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Yep, I'm pretty sure that if you retain all or at least most of your original crew throughout many successful patrols, compartment efficiency will increase even if you leave the same bunch of guys together in each one. Even a guy who doesn't get promoted gains something in the way of experience each time out, so efficiency tends to increase one way or the other (provided you're not having all your more experienced men constantly replaced by n00bs). Just as it would, I imagine, with a real crew that grows accustomed to working together over time. |
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By the way, another good thing about using SH3 Commander to manage qualifications is that it lets you get rid of qualifications that add zero to the game (helmsman) or little, if any (medic). |
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Hi everyone,
I have a quick question, I am half way through a career, have gave my crew promotions and medals, if i install SH3 commander, will i have to restart my career for the changes to take effect, and will my crew loose their medals and promotions? Thanks |
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[QUOTE=By the way, another good thing about using SH3 Commander to manage qualifications is that it lets you get rid of qualifications that add zero to the game (helmsman) or little, if any (medic).[/QUOTE]
Does this mean i can take the helmsman qualification off my officers as it has no relevance on the game mechanics ? you learn something new every day |
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could that be down to the different ranks and thus experience of the PO's ?
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For Scunnygsi and SailorSteve
Qualifications don't matter a bat in the control room. As long as you have officers -- any officers, qualified or not -- you will maneuver as if you had Uncle Karl's personal staff on board. You will dive, surface, turn, put topside watches, etc. as quickly as if you had an elite crew.
Do some throwaway careers out in the harbor... or go out to the North Sea and play with neutrals. You will find you could load out with rank n00bs or an experienced crew and your boat will handle the same. Qualifications in the game count here, and only here:
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