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Where?
I've been trying to find the Real Navigation Mod, can't.
Is it a mod or part of another? |
Its one of the add ons within TDW UIs.
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Thanks
Ah, I thought as much. I appreciate the quick response.
I remember reading about it before but a search for a mod turned up nada. Danke, Gracias, Merci, and Happy New Year :woot: |
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In the 'old days' longitude(east/west) was determined by a chronometer synchronised to Greenwich.
Latitude (north/south) is usually determined by 'shooting' the polar star (northern hemisphere) and other stars for the southern hemisphere. Once you have both readings you can determine you approx position. There are other methods such as: Explicit knowledge of the 52 or so 'navigation stars' Triangulating 3 star readings. The suns noon day position. Sunrise/Set, Moonrise/Set nautical almanacs for the particular time period that you're in. Almanacs are valid for about 50 years or so, as the star positions change - You know, we're living on a great ball of dust floating around a gazillion other galaxies, that are all moving http://www.celestialnavigation.net/ http://en.wikipedia.org/wiki/Celestial_navigation http://www.starpath.com/celestial/celestial_title.htm :) |
With regard to 'shooting' the stars and sun. You usually set yourself a disciplined timetable, but the weather can play havoc with this, so you must be able to take a reading at the best opportunistic moment - therefore no restrictions on where and when.
As an example: In SH3 I set out from Kiel and set course to go around Scotland, down the west coast of Ireland. One day out from Scotland the weather closed in, and that was my last reading for about 4 days I was then navigating on Dead Reckoning - course, speed and time, from my last know plot. I managed to get pass Scotland and was going south on the west coast before I got my next plot, some 4 days later. By dead reckoning I was about 50Nm out, and so corrected my course to go pass some small island. I passed that island 24 hours later, 1 hour later than eta and about 5nm to far west. This was my first RealNav attempt and ... I was chuffed :) The only thing missing in SH3/4 are currents, tidal and otherwise. It'll be nice to have these. i don't have SH5 (DRM @#!$!@%) but in SH3/4, Real Nav implied, no sub icons.. anything that gave you subs position away on the map. |
hello vanjast,
you should rethink about your sh5 policy. the user "thedarkwraith" has written a genious mod where a real navigation feature is implemented. because of less modding restrictions, he is able to code in most of the features requested by the community. real navigation was one of his last efforts, it is brilliant! your sub icon is away. you can ask the navigator to give a celsetial fix or to use dead reckoning, he gives you the position directly to the map. errors depends on weather (celestial fixes) or time and distance (dead reckoning). you can draw in nav marks by yourself and write some info directly on the map. also course changings as a result of wind are part of sh5, so real nav becomes a new dimension here. a sextant can be used too, but i am not using it yet. that was the reason i was asking how often we can use it. @tdw: i think we have to restrict the rules the celestial fix can be taken. clouds f. ex. are a "nogo" for celestial nav... |
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you shouldnt define the conditions, when real navigation doenst work. you should define conditions, when it runs (sun must shining on day, stars must be visible at night) these conditions are not often available... and as i understand it right, on day you need sunrise, sunset or noon.
like vanjast descriobes it: dead reckoning is the normal use of navigation, celestial navigation fixes will be taken whenever its possible (not very often) |
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I'll clarify for you. Please excuse the long winded explanation. Hopefully by the end of it I will have answered your question adequately. First we'll look to the Admiralty Manual of Navigation Vol. I to define an important term: position line; "A position line is any line, drawn on the chart, on which the ship's position is known to lie. ... The simplest form of position line is the line of bearing obtained from a terrestrial object of known position." Position lines can be obtained from various sources, be they bearings to known objects, distances to known objects, or some other accurate source. When two or more position lines cross, the point at which they cross is called a fix. Navigators "fix" the ship's position on the chart by obtaining position lines by various means and plotting them on the chart along with the time the fix was taken. A fix can consist of position lines of any source, so long as they are obtained and plotted accurately. Navigators then "dead reckon" the ship's current or future position by using the ship's speed and course, and the set (estimated or known drift) to plot a line on the chart that represents the ship's course made good, and to calculate a speed made good. It's important to remember that a fix always represents the ship's position sometime in the past. As soon as the fix is plotted on the chart it is already obsolete. This is because, unless the ship is perfectly stationary, the ship has moved some distance along its course made good in the time between the navigator's observations and when the fix was plotted. Celestial navigation uses measurements of celestial objects to obtain position lines which can then be used to create a fix. The navigator calculates the altitude and bearing at which an object should appear from a certain assumed geographic position at a certain time. Then, using a sextant, he observes the object's actual altitude at the time noted from the calculations above. He can make the observation first and then do the calculations, but the times used for each calculation must match the times of each observation precisely. The navigator obtains a position line by noting the difference be between the calculated and observed altitudes of the object and then plotting that difference on the chart as a distance in nautical mile along the object's calculated bearing from the ship's assumed position. From this point on the chart the navigator draws a line perpendicular to the line of bearing to the celestial object. This is the position line. Simple, right?:yeah::har: These calculations must be performed for each line of position obtained. This means that for a Navigator to obtain a fix using only celestial objects he needs to spend about an hour at the chart table (20 minutes per line, three lines for a "cocked hat" [more certain position than just two lines]). But in the middle of the ocean with no GPS, spending an hour to get a reasonably accurate fix was well worth the time. The down side is that the navigator was generally lucky to get a fix once per day. You see, to get a three point astro fix, you not only need to be able see at least three celestial objects in the sky at the same time, but you also need to be able to see the horizon too. If it's too light objects like planets and stars are invisible; too dark and the horizon disappears. Morning and evening twilight is when the navigator gets the best fixes. There are ways to obtain fixes at other times during the day, most notably midday. I won't go into that in great detail except to say that with an accurate timepiece one can accurately measure the time at which the sun crosses the southern meridian. Almanacs are then used to obtain a longitude. Hope this answers some questions folks have about astro. Cheers |
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When this happens Darkwraiths mod will be the first I'd try..:03: |
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hey vanjast,
tdw and some guys are discussing real navigation and tdw is implementing this feature to his mod. what we need are more experts who can give advise concerning real navigation. buy it and help us making a good real navigation mod. because of the script possibility, everything is possible to implement. you will be surprised, what tdw can do. we only need ideas and testing guys... |
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