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This topic is about how to measure properly the fleet &objects in SH5 and not about how wrong the scaling is done compared to the real ships, right? Because ship scaling is another fine example of how bad this game was done.
Lets take 2 example of most common merchants, Cimmarion and Liberty cargo. SH5 vs reality: =========Cimmarion tanker============= Stock dimensions - ClassName=T3Cimmaron MaxSpeed=12 Length=139.6 Width=18.5 Draft=7.3 Displacement=7600 Tonilo Real_Dimensions_Cfgs - ClassName=T3Cimmaron MaxSpeed=12 Length=190.57 Width=41.83 Draft=10.50 Displacement=7600 Real life dimensions - USS Cimarron (AO-22) Speed: 18 knots (21 mph; 33 km/h) Length: 169 m (553 ft) Beam: 23 m (75 ft) Draft: 9.86 m (32 ft 4 in) Displacement: 7,470 long tons (7,590 t) light | 24,830 long tons (25,228 t) full load =========Liberty cargo============= Stock dimensions - ClassName=LL MaxSpeed=13 Length=147 Width=18.1 Draft=5.8 Displacement=7170 Tonilo Real_Dimensions_Cfgs - ClassName=LL MaxSpeed=13 Length=140.91 Width=21.35 Draft=8.20 Displacement=7170 Real life dimensions - Liberty ship Speed: 11 to 11.5 knots (20 to 21 km/h) Length: 135 m (441 ft 6 in) Beam: 17.3 m (56 ft 10.75 in) Draft: 8.5 m (27 ft 9.25 in) Displacement: 14,245 long tons (14,474 t) And these are only the merchants. The capital ships are another story.. just look at the crew on deck and considering they are around 1.8m, see how many times they will fit into the ship visible height. Then look at pictures made in ports and compare the ship body to the people near them. No rocket science needed to see that the ship scaling in SH5 is a joke. :nope: And I dont think this part will be ever fixed, at least not my modders. |
:har: You are right Magnum! But give me an example of something made in the proper maner form start to end in the vanilla version of sh5. It is more like a toys for kids then a ,,subsim''.
I totally agree with you - but is a very good thing to know measure properly the fleet &objects in SH5 - so that is all it counts for me now (i totally forgot who Ubisoft is)! Best regards!:salute: |
Thanks you all for your comments.
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The ships' cfg files were modified by means of the Python script that is included in the zip of sources. There you can see that this script makes these changes via a Regular Expression. But TheDarkWraith is right about one thing: If there are no changes in the files of the Icebergs, they should not be included in the compilation. So I've deleted the Icebergs' .CFG files, I have uploaded the new zip file (toniloCoyote_RealDimensions_3-01_Cfgs.zip) and have adjusted its link. THIS IS THE ONLY CHANGE MADE IN THE NEW RELEASE (3-01). -------- * ----------Notice to all modders: Please do not feel annoyed by my following words. I'm not a modder, nor I will be. I haven't got the courage that all of you do have, to perform this work. My first post in the subsim forum was for taking part in the thread that raised to this subject. The work presented here is no longer mine. Now it's yours. I have already taken it as finished. This does not mean that I believe it is correct, but my job here has finished. Feel free to modify it, to extend it, to criticize, to approve or disapprove it. You have the tools I've used and the explanation of how I did it. So, you can identify possible defects in the methods I have used, and in its results. I'm going to erase all intermediate files of this project from my harddisk and I'll stay with the same zip files you have here now. I'm going to devote to navigate in SH5, to enjoy these great mods that you build, and to learn SH5's Real Navigation. I again ask you not to feel angry by these words. (Forgive me if my insufficient English could have done that I did not explain properly.) Thanks. toniloCoyote |
I really think alot of you people need a reality check soon..
For gods sake, it's a computer game.. (You can argue all you want about this being a Simulation, and not a game, and you'll only be fooling yourselves) See this is why I gave up on flight-simming to.. I was a hardcore flightsimmer for a number of years, but you get so caught up with complaining on how the game is made and finding flaws with everything you see, and you will only end up striving to make it better with mods upon mods, upon mods... Suddently you find yourselves not remembering why you play this game anymore, and you discover that where you spend most of your time in the game, is in the file index window C/Ubisoft/Silent Hunter 5, where the game is installed. Cool down all you modders, and enjoy the game in all it's glory.. Nothing more, nothing less.. So now, go ahead and let the flaming begin.. |
Hi mate,
Very nice words you posted here. I am learning Real nav too, so maybe we can change informations. If you have quest about real nav i sugest you to ask Sober and Trevally (they are very good in real nav explanation - and they are use very good pictures for their explanations). Salute!:salute: |
You Guys are AMAZING!!! Thank you:woot::salute::yeah:
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Rellax boys!:D
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ToniloCoyote, great work.
I only had a short time to look through the modified Cfg files, but did you notice great differences between the stock and real ship mast heights? For example, in the stock game all freighters have a mast height of between 27-29 meters. Mast height is the most important info in determining correct range with manual targeting. |
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Well, sim or not.. wonder how hard is to scale a ship based on reality. Those guys from 2K who made Mafia2 modeled a whole frakin town, including the port and ships, all based on real scales.. even a god damn fly and the ants are scaled right. Now how hard could be to model right only few ships ships in a franchise with nr 5 in his title?
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One of the things I enjoy most about this game is the feeling of working out the best aproach for an attack.
The collecting of information, be it visual or sound based, whatever. Then the satisfaction of the kill - using my brain. Thankyou ToniloCoyote for making this work:yeah: ps - my brain always worked - you did not fix that:rotfl2: |
donīt know
Hi tonilo, i installed your mod and, was doing a patrol this afternoon then i spoted a cimmaron class tanker and the draft was at 10.5 meters so i set up my "eel" to 10.5 magnetic detonator, i used to shoot to this ship about 8.9 in top stern to stop them but i decide to shoot this time at the middle, for my
surprise the shoot went too low like 2 or 1.8 meters y guess. My question is, did you changed the specifications of the ships?, because i guess they still the same, other thing i was thinking if maybe i have to start another mission for the changes takes effect not sure of this. thatīs all regards :salute:. |
if you look in the torpedo files they can have depth keeping problems of up to 2+m
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