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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Crew don't go to stations. (https://www.subsim.com/radioroom/showthread.php?t=179949)

Ducimus 02-11-11 09:35 PM

Some things are only fixable at the code level. The reality is, all the modding in SH3 and SH4 is - is crafty editing of the programs resource files.

(edit: The real challenge in SH4 is finding out if something is fixable only at code level, or not.)

TorpX 02-12-11 09:19 PM

"radar operators"
 
Well, I took the 3 "radar operators" and put them with the deck watch and put the 3 extra watch guys in the damadge control slots. I still have 3 extra men not doing anything, but at least I don't have to be constantly looking at them, doing nothing. Maybe I'll consider them part of the gun crew. Problem solved, sort of. :)

Armistead 02-13-11 12:46 AM

My crew morale changes up quite a lot playing TMO. Course I get in some hairy situations. Still strange, I've seen some rate broken, why at the same time others are fanatical. Seems to happen more late war.

I have no clue what pushes some to break, others to get fanatical, probably ratings, wounded, ect. Seems if you sink lot's of ships, then take a hell of a beating for it they go all over the place.

In the end, what doe's it matter, doesn't seem to effect anything.

TorpX 02-13-11 12:58 AM

I've been wondering about that. I get the impression that the whole crew thing, is just another example of something the devs never got around to finishing.

IMO, they should have, at least, fleshed out, half a dozen or so, key officers/specialists. Would have made more sense.


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