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-   -   Captains Log Questions (https://www.subsim.com/radioroom/showthread.php?t=176069)

frau kaleun 10-15-10 02:47 PM

Quote:

Originally Posted by Herr-Berbunch (Post 1515369)
Then gets on the train and delivers them in person to Neal, who is the only person to have to whole picture - so he can plan the next moves :sunny:

:rotfl2:

Actually what comes next is a prolonged session of trying to decide who gets promoted, who gets what award, which men will be moving on to another assignment or going ashore for additional training, which goes on until I sweat out a satisfactory compromise between attempted realism and the desire to keep as much of my experieneced, familiar crew on board as possible. Between that and updating the logs, it can be a couple hours of post-patrol paperwork.

And at the moment, I don't really add anything to the logs except notes on promotions, awards, and transfers. Beyond those additions it's strictly the info that's already provided for departure from base, ships sunk, and return to base.

Regarding the separate .doc file for patrol logs, I only just realized a couple weeks ago that I could click on the links for "Patrol 1," "Patrol 2," etc. when I open my updated personnel file and get a similar printable file of the logs themselves. :oops: So next career I'll probably do all my editing and additions w/in the Commander interface for it and use that instead.

And I'm also toying with the idea of keeping more extensive records from within the patrol itself, like notes on the weather, all contacts, notes on attacks made, etc. But I don't know. I tried that when I was first playing and soon got bogged down - but then I was still trying to remember how to find my way around in the game just to do the most basic of things. Now so much of the routine of "running the boat" has become just that, routine, when it comes to what to click and what key to press. So maybe I'll be able to keep a more detailed log without it seeming like such a hassle.

Jimbuna 10-15-10 03:01 PM

Hmmm...he could well be right :hmmm:

reignofdeath 10-15-10 06:07 PM

well if SH3 Commander is supposed to show the crew lost of the sunk ship and cargo then its not showing it on mine:shifty: weird. Any ideas?

frau kaleun 10-15-10 07:05 PM

Quote:

Originally Posted by USNSRCaseySmith (Post 1515588)
well if SH3 Commander is supposed to show the crew lost of the sunk ship and cargo then its not showing it on mine:shifty: weird. Any ideas?

It will only show in the logs generated by Commander. It won't show up in the logs you access in the game's interface.

If you have 'Use Real Ship Names' selected in Commander, and you don't see any real ship info (including names) in the logs when you access them through Commander, then you may not have updated your Personnel File yet. After each patrol you must update your Personnel File before accessing your logs - that's what triggers Commander to flesh out the log files already created by the game with real ship data.

If you are updating the Personnel File first, then looking at your logs, and see real ship names but no cargo/crew data... I got nothin'. I've never known Commander to put in the names and nothing else.

JScones 10-15-10 07:48 PM

Quote:

Originally Posted by frau kaleun (Post 1515187)
Wait, you mean if I use real ship names in Commander, when I go back into the game and pull up the logs of past patrols by clicking the appropriate spot on my "desk" in the office screen, the ship names will be in those as well? I did not know that, that's awesome!

How did you not know that, given that you posted directly after my screenshot demonstrating same?

http://www.subsim.com/radioroom/show...=175707&page=3

:O:

frau kaleun 10-15-10 08:34 PM

Quote:

Originally Posted by JScones (Post 1515640)
How did you not know that, given that you posted directly after my screenshot demonstrating same?

http://www.subsim.com/radioroom/show...=175707&page=3

:O:

I know. :damn: :O:

After I posted it occurred to me that I vaguely remembered seeing a pic that looked like the log from inside the game with ship names on it, and that I had never asked about it at the time. I guess it just didn't register then.

But, you know, we're talking about someone who played many hours of SH3 before realizing there was a screen where she could change the settings on her torpedoes before firing. :haha:

Draka 10-15-10 10:59 PM

<Drum roll...> You're not a blond are ya? <Fanfare and exit>

Sailor Steve 10-15-10 11:31 PM

Quote:

Originally Posted by Capt. Morgan (Post 1515109)
If you're using the Merchant Fleet mod, SH Commander won't show names/cargo/casualty info for the new ships.

It should. I've put in entries for every one of IABL's ships. In fact, I've put in more names for them than anything else.

Sailor Steve 10-15-10 11:41 PM

Quote:

Originally Posted by frau kaleun (Post 1515442)
And I'm also toying with the idea of keeping more extensive records from within the patrol itself, like notes on the weather, all contacts, notes on attacks made, etc. But I don't know. I tried that when I was first playing and soon got bogged down - but then I was still trying to remember how to find my way around in the game just to do the most basic of things. Now so much of the routine of "running the boat" has become just that, routine, when it comes to what to click and what key to press. So maybe I'll be able to keep a more detailed log without it seeming like such a hassle.

Another place where I consider myself weird. I keep a running log on paper, including daily reports at the same time (roughly the time I left port) but adjusted for time zones, with 4-digit location, course, speed and weather, adjusted for a little more randomness and taking the seasonal weather adjustment into account. I change all my logs to reflect real life - no "Ship Sunk!" and all the info. My listings look more like "Attacked freighter, 5000-tons range. Fired 2 torpedoes from 900 meters. Target sank after 36 minutes." Then at the end of the patrol I make a list of the ships "confirmed", with the information.

JScones 10-15-10 11:48 PM

Quote:

Originally Posted by Sailor Steve (Post 1515696)
It should. I've put in entries for every one of IABL's ships. In fact, I've put in more names for them than anything else.

As long as the user adds the entries to their EnglishNames.cfg file, of course.

One thing, I haven't seen the latest set of IABL ships, but if different ship classes use the same label, for example:

ABC1=Small Merchant
ABC2=Small Merchant

then when the player sinks a "Small Merchant" (which SH3 dutifully writes to the logs), SH3Cmdr will grab a name from the ABC1 list, even if it was an ABC2 that the player sunk. There is no way around this as SH3Cmdr relies on SH3 to tell it what was sunk and if the modder has decided to give multiple ship classes the same label, then, there's not much SH3Cmdr can do.

Not saying that is the case with IABL's ships as I haven't seen them, but something to keep in mind, SS, in case you notice some odd results.

This can be mitigated though by smart "mapping" ship classes back to ship name groups (ie "GenericMerchantsAndTankers").

You can also see this in action in the SH3 Ship Museum. Using the above example, every ship class that has the same label will display the info (displacement, length etc) of the FIRST ship in the list that has that name. A tad confusing if ABC1 is 80m long and 6000GRT and ABC2 is 60m long and 4000GRT, as ABC2 will show 80 and 6000.

Sailor Steve 10-15-10 11:50 PM

Hmm...:hmmm:

IABL's ships don't have that problem. His are all labelled according to the class he gives them - M01B is labelled Medium Merchant 01. But there are some others I want to look at.

reignofdeath 10-16-10 12:19 AM

Yeah its only showing the ship names not the cargo and crew lost, and Im not using the Merchant Fleet mod, Im using commander, torpedoe damage v2 final, lifeboat mod and all the mods that come WITH gwx so idk whats goin on, it kind of irks my nerves.

And thanks Sailor Steve! after you mentioned how you like to keep your logs more realistic its going to irk my nerves every time to look at them so now IM going to start editing them:arrgh!: arggggh! haha

Quote:

Originally Posted by frau kaleun (Post 1515621)
It will only show in the logs generated by Commander. It won't show up in the logs you access in the game's interface.

If you have 'Use Real Ship Names' selected in Commander, and you don't see any real ship info (including names) in the logs when you access them through Commander, then you may not have updated your Personnel File yet. After each patrol you must update your Personnel File before accessing your logs - that's what triggers Commander to flesh out the log files already created by the game with real ship data.

If you are updating the Personnel File first, then looking at your logs, and see real ship names but no cargo/crew data... I got nothin'. I've never known Commander to put in the names and nothing else.


Capt. Morgan 10-16-10 03:56 AM

Quote:

If you're using the Merchant Fleet mod, SH Commander won't show names/cargo/casualty info for the new ships.

Quote:

Originally Posted by Sailor Steve (Post 1515696)
It should. I've put in entries for every one of IABL's ships. In fact, I've put in more names for them than anything else.



DOOOH! :oops: Well I'm embarrassed to say I haven't been using the ships names mod - without which the results are similar to what USNSRCaseySmith has been describing. Thanks for the clue, and for all the effort.

Herr-Berbunch 10-16-10 06:38 AM

Frau/Steve have you guys checked out Venatore's U-Boat Reports and Returns...

http://www.subsim.com/radioroom/show...natore&page=71

Last entry on this page. :up:

Draka 10-16-10 09:14 AM

Grrrrrr - been lurking on here for a while AND play WAW yet missed that one - and the link doesn't work anymore. As for reporting - I actually write up a Kreigstagebuch (KTB - War Diary) for each patrol now. First hand-written notes, then "typed" (Open Office) into a proper KTB.


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