships, then send a status report it may tell you to stay longer or try a different location. But I don't seem to see anywhere it was implimented. I opened on, Patrol Bismark Sea and 01 was to patrol but 01d said to "Redeploy to the Bismark Sea..." That is what makes me think it was after a status report, but I don't see where it would work. Maybe it didn't work or wasn't finished so they didn't use it. Anyway I never have figured out the reason for the second 'd' mission, and they all use the 'd' after the number. Peabody |
Hi Peabody
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My main issue today is getting the boat able to re-dock after a successful mission, a little anchor should appear in the top right corner but does not. |
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What base did you use to create the base you are using? Some change hands during the war and an incorrect date may cause it to be an enemy base which of course would not allow you to dock. I know there are neutral ships in the game but from the version of WDAD on my machine I don't see any neutral ports, but if you added any new ones, I don't know if a neutral port will allow you to get the anchor. What color is the icon for the port you are having problems with. Also any port that is not your home port would not allow you to dock, but you should still get the anchor to allow 'refit' at a friendly port, so that should not be the problem. ******************************** I noticed what I believe are mistakes in your first post, which may be fixed by now. Quote:
For AvailabilityInterval= NULL, 1940-01-01 those are startdate, enddate, so the base ends in 1940-01-01? Peabody |
Hi
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I installed a new harbour on the Campaign_LOC called Gosport across the bay from Portsmouth and it works well enough. I will look further into it, the Neutral port idea may be suspect. But I checked it out against other harbours that Lurker place and it all look about the same. The colour of the homebase icon is blue, but the Submarine icon is grey?? Im not sure what that means, should be blue as well. Quote:
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I took Mission Editor and put in a US sub and a US port in 1940, thereby making it neutral (since Pearl Harbor didn't happen yet) and the port did not have the US flag background and I was able to refit at the "neutral" port. It was a single mission so I could not dock since there is no home port in a single mission. So I suspect there may be a problem with the Flotilla base you created. A name or date that you looked at 50 times but didn't see. I do that now and then. Most likely suspect is externalbasename=. Just a suggestion: You CAN put the Naval Base into Campaign.LOC but if you check the files you will see "US NavalBases.mis" and "AxisNavalBases.mis" and "AlliesAirbases", and so on. If you use one of these or create another with whatever country you want then all the bases are in the same file and you don't have to go searching for them later. You will find later that you may add bases that do not contain Flotillas and are only used for refits/supplies. And if you create several of them, you will soon forget where you put them as you move on to other stuff. Not only makes it easier to find, but also makes it less likely to make a mistake and mess up Campaign.LOC. Campaign.LOC and Campaign.NMS are two files I use a lot to "Merge" as NOT saveable. It will give locations and names (that's what the LOC and NMS mean) so I can position stuff correctly without adding to the LOC and NMS file. Just a suggestion, not requied to do, but more organized. If you post or PM a copy of the Flotilla with the base that didn't work and a copy of the file the base is in (Campaign.LOC??) I can take a look to see if I notice the problem. I may not see it, but a second set of eyes can't hurt. Unlesss you have deleted it. Peabody |
Hi sid,
I took a look at the files you sent me, and at the beginning I couldn't find anything wrong with them. Flotillas seemed OK, and also Careerstart.upc. But this afternoon I think I've found what is wrong with it: the problem lies in the campaign.cfg. That file points to the naval bases in a file called Allied_Navalbases.mis, but the file is named Allies_Navalbases.mis. You can either rename the file or change the campaign.cfg. Also, that .mis starts at 19400101, and the game starts at war's beginning (19390903). As I changed both things at the same time, I'm not sure if the latter is important. You can try fixing the name first, and in case in wouldn't work fix the start date. I played a couple of career starts (hard to survive in those coastal waters around Heligoland :wah:), and even sunk one of the U-boats, but time compression killed the cat :haha:. |
Hi JL, Peabody,
Thanks for that, it brings the ports into play for refit, but still no docking, errors are like gnats, if you know what I mean. Quote:
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Post deleted. We are in the mission editor forum and I keep thinking Single missions. The comment didn't apply to the allies_navalbases, only to Patrol Objectives.
Peabody |
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I moved Portsmouth off into the distance and it works fine for Gosport. So Portsmouth is too close. Delete Portmouth and you should be ok. One thing I would suggest is when you place a naval base uncheck "delete on last waypoint". Since you did not assign a waypoint, it technically has reached it's "last waypoint". I only had it happen once, but I did have a base that never appeared and it was deleting itself. It only happened once, but it is a possibility. I did not have time to test any more of the MOD but now that you can dock, you should be able to continue to other stuff. Must easier to find the problem once I got the files to look at. Noticed it immediately when trying to dock. A few extra sets of eyes make a big difference. I know in the stuff I am working on, I get a 'bug' and look right at it 100 times and never see it. Peabody |
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Thanks for the input and invaluable extra eye's that have helped with these campaign problems, this applies to JL as well. |
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Peabody |
It's working at last, thanks peabody. I can refit and dock, now I can get on with other stuff. Made a new splash screen.
http://img828.imageshack.us/img828/6...kinghorses.jpg There is still so much to do, so time will tell. |
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