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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [WIP] Depth keeping problem at deep depths (https://www.subsim.com/radioroom/showthread.php?t=179000)

bart 01-14-11 05:58 PM

Nice one TDW :up:

This issue bugs me as it must others, thanks for looking into it for us :salute:

IonicRipper 01-20-11 11:02 PM

Any updates on this?
You would be my hero, TDW :D

PurpleCity 01-21-11 12:06 AM

Quote:

Originally Posted by TheDarkWraith (Post 1572467)
Today I decided to look into the problem with the depth keeping issue at deep depths (> 100ft). I finally isolated the routine that is responsible for it and now just have to decipher what it's exactly doing.

Does this mean it might also be possible to add a natural positive or negative buoyancy when the propellers are stopped?

TheDarkWraith 01-21-11 08:38 AM

Quote:

Originally Posted by IonicRipper (Post 1578923)
Any updates on this?
You would be my hero, TDW :D

slow moving....very hard to trace out due to numerous procedure calls in the code :doh: Right now trying to find the trim tank and ballast tanks routines.

jean74 01-21-11 11:44 AM

Hi TheDarkWraith
 
Many Thanks to you for your research and your very very good, important and impressive work. :salute:

Here, you are working on a very important SH5's bug (for me).:up:

Maybe after this, you can make us able to use trim and ballast :o !!
Who knows ?!?:rotfl2:

Another Time many thanks for all your work,

Best regards

Jean

Firebird3924 01-22-11 11:41 AM

darkwraith is amazing
 
Lifetime sub lover, first time post
This, dive plane control, & individual propeller speed control would bring this game to the level it was destined. darkwraith could u please point me to the software & places I could learn what's needed to help out. I may be inexperienced as once all were but since its clear that we can make this game the nailbiting edge of seat excitement, focus, & fear with an envelope u can push. point me at the "how to" so I can help make more I can do that TOO!!
Firebird3924

BowfinSS287 01-25-11 01:05 PM

fingers crossed that the TDW will be able to figure this out
i have a feeling that if he does, we will be in for a serious
trim and ballast system.....good luck

Jaeger 01-25-11 01:20 PM

i hope it is like that atm: the longer he doesnt post here, the deeper he digs in the sh5.exe file. in the sh3 modding forum, somebody said it would also be possible to separate the engines. the only problem would be to make the grafiks for extra buttons and gui things... i hope tdw can reach both points: the ballast tanks and the engine controlling. one thing will be sure: adding gui elements wont be the problem for him... :up:

andycaccia 01-28-11 09:10 AM

Great!
The depth issue is one of the most annoying bugs in sh5... I made a dirty fix, but I had too many side effects..

TheDarkWraith 01-30-11 11:00 PM

well you all, I found a solution :rock: After digging through the SH5.exe file and seeing what was going on the problem was really easy to fix. The problem is in the .sim files of the subs.

I took a VIIb down to 170ft @ 0 knots and it held depth no problem. Working on other subs now :D

stoianm 01-30-11 11:06 PM

Quote:

Originally Posted by TheDarkWraith (Post 1586887)
well you all, I found a solution :rock: After digging through the SH5.exe file and seeing what was going on the problem was really easy to fix. The problem is in the .sim files of the subs.

I took a VIIb down to 170ft @ 0 knots and it held depth no problem. Working on other subs now :D

You never rest? - you are the best!:rock::rock::rock:

Now, no more ,,blow balast'' , ,,level the boat'' , ,,all stop,, and so on comands needed to keep to good dept.

Wonderful work!:salute:

TheDarkWraith 01-31-11 12:30 AM

Here is something for you all to test: http://www.filefront.com/17874042/TD...ng-Problem.7z/

This fixes the depth keeping problem with the 7A, 7C, and 7C41 subs. Still working on the 7B.

You'll be able to keep depth at 0knots down to 170m at least :D

Unzip straight to MODS folder. Enable via JSGME

Haven't fixed the UHS ones yet. These are the stock files fixed.

I'm curious to see how these work at all different kind of depths. I'll probably make a version that requires you to be at at least one knot to hold depth or you slowly gain depth (go deeper) for those that don't like the 'hummingbird' effect.

Magic1111 01-31-11 02:10 AM

Quote:

Originally Posted by TheDarkWraith (Post 1586914)
Here is something for you all to test: http://www.filefront.com/17874042/TD...ng-Problem.7z/

This fixes the depth keeping problem with the 7A, 7C, and 7C41 subs. Still working on the 7B.

You'll be able to keep depth at 0knots down to 170m at least :D

Unzip straight to MODS folder. Enable via JSGME

Haven't fixed the UHS ones yet. These are the stock files fixed.

I'm curious to see how these work at all different kind of depths. I'll probably make a version that requires you to be at at least one knot to hold depth or you slowly gain depth (go deeper) for those that don't like the 'hummingbird' effect.

:rock::rock::rock:Many thanks, IŽll give it a try !!! :rock::rock::rock:

Ragtag 01-31-11 03:04 AM

great work TDW. Waiting eagerly for the next mega mod version :D

jean74 01-31-11 06:25 AM

Hi TheDarkWraigth,

Incredible !!! You are really the best modder I have ever seen :up:

I spent many times for this, but I have never found the solution.
I will try this evening,

Another time, many many thanks for your essential and helpful work on SH5

Best regards,

Jean


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