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-   -   Fallout: New Vegas (https://www.subsim.com/radioroom/showthread.php?t=176229)

CCIP 10-20-10 09:44 AM

Oh god :har:

Takeda Shingen 10-20-10 12:45 PM

Quote:

Originally Posted by mookiemookie (Post 1518266)
I like to play goodies, so I'm heading down the path of working with the NCR. It's no spoiler, but at this one point you're at a NCR outpost and the troops stationed there are talking to you about NCR internal politics and leadership like I should know who the people they're talking about are. Maybe I wasn't paying good enough attention, maybe I skipped something I shouldn't have, but I was just kind of "huh?" It doesn't seem integral to the story (yet, if at all) but I just got lost.

That being said, I was up past my bedtime, so I'm going to chalk it up to that for now.

Thanks, mookie. Still waiting on the UPS guy to come by, but your posts have been a whole lot more helpful than a lot of the sites out there, like the guys on No Mutants Allowed who do nothing but whine about game canon and demanding a return to the isometric turn-based format of the late 90's.

Spike88 10-20-10 01:28 PM

Gametrailers Review:
http://www.gametrailers.com/video/re...out-new/706437

mookiemookie 10-20-10 09:55 PM

I've run into a nasty nasty bug - the game loses your quicksaves. I was going along, playing and quicksaving, quickloading, everything works great. Then I closed out of the game and returned to Windows. I came back later and loaded my last savegame - I found my quicksave files were gone and I had lost about 2 hours of playtime.

After a bit of research, a lot of people are running into this. The workaround seems to be doing a full save. Forget quicksaving.

Again, do not use the quicksave feature. Do a full save when you want to save the game. Save yourself the frustration!

Takeda Shingen 10-21-10 12:09 AM

Well, I'm playing on PC with Steam and the patch downloaded. The graphic bugs seem to be gone, and the game runs very smoothly for me. Some basic observations follow:

The iron sights that Obsidian was going on and on about is a bit of a letdown for me, as it really does nothing to improve the accuaracy of free shooting. Truthfully, I find the view far more restrictive and much less functional than the target reticule in Fallout 3 and Oblivion. VATS is still very much the way to go, and since that is what I used most of the time, it's not a big deal.

The controls and feel of the game are identical to Fallout 3, so I just remapped the keys as I did for the previous installment (I'm left-handed) and it is just like an old hat. The game is running at high frame rates at full settings on my 4 GB of RAM and GT240, so you don't need an overhaul to your machine to run it and run it well.

The radio in New Vegas is, like in Fallout 3, awesome. I miss Three Dog, but it is a colorful addition none-the-less.

I don't play a sandbox game for the voice acting, but it does bear mention that the game is a bit flat in that department. The Obsidian fanboys have been full-throat about how Bethesda's game is far behind New Vegas in that department, but I have found it to be quite the opposite. The two primary characters in Goodsprings, for example, are voiced by the same actress who reads her script in the same manner as a disinterested seventh grader recites a paragraph during a mandatory 'read the selection aloud' class rotation. It is quite different than the impression I got upon entering Megaton for the first time and meeting Lucas Simms, thinking, 'okay, this guy is kind of cool'. Again, it is not a big deal, and is entirely functional, but don't read the hype and expect the type of acting you will commonly see in a BioWare title.

Crafting is a very large part of the game, not only in terms of weapon modifications, but also formulae for various foods and medicine. To me, that is pretty cool, since survivalism is one of the primary draws of the Fallout series. Many ingredients are also obtained through local flora, as one would harvest alchemy ingredients in Oblivion. Campfires, spread around the wastes in the same manner as workbenches, are required for food and medicine, so you don't have to worry about carrying a sort of alchemy set with you in-game.

Faction relations are the biggest part of the game. In fact, you are practically told this piece of information at the end of the tutorial in a series of dialogue snippets (all by the same character, mind you) in a manner with all of the subtlety of having a brick thrown in your face while a second person screams at you from behind into a bullhorn, telling you to be aware of the brick that just struck you in the nose. Some of the smaller factions seem to work for some of the larger factions, so I don't know how detailed the reputation system is and how pissing off some of the satelite factions, which you are practically forced to do, will affect your relations with the major factions. All and all, I'd say that this is a welcomed addition, but I'll have to see how things work over time to give a more authoritative verdict.

I'm currently not playing with hardcore mode, but will likely add it later once I get adjusted to the mechanics and levels of the game. It should be noted that the damage model is a bit different than Fallout 3, as it now takes two shots to kill a Boatfly (a Boatfly!). Shooter beware.

Weiss Pinguin 10-21-10 09:27 AM

Quote:

Originally Posted by Takeda Shingen (Post 1518778)
The radio in New Vegas is, like in Fallout 3, awesome. I miss Three Dog, but it is a colorful addition none-the-less.

Did they give the radio a bigger playlist this time around? I have Fallout 3 on the 360 so I couldn't add any music (Buna's gramophone packs would've fit in well I think), and after a while hearing the same 6-7 songs over and over really got to me.

Takeda Shingen 10-21-10 09:48 AM

Quote:

Originally Posted by Weiss Pinguin (Post 1518967)
Did they give the radio a bigger playlist this time around? I have Fallout 3 on the 360 so I couldn't add any music (Buna's gramophone packs would've fit in well I think), and after a while hearing the same 6-7 songs over and over really got to me.

Well, yes and no. The playlists are a bit more repetitive than they were in Fallout 3, but there are multiple radio stations. From the start of the game you get the Vegas Radio, with Wayne Newton as the radio personality, playing the standard Fallout brand of 40's and early 50's pop. You also get a Mojave Wasteland station that plays country western music of the same era. Both tend to play the same songs frequently, but switching them up makes it more enjoyable than the alternative of Enclave Radio in the previous installment. All in all, I'd say it is a step up from Fallout 3.

mookiemookie 10-21-10 09:48 AM

Quote:

Originally Posted by Weiss Pinguin (Post 1518967)
Did they give the radio a bigger playlist this time around? I have Fallout 3 on the 360 so I couldn't add any music (Buna's gramophone packs would've fit in well I think), and after a while hearing the same 6-7 songs over and over really got to me.

You still hear the same 6 or 7 songs, but at least they're a new 6 or 7 songs. :ping:

conus00 10-21-10 11:10 AM

Got my copy yesterday. Pretty much same gameplay (with few improvements) as Fallout 3. Which is good enough for me. Don't fix which is not broken.

I would start modding but old the FO3 ArchiveInvalidation Invalidated!.exe does not work with F:NV. I hope that the original author releases F:NV version soon. As of know I can't force the game to load modified textures.

Overall, decent game, just discovered Novak (or however it's spelled)

mookiemookie 10-21-10 11:36 AM

Novac. If you look carefully in the town, you'll see a sign that gives a clue as to how the town got its name. Like "Arefu" or "The Pitt" in FO3. :03:

conus00 10-21-10 11:57 AM

Yeah, noticed that. :haha:

Takeda Shingen 10-21-10 07:57 PM

Oh, and on the radio, Big Iron is so the Butcher Pete of New Vegas. :up:

mookiemookie 10-21-10 08:30 PM

Quote:

Originally Posted by Takeda Shingen (Post 1519460)
Oh, and on the radio, Big Iron is so the Butcher Pete of New Vegas. :up:

I gotta say Guitar Johnny is the one that makes me shut it off faster than anything.

Takeda Shingen 10-21-10 10:00 PM

Man, frame rates in firefights with multiple NPCs are terrible. I had a shootout with two NPC groups which was about the size of the Rockland Tunnel battle with Liberty Prime (minus the giant robot and fireworks, mind you), and it dropped into single digits.

Weiss Pinguin 10-22-10 08:38 AM

Quote:

Originally Posted by Takeda Shingen (Post 1519460)
Oh, and on the radio, Big Iron is so the Butcher Pete of New Vegas. :up:

Hahaha, I loved Butcher Pete. Man, I wish I could mod an Xbox install :nope:


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