![]() |
Quote:
the fact that some settings for AI are not related to the year it is an game bug... TDW fixed manny bugs in the AI but he can not solve this problem with having the same all things from game as in real life... but is an methode that you can simulate this... In IRAI you have an file init.aix where you can set the dificulty for no merchant... so when you play campaigns in the first years of the WWII you can lower the settings for sonar for nonmerchants... and when you advance in years game you can change them back:up: regards |
Quote:
Also, I noticed an old bug from stock making his way back ... the escort ships that will get glued to your sub. When a convoy or task force is passing by at long distance, one of the escorts is leaving the formation and get glued to your sub doing nothing else than circling forever at a constant distance. To shake them down u need to reload the game or drive them at shore. |
Quote:
|
Quote:
I believe TDW had mentioned that below 80 the escorts are basically deaf, so 80 would be the minimum. You could try ,say, 80-90 for 39-42 and 85-95 for 43 and after. |
Quote:
|
Quote:
Anyway, difficult in 100 might be to hard, 85-95 for 43 onwards as BilgeRat suggests sounds about right. |
Thanks for the help. I had already edited the init.aix to sufficiently low levels but I still had the weird behaviour. At least I have an explanation for it now so once again, thanks :)
|
So the 3GB thing is the solution to the regular CTD's?
|
Quote:
Some of the mods (especially the ones that modify graphics data) should revise their texture sizes, since I have seen some that added really really large textures that will only work OK on very powerful rigs. So please, if you modify textures, try keeping the same resolution as the stock textures, or if you make larger ones, maybe make a version for lower spec computers. Stock SH5 had problems fitting in the 512 video ram budget, which is what most video cards have right now. So any texture increase will certainly cause problems for some people. To explain why the 3GB switch works: Since the game uses ~1.3 - 1.5 gb of memory, adding more than 512 video ram will exceed the 2GB virtual memory limit in Windows Vista/7. But if you use extra large modded textures and play for a long time, pass through a lot of harbors etc, you might even exceed the 3GB limit. So CTDs are event possible with that switch, even though more seldom. |
Quote:
Also, I didn't think the 3gb fix was needed for Win7, just Vista? Could be wrong though :salute: |
Quote:
When I did all the above I was surprised to see my 'can handle >2gb' box was already checked?? I still have the CTD's though http://i153.photobucket.com/albums/s...merman/CFF.png My PC should be up for the job I think; Windows 7 64bit Intel(R) Core (TM) i7-2600 CPU @3,40GHz 8,00 GB RAM |
All times are GMT -5. The time now is 08:47 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.