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-   -   [WIP] Mines (https://www.subsim.com/radioroom/showthread.php?t=179563)

Zedi 01-26-11 05:23 PM

Tried to put some next to the main base and start a new campaign for testing, but soon as I approach the zone.. game instantly crash. I give up, these ctd's are nerve wrecking... is when I have a strong urge to take a hammer and smash the dvd in tiny little pieces :mad:

TheDarkWraith 01-26-11 05:25 PM

Quote:

Originally Posted by Magnum (Post 1583532)
Tried to put some next to the main base and start a new campaign for testing, but soon as I approach the zone.. game instantly crash. I give up, these ctd's are nerve wrecking... is when I have a strong urge to take a hammer and smash the dvd in tiny little pieces :mad:

I'll try the same and report back :yep:

Jaeger 01-26-11 05:39 PM

Quote:

Originally Posted by TheDarkWraith (Post 1583323)
Campaign is not my strong point, it's my weak point. I provide the means to do something now I need someone to step up and apply these means to the campaign. I know Magnum is good with campaigns but who else is?

i think here we are talking about bbw from gwx team...

THE_MASK 01-26-11 06:00 PM

Ran the mine mission test . 1st time struck the mine on the side of the mine like scraped past . No explosion . Second time hit the mine dead on , had explosion and big water plume . No hull damage but half the sub systems are unrepairable :rock:The delay between hitting the mine and the explosion wasnt obvious to me , i didnt notice it anyway .

TheDarkWraith 01-26-11 06:03 PM

I'm working on the hull damage part :yep:

stoianm 01-26-11 06:14 PM

Hi TDW,

What is RDA1.04 it is like a collection of many mods?
It is compatible with your mods?

Thanks

THE_MASK 01-26-11 06:15 PM

Quote:

Originally Posted by TheDarkWraith (Post 1583578)
I'm working on the hull damage part :yep:

Its not a complaint , even though i didnt get any hull damage half the sub is broken anyway .

http://img820.imageshack.us/img820/8337/miness.jpg

Stormfly 01-26-11 07:15 PM

can i later load them an launch them as a decoy or torpedo ? :D

:yeah:

TheDarkWraith 01-26-11 07:15 PM

Mines added to campaign Total Germany :rock:

http://www.subsim.com/radioroom/pict...pictureid=3593

stoianm 01-26-11 07:20 PM

I knew it that you will solve this today. :rock:

When we can test?

Stormfly 01-26-11 07:43 PM

Quote:

Originally Posted by TheDarkWraith (Post 1583674)
Mines added to campaign Total Germany :rock:

hmm looks nice... cristal clear water, light winds, may i take a bath there ? ...i mean nature should be intact in 1939 or ?

TheDarkWraith 01-26-11 08:04 PM

This is just plain nasty :rock: Made another type of mine - one that is chained and just sits right below the water:
http://www.subsim.com/radioroom/pict...pictureid=3594

There's no way you're spotting this one :D

Made another mine that is unchained and is free to drift. It will bob on the surface but I made it slightly 'heavy' so that if it goes underwater it takes a little time for it to bob up above the water again (and when it does bob up it doesn't show much - maybe 25% of the mine's surface) :rock:

Krauter 01-26-11 08:22 PM

Suggestion; would you make them destructible by 20mm fire? In this manner, if we spot one and realise we're in a minefield, we can blast a few to safely make a circle and hightail it out of there?

THE_MASK 01-26-11 08:39 PM

Someone should make some minefield maps once they are in the campaign for the german laid ones .

TheDarkWraith 01-26-11 08:52 PM

Quote:

Originally Posted by Krauter (Post 1583736)
Suggestion; would you make them destructible by 20mm fire? In this manner, if we spot one and realise we're in a minefield, we can blast a few to safely make a circle and hightail it out of there?

just laid 4 out in the entrance to Wilhelmshaven (the marks on the TAI map show where they are - I went and found each one to ensure they showed up in the campaign):
http://www.subsim.com/radioroom/pict...pictureid=3595

Now I'll drive the uboat over and see if they can be destroyed by gunfire or not :DL


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