SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] Subnets (https://www.subsim.com/radioroom/showthread.php?t=179644)

TheDarkWraith 04-08-11 04:36 PM

Quote:

Originally Posted by stoianm (Post 1638783)
awsome... that means we can destroy the mines with torpedoes also?

EDIT: i just readed in the mines thread that will be posible... awsome

In theory yes you should. I will try it and report back.

Budds 04-08-11 04:42 PM

Great Stuff......

How about will the Net take damage... ie... Blow holes in the net ?
Are they "Permently stationary", or do they drift, move, open, close ?

Nets and Mines,,,, Damn I was just making progress... now I gotta watch out for these !
:)

TheDarkWraith 04-08-11 04:45 PM

Yes the mines can be destroyed with torpedoes also :D

The subets are stationary. They don't drift or move. You cannot shoot holes in them either. Basically they are indestructible and will pose serious problems for you (along with the mines) that Zedi is adding into campaign :rock:

stoianm 04-08-11 04:48 PM

Quote:

Originally Posted by TheDarkWraith (Post 1638795)
Yes the mines can be destroyed with torpedoes also :D

The subets are stationary. They don't drift or move. You cannot shoot holes in them either. Basically they are indestructible and will pose serious problems for you (along with the mines) that Zedi is adding into campaign :rock:

:rock:... i think we need maps fr the mines... and pls do not make the IRAI more evil than now... untill we will have the chance to hunt convoys we must to return to base to repair our uboat:DL... how is the mines damage?

TheDarkWraith 04-08-11 04:51 PM

Quote:

Originally Posted by stoianm (Post 1638798)
:rock:... i think we need maps fr the mines... and pls do not make the IRAI more evil than now... untill we will have the chance to hunt convoys we must to return to base to repair our uboat:DL... how is the mines damage?

Zedi is working on making maps for the mines (at least he told me he was trying to find maps for them).

What do you mean by the mines damage :06:

stoianm 04-08-11 04:54 PM

Quote:

Originally Posted by TheDarkWraith (Post 1638801)
Zedi is working on making maps for the mines (at least he told me he was trying to find maps for them).

What do you mean by the mines damage :06:

when i will hit a mine by misteake... what kind of damage i will have?... the hull part i am more concerning... and i hope that the others sistems to not be destroyed at 100% also:timeout:

TheDarkWraith 04-08-11 04:57 PM

Quote:

Originally Posted by stoianm (Post 1638803)
when i will hit a mine by misteake... what kind of damage i will have?... the hull part i am more concerning... and i hope that the others sistems to not be destroyed at 100% also:timeout:

Zedi has asked that I tame the mine damage down. I'm working on that now. He doesn't want the mines taking you out but rather causing some serious damage that will require you to return to base to get fixed.

stoianm 04-08-11 05:03 PM

Quote:

Originally Posted by TheDarkWraith (Post 1638805)
Zedi has asked that I tame the mine damage down. I'm working on that now. He doesn't want the mines taking you out but rather causing some serious damage that will require you to return to base to get fixed.

good ideea... tnx and tnx zedi also for the time spended to add these in campaigns:salute:

stoianm 04-08-11 05:07 PM

If we will have icebergs on the campaign also in the new MO (and the crew can not spot them) i was thinking to make a map for each campaign with the iceberg position... but i dunno where i can add this... and i dunno if is a good ideea... not to immersive

TheDarkWraith 04-08-11 05:09 PM

Quote:

Originally Posted by stoianm (Post 1638816)
If we will have icebergs on the campaign also in the new MO (and the crew can not spot them) i was thinking to make a map for each campaign with the iceberg position... but i dunno where i can add this... and i dunno if is a good ideea... not to immersive

I'm going to add sound to them. I just haven't gotten to that point yet. I've figured out so much in so little time that I'm having to go back and redo a lot of my mods :cool:

johan_d 04-08-11 05:22 PM

AR15 for homedefense? how unsafe is the US?

TheDarkWraith 04-08-11 05:26 PM

Quote:

Originally Posted by johan_d (Post 1638822)
AR15 for homedefense? how unsafe is the US?

2nd amendment right in the US Constitution to bear arms. I'm just not allowed to own a fully automatic weapon of any kind (unless I apply for a Federal Firearms License [FFL]). I feel sorry for those countries where you're not allowed to own firearms. How do you protect yourself from others/government?

US is pretty safe in general due to citizens right to bear arms. There are only two states in the US where you're not allowed to have a concealed weapon. Most states have concealed carry or right to carry.

7thSeal 04-08-11 07:26 PM

Quote:

Originally Posted by TheDarkWraith (Post 1638827)
I'm just not allowed to own a fully automatic weapon of any kind (unless I apply for a Federal Firearms License [FFL]).

My brother built an AR15 and I found the easiest way to make it auto is to place your thumb in front of the trigger and hook your thumb on your belt loop. Pull forward on the gun and you'll go through 30 rounds in a matter of seconds. Takes awhile to get use to it to be able to hit anything though. :DL

TheDarkWraith 04-08-11 07:34 PM

Quote:

Originally Posted by 7thSeal (Post 1638890)
My brother built an AR15 and I found the easiest way to make it auto is to place your thumb in front of the trigger and hook your thumb on your belt loop. Pull forward on the gun and you'll go through 30 rounds in a matter of seconds. Takes awhile to get use to it to be able to hit anything though. :DL

Do a web search for lightning link ;)

7thSeal 04-08-11 07:43 PM

:salute:

An eotech tops off his AR15, both eyes open and targets acquired very rapid. :)


All times are GMT -5. The time now is 10:34 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.