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Rudder controls
Damn, I did wonder why I was having so much trouble with some destroyers - thanks everyone :DL
I am a long-time SH2 player and moving up to SH3 was a bit of an eye opener anyway with the changed commands system - I really missed the old [=5 degrees port rudder, ]=5 degrees starboard rudder way of steering the boat...guess now I have a reason to start using the alternative view of the rudder controls rather than the compass :up: PS: Can you tell I prefer keyboard commands over using the mouse? |
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Once they finally become available I love the homing torpedoes. Sure the fox tails were the perfect detterent irl; ingame even the first ones you get can be almost 100% lethal. Wait for the moment the DD hits the 300m mark and fire away. It'll try to maneuver out of the way but being so close it's never enough to shake of a homing torpedo once it locks onto the DD's tail. |
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Sharp turns
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I used to race FJ's and other small boats. I loved the maneuverability they had, and you could throw it hard over, but you'd lose a lot of speed. But you could throw it over, tack around, grab the tiller and get going again. Then I borrowed a small catamaran. Yeah, umm.... Hard over in a cat doesn't turn. It just stops. Got whacked in the head a couple times by a luffing boom cause of it. :damn::nope: |
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No, sharp turns in a cat simply doesn't work. It's called the "boom" for a reason.
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