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-   -   Magicka (https://www.subsim.com/radioroom/showthread.php?t=179705)

Arclight 01-30-11 03:24 PM

Aye think it's safe to say the online component needs some work. :lol:

My disconnect was a CTD, sort of. Just exited to desktop, no message or anything.

Seemed to be running out of sync. Tried healing Raptor but his health didn't go up, not according to the little bar anyway. Movement little laggy but not bad, seemed like it just had trouble keeping track of player actions.


Might be an idea to not mess with it too much though. Not trying to skip things and maybe not murdering non-enemies might keep it a little more stable for a while. Other people can get further along in the game than we did at this point. :hmmm:

HunterICX 01-31-11 01:02 PM

A fair warning it seems I run into one nasty Bug

if you Host Multiplayer there's a chance your Adventure saves are wiped afterwards so Back-em-up.

at least I lost my Single player Save file after hosting for a short while yesterday as I launched magicka today and noticed all 3 adventure slots where wiped clean :damn:

*mutters* Dammit....:shifty: can start over again.

HunterICX

Arclight 01-31-11 01:26 PM

Also a good thing to note that his online session was a lot smoother than ours, so there's hope yet. :DL

HunterICX 01-31-11 01:29 PM

Quote:

Originally Posted by Arclight (Post 1587306)
Also a good thing to note that his online session was a lot smoother than ours, so there's hope yet. :DL

Raptor was hosting and the only problem we encountered was that we got stuck at a cutscene, so just had to restart the level.

HunterICX

Raptor1 01-31-11 01:29 PM

Quote:

Originally Posted by Arclight (Post 1587306)
Also a good thing to note that his online session was a lot smoother than ours, so there's hope yet. :DL

If that's the one he played with me, it only worked when we avoided randomly murdering (many) civilians, much to our dismay. Though I don't know if that had an effect.

My saves were erased as well, BTW. Though I wasn't very far into the game.

Arclight 01-31-11 01:37 PM

Quote:

Originally Posted by Raptor1 (Post 1587311)
If that's the one he played with me, it only worked when we avoided randomly murdering (many) civilians, much to our dismay. Though I don't know if that had an effect.

My saves were erased as well, BTW. Though I wasn't very far into the game.

That would be the game, and talking about disapearing saves:
Quote:

(Follow www.twitter.com/magickagame for up to date info - remember that devs/publisher are in Sweden - Central European Time)

Big patch delivered to steam! Waiting for them to push button.

Thank YOU for being patient with the game!

As we've released new patches we're seeing much fewer reports of the game malfunctioning. More and more players are reporting that the game is working nicely for them. We're also noticing that the problems that exist are A) known and being worked on and B) centered around fewer different things.

As a result we will be opening up a new "Known issues - report your bugs here" thread so we can all get a better overview of existing issues. We'll keep patching the game for the problems you report there that we actually can fix (some problems are not fixable on our end - like people playing with computers with lower specs than the minimum requirements.

Also, there are so many of you posting now that we're having a hard time keeping up. Tweet us if you want to be sure that your message gets through.

Changelog for Patch #5 (1.3.3.4)- January 31st
Fixed issues/bugs
  • Fixed save games disappearing when disconnecting from online game. (For real this time)
  • Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12).
  • Fixed crash caused by conjuring large quantities of elements.
  • Fixed crash due to beams merging.
  • Fixed crash where Chapter 11 boss collided with shield.
  • Fixed crash where Clients and servers would send old messages when reconnecting.
  • Fixed high-end machine jitter.
  • Improved network batching. (should result in serious network performance increase).
  • Improved startup routine to prevent threading problems.
  • Improved authentification on connect. (should result in fewer auth-failed)
  • Fixed a missing file that resulted in french text not appearing correctly.
  • Fixed immovable objects jittering.
  • Fixed issue where characters would get stuck during cutscenes.
  • Fixed issue where scripted player movement would remain after a cutscene.
  • Fixed missing boss titles.
  • Steam join through overlay fixed.
  • Fixed Chapter 1 collision. (behind door)
  • Fixed Chapter 3 collision. (you can now fall down the well)
  • Fixed Chapter 7 cutscene lockups and other issues.
  • Fixed Chapter 8 cutscene lockup.
  • Fixed Chapter 8 navigation fixed.
  • Fixed Chapter 9 cutscene lockups.
  • Fixed Chapter 11 teleport issue.
  • Fixed Chapter 12 cutscene lockup.
  • Conflagration is now properly synced over network.
New features/balancing
  • Chapter 3 now has proper pirates by the picnic.
  • Chapter 8 now has manual exit at the end of level.
  • Fire Damage increased from 40 to 60.
  • Spawned summons now capped at 16 per player.
  • Goblin Pirate damage reduced from 155 to 72.
  • Added server list filter option for “Password”.
  • Removed obsolete port option of game hosting (always hosted on 27016 anyways).
  • Sever list sorting added (klick on the header).
Known Issues
  • Self-shields sometimes get out of sync
  • Network uplink bandwidth, while improved, can be demanding
  • Steam attempts to install XNA framework every time game is launched or rare occasion
  • "Too fancy for fireballs" achievement is sometimes not awarded
  • Quitting the game while the credits are rolling will not award a game complete.
  • Mouse outside screen in full screen with multiple monitors will minimize the game.


HunterICX 01-31-11 01:41 PM

Sounds good :yeah:

HunterICX

Arclight 02-02-11 10:58 AM

I'd say that's playable now. :yep:

Needs some more polish, but not bad. Not to mention good, chaotic fun. :DL

Dowly 02-20-11 06:43 AM

Chaos and destruction ensues as The Yogscast accompanied by TotalBiscuit tackles Magicka. :rotfl2:

Part 1:
http://www.youtube.com/watch?v=wZHhwUK8aj8

Part 2:
http://www.youtube.com/watch?v=1tX9uA7WCV4

Arclight 04-20-11 02:23 PM

Quote:

Magicka is to get two new challenge maps, “Caverns” and “Marshlands”, each featuring a swarm of monsters that a player must take on with magic violence. You can check out the details of the maps in question in a video, below. However, one map will be free, and one will cost $1.99. Which will be which? Well that’s being decided in a poll just here. Looks like Caverns is the firm favourite, but maybe it’ll turn around for poor old Marshlands.
http://www.rockpapershotgun.com/2011...ckas-free-map/

Arclight 10-27-11 10:40 AM

Only now I realise Neon started a thread on this long before... sorry Neon. :oops:


Anyway, new campaign coming: R’lyeh Good: Magicka: The Stars are Left

NeonSamurai 10-27-11 05:02 PM

No worries :)


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