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I saw the Flying Dutchman three times in one patrol in the Luzon Strait, and the first time I witnessed a japanese Zero attempting to attack it!:haha:
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Oooh! I'm in the Luzon Straits right now! *Sweeps the horizon with his binoculars* |
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Yeah, Luzon straits!! Keep yer eyes open:ping: for a "Warship, moving fast" and don't waste any torpedos on it. Send some screen shots if you get her. Good Hunting!:up: D40 |
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I personally would use the "Spray and Pray" method...not to be confused with the "Pull and Pray" method used strictly on port calls! :har: |
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At the court-martial, it would make Capt' Queeg look like John-Paul Jones. "Yes Sir, The Flying Dutchman. We sank a ghost ship, yes Sir":88) "You're taking my command away?? What For??".... "it was those damn strawberry's...":O: D40/ Somewhere past midway... USS Drum |
to the right of the island string
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Nope she can't be sunk your torps will go straight through her hull and the ship is Nuetral. I created a single mission just to see if she could be destroyed with the dutchman being attacked by 2 heavy jap cruisers and quite a few GM4 Betty/Torp bombers all failed the dutch man actually crippled a cruiser but if you look carefully her deck guns are at an angle so her guns cannot fire straight. |
Since I moved to Win 7 I have problems screen shooting and loading into paint - all I get is a bloody black screen. I wonder if its to do with the fact that 'movement' is taking place?
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