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-   -   [REL]New and improved Large Lifeboat! (https://www.subsim.com/radioroom/showthread.php?t=178993)

Donner 01-12-11 07:38 PM

Excellent work, privateer! :up:

seaplate hitman 01-13-11 03:12 AM

Good Job ! Thanks a lot ! I love it

Madox58 01-13-11 05:49 PM

Quote:

Originally Posted by keltos01 (Post 1572673)
:arrgh!: maybe they could fire back ? ;)

I don't believe the Hard Code will allow that.
I did add an A01 node and gave it a Gun.
Even when I fired on it? It just Rowed along never even aiming at me.

Webster 01-14-11 01:50 AM

Quote:

Originally Posted by privateer (Post 1573801)
I don't believe the Hard Code will allow that.
I did add an A01 node and gave it a Gun.
Even when I fired on it? It just Rowed along never even aiming at me.


have you thought about retexturing a small gunboat to look like a lifeboat?

it would be set up to fire on things so it might be easier to equipt it the way you want and the texture could make it look like a lifeboat.

just something to ponder :hmmm:

keltos01 01-14-11 03:21 AM

Quote:

Originally Posted by Webster (Post 1574017)
have you thought about retexturing a small gunboat to look like a lifeboat?

it would be set up to fire on things so it might be easier to equipt it the way you want and the texture could make it look like a lifeboat.

just something to ponder :hmmm:

imagine the surprise of a sub being fired at with small caliber if they attack !!!

keltos

joegrundman 01-14-11 03:47 AM

great work, but to me that degree of water transparency looks badly wrong. I have been on boats before. Can something be done about that?

Madox58 01-14-11 05:30 PM

@joegrundman
That's Stock SH4 water in the screen shot.

@Webster
We could change the Unit type and create a gun that looks like a Guy no problem.
(In the K-Ship We have a Guy with bino's in the lookout position.
He does look and point at enemy Units.)
:03:

But it would not spawn when a ship sinks.

Ducimus 01-14-11 07:16 PM

Nice job. :salute:

Madox58 01-14-11 07:46 PM

Thanks Ducimus.
:yep:
And I really mean that!
It's kind of a preview of some stuff several people and I are doing right now.
We do have a certain Goal that most have ignored.
I'm sure you, and many others, will agree with the Goal once we're far enuff along to post more information.
:cool:

TheBeast 01-14-11 07:55 PM

The Liferaft really does look good. I had to rush out and sink a few big boats just to see it bouncing around.:up:

The lookouts randomly pointing when there is nothing there always makes me look that way. Then I get PO'd that the lookout is doing that.:-?

The lookout should only point at something on a trigger of "Smoke on the Horizon", "Aircraft Spotted" or "Ship Spotted".:hmmm:

I hope that this is something we may be able to correct in the future?:06:

Quote:

Originally Posted by privateer (Post 1574386)
@joegrundman
That's Stock SH4 water in the screen shot.

@Webster
We could change the Unit type and create a gun that looks like a Guy no problem.
(In the K-Ship We have a Guy with bino's in the lookout position.
He does look and point at enemy Units.)
:03:

But it would not spawn when a ship sinks.


Madox58 01-14-11 08:01 PM

I've never played enuff to test what the lookouts do when a Ship is sunk and a LB is around.
Do the lookouts spot them?
:hmmm:

TorpX 01-15-11 11:00 PM

Very nice. Very detailed.

I take it they are destructable?

I tried to make a training mission, using lifeboats, bunkers and a landing craft for gunnery practice. It didn't work of course. Any chance of having a target barge, perhaps towed by a tug or something?

Madox58 01-15-11 11:22 PM

The details are in the textures actually.
It is a bit higher in 3D model work sure.
But you really don't see them that often.
I also see I can cut faces now that I viewed it in Game.

As for different Units?
It can be done if you can give an example.

Armistead 01-16-11 12:52 AM

Doe's it just spawn off sinking ships?

Madox58 01-16-11 01:15 AM

Yes. It spawns when a ship sinks.
It can be added in the Campaign files also.
That's how I tested it.
However, it's classed as a type 105 no matter how you put it in Game.
Type 105 Units will not take or give damages.
Now, if we modify the SH3 Lifeboats and debris mod?
There may be a way to include the unknown factor.

The demise of GWX 4 left many WIP never fully followed through.
I can only try to revive what I was working on.
And most of that is worthless without key files others were working on.


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