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-   -   Sonalysts: new contract, new sim? (https://www.subsim.com/radioroom/showthread.php?t=176340)

Castout 10-23-10 09:44 PM

Didn't say DW was not a sim.

Watered down . . . . crap we want all :damn: :arrgh!:

Dr.Sid 10-24-10 06:19 AM

Ir also depends on settings. DW with show truth is pretty much casual game. You get close, select 'launch this and this missile' from menu .. and you watch.
On the other hand, SH series with all set to manual is even more hardcore then DW.

zamfe 10-24-10 07:04 AM

Quote:

Originally Posted by Castout (Post 1520592)
The other type of sim is a study sim(Falcon 4.0, Blackshark) but to make one for sub sim is ridiculous.

That would be impossible because the examples above are one man platforms. I think the approach sonalysts chose is very good - multiple stations, in mp multiple players per unit, in sp you can choose which stations to command. I would even give DW a brand of it's own and call it a tactical sim. But coming from DW to Blackshark, Falcon, and now A-10C back to DW again, I feel there is a lot of room for fidelity in modern subsims.
A combination of DW with SH's campaign I wouldn't be interested in, because in modern naval warfare you won't go after targets of opportunity as in WW2, you have strict missions, and sparing me the way until the mission point is welcomed.

Reaper51 10-24-10 07:57 AM

Quote:

Originally Posted by Dr.Sid (Post 1520741)
Ir also depends on settings. DW with show truth is pretty much casual game. You get close, select 'launch this and this missile' from menu .. and you watch.
On the other hand, SH series with all set to manual is even more hardcore then DW.

Imo, that removes the fun. DW can't really be played for "fun" in the same sense as SH. As previously stated, SH is more immersive than DW, so even with the targeting set to easy, the game is still an experience. when you dumb things down in DW it gets even duller if you're not really interested in the systems. "Ok, there's an enemy sub. Fire tubes 1&2! Countermeasures? Oh no you don't. *pre-enables torpedo*" Congrats, you just beat the scenario.. No suspense, no atmosphere, just click a few times and you're done.

A long time ago I got bored with SH III and decided to try really risky things. I sailed to Scapa Flow, and infiltrated under the cover of darkness. I sank a tanker trying to leave, two escorts guarding the port, two more tankers docked at the port, and one more escort as I escaped. I was chased down by two destroyers, I timed my aft reload just right and the first destroyer went under. I then evaded the second destroyer's depth charges, in very shallow water. As he passed wide and to my left, I ordered the boat to surface and ran away under diesel power. I was never spotted, and clearly heard the destroyer depth charging the area for quite awhile.

Try that in DW. Serious naval sims are just to serious to appeal to a broad audience. While the SH series continues to draw new fans because stuff like my story is possible, and very achievable to the average player. When your platform is at high risk and things are happening fast you grit your teeth thinking "I can't die, I've spent X amount of hours in this scenario". In SH you can't die because you die. You're the captain of a ship, you've been though months/years of patrols. Sunk countless ships, and brought your virtual crew home safe. You're the lead character in a story that's being written. You watch the fate of your ship and crew unravel with every patrol. DW just doesn't even begin to have that feel. Even when playing campaigns. Also, being at risk in DW is very procedural, while in SH you're glued to the edge of your seat.

Ok, I think I've made my point. I guess I'll stop here before I end up writing a book. :ping:

Olympus 12-23-10 08:02 PM

The only way to have a new real good naval sim is to build by community.
Already we are some guys with a good budget and want to create a real perfect mod for DW.
Anyone want to participate contact me.


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