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-   -   XVII 3d model (https://www.subsim.com/radioroom/showthread.php?t=179666)

keltos01 01-29-11 01:25 PM

Quote:

Originally Posted by Hitman (Post 1585786)
Oh yesss please a Type XVII, been wanting to have it in SH4 for ages :yeah:

Some of them were operational, but not sent out to a war patrol, so it's a semi-realistic mod :up:

Oh no ! my nemesis strikes again ! :wah:

I will not be able to spend just a couple hours on it now...

Hitman's watching you !

:har:

keltos

EzioAuditore 01-29-11 01:25 PM

little fixed hull, note that isnt so arc bellow torpedo doors :
http://img585.imageshack.us/img585/1557/newhull.png

jhapprich 01-29-11 04:12 PM

any use for this?
 
Some shots of my Type XXXA U-Boat.It was a class that was planned to replace the Type XXVI Walter and used one single shaft propeller.special features were the eight bow tubes and the four tubes in the forward compartment firing to the stern.there much to be done yet.http://img508.imageshack.us/img508/4756/15087889.jpghttp://img220.imageshack.us/img220/9030/17349043.jpghttp://img341.imageshack.us/img341/660/49161256.jpghttp://img412.imageshack.us/img412/8763/64592906.jpghttp://img255.imageshack.us/img255/5520/11606924.jpg

keltos01 01-29-11 04:44 PM

:D:D:D
Quote:

Originally Posted by jhapprich (Post 1585952)
Some shots of my Type XXXA U-Boat.It was a class that was planned to replace the Type XXVI Walter and used one single shaft propeller.special features were the eight bow tubes and the four tubes in the forward compartment firing to the stern.there much to be done yet.http://img508.imageshack.us/img508/4756/15087889.jpghttp://img220.imageshack.us/img220/9030/17349043.jpghttp://img341.imageshack.us/img341/660/49161256.jpghttp://img412.imageshack.us/img412/8763/64592906.jpghttp://img255.imageshack.us/img255/5520/11606924.jpg


EzioAuditore 01-29-11 04:55 PM

keltos what should i do to have model clean no more lines?

I tried 3d studios but i dont know how to use it

I would be nice to use it for shallow waters

Did you looked in a model? Not bad for a begginer huh :D

Just rudder and propeler is needed then you can import it in game

But now im trying to figure out how to make model clean and nice looking arc not quadrat anymore

EzioAuditore 01-30-11 10:26 AM

hydroplanes added:
http://img826.imageshack.us/img826/4572/hydroplanes.png

keltos01 01-30-11 10:37 AM

I don't want to hurt your feelings but you really need to refine the model :

look at jhapprich's Typ XXX, that one to me is ready to be implemented ingame.

Know that implementation ingame takes, for me at least, roughly 40 hours of work... and that's when the model is finished. Narwhal, starting from an existing hull, took me 6 or 8 months work !!!

regards

keltos

Fleet Command CC 01-30-11 10:56 AM

Quote:

Originally Posted by EzioAuditore (Post 1585978)
keltos what should i do to have model clean no more lines?

I tried 3d studios but i dont know how to use it

I would be nice to use it for shallow waters

Did you looked in a model? Not bad for a begginer huh :D

Just rudder and propeler is needed then you can import it in game

But now im trying to figure out how to make model clean and nice looking arc not quadrat anymore

Hello EzioAuditore.

Your model is quite good for your first go niceone mate keep it up. :up::up:
I've got some good tutorials on using 3D Studio Max if your interested, let me know. :salute:

EzioAuditore 01-30-11 10:59 AM

ok send me tutorial i got 3d studio public beta or i need something else?

Fleet Command CC 01-30-11 11:10 AM

Have you got a email address? The 3d studio public beta is fine.
PM email your address and I will send you a pdf file on making a basic sub. :salute:

EzioAuditore 01-30-11 11:37 AM

did u get it?

EzioAuditore 01-30-11 12:26 PM

OK keltos is better now?:

http://img39.imageshack.us/img39/8826/betterat.png

EzioAuditore 01-30-11 03:52 PM

tryied 3d max studio but is like chinese to me i need something simple without 1000 buttons like 1 button means 1000 things and the tutorial isnt very helpful weld that, where is that button i would select hull to make nose for submarine and i selected it and i get spike come on i dont have whole day to study this program i learned google sketchup in 10 minutes

In google sketchup i created midget submarine in about 30 min in 3d studio max i need 10 min to find a button

Need more tutorials for 3d studio max version 7

EzioAuditore 01-30-11 04:22 PM

V2:

http://img513.imageshack.us/i/v22c.png/

http://img26.imageshack.us/i/v23.png/

http://img513.imageshack.us/g/v22c.png/

keltos01 01-31-11 02:13 AM

http://img88.imageshack.us/img88/3948/uboatghy1.jpg

http://silentseawolvesmsw.devhub.com/


The basic shape of a submarine hull in WWII is that of a ship.

have you tried Delftship ?

http://www.delftship.net/delftship/i...nena&Itemid=16

section on hull modelling :

http://www.delftship.net/delftship/i...howcat&catid=2


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