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Tried to put some next to the main base and start a new campaign for testing, but soon as I approach the zone.. game instantly crash. I give up, these ctd's are nerve wrecking... is when I have a strong urge to take a hammer and smash the dvd in tiny little pieces :mad:
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Ran the mine mission test . 1st time struck the mine on the side of the mine like scraped past . No explosion . Second time hit the mine dead on , had explosion and big water plume . No hull damage but half the sub systems are unrepairable :rock:The delay between hitting the mine and the explosion wasnt obvious to me , i didnt notice it anyway .
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I'm working on the hull damage part :yep:
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Hi TDW,
What is RDA1.04 it is like a collection of many mods? It is compatible with your mods? Thanks |
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http://img820.imageshack.us/img820/8337/miness.jpg |
can i later load them an launch them as a decoy or torpedo ? :D
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I knew it that you will solve this today. :rock:
When we can test? |
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This is just plain nasty :rock: Made another type of mine - one that is chained and just sits right below the water:
http://www.subsim.com/radioroom/pict...pictureid=3594 There's no way you're spotting this one :D Made another mine that is unchained and is free to drift. It will bob on the surface but I made it slightly 'heavy' so that if it goes underwater it takes a little time for it to bob up above the water again (and when it does bob up it doesn't show much - maybe 25% of the mine's surface) :rock: |
Suggestion; would you make them destructible by 20mm fire? In this manner, if we spot one and realise we're in a minefield, we can blast a few to safely make a circle and hightail it out of there?
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Someone should make some minefield maps once they are in the campaign for the german laid ones .
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http://www.subsim.com/radioroom/pict...pictureid=3595 Now I'll drive the uboat over and see if they can be destroyed by gunfire or not :DL |
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