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-   -   Annoyed with visuals in TMO RSRD (https://www.subsim.com/radioroom/showthread.php?t=175815)

Armistead 10-07-10 03:01 AM

Quote:

Originally Posted by Bubblehead1980 (Post 1510579)
Moonlight absolutely makes a difference in how they see you at night, so does light fog(you can get away with a lot actually if light fog is out at night)

The flares aka star shells do help them.I nearly crapped myself south of Truk one time, pulled off a great surface attack in 43 on a big convoy, was making a slow turn away after firing fish so could head away from convoy when torpedos hit, well the wakes were spotted befor ethey hit, they still hit and sank 3 ships, but an escort fired a star shell right over me, sudenly huge splashes all around, i went to flank speed and zigging, some close shells, as i got out from under the star shell, his fire was not so accurate.

Yep, but doe's the difference in moon size matter...you know, is bigger worse, not better.

tater 10-07-10 10:24 AM

Quote:

Originally Posted by Bubblehead1980 (Post 1510583)
Thanks Tater, will let you know how they work out.Thanks again sir.

Edit:Nice work Tater, escorts didnt spot me till managed to get just at 5 miles, problem is now my own deck watch is blind, DD's didnt see me right away but when I tried to close so could track the cruisers, I had to get within 5 miles and the escorts spotted me.Could you possibly take a look at that? I could see them at about 5.5 miles, I personally could see the TF in binoculars but my blind a** crew couldnt and thus map contacts not showing up. Need crews vision to be about 7 miles or 6.5 even.Otherwise pre radar is kind of unplayable right now, sucks.

Disable the mod, then open the one dat in the mod with S3D and look at the values. This is an easy place to start doing stuff yourself :)

Change the ca and bb ranges far lower maybe 14000

I'll look later right now typing on iPhone, LOL.

Ducimus 10-07-10 12:17 PM

Quote:

Originally Posted by Bubblehead1980 (Post 1510564)
Wonder if the escorts were alerted by the cruisers?

Yup. When one AI unit detects you, it tells everyone else your whereabouts.

tater 10-07-10 12:40 PM

Viewing distance in RL is a function of height above the water, visibility conditions, crew (both number on watch, and quality), and optics. IJN capital ships typically had numerous large binoculars on the pagoda constantly watching the horizon.

The max range to the horizon should be on the order of 25,000 yards or so. The trouble is that the game doesn't deal with visibility properly. If you want capital ships in SH4 to duke it out at reasonable ranges, they need to detect each other.

I suppose in retrospect the best solution might be a special radar that cannot detect a sub, but CAN detect a large ship. Downside is that it's be unaffected by day/night/weather.

In game crew quality will matter, as well as the generic AI settings that ducimus has in TMO. Might be interesting to see what my RSRDC patches I just posted do combined with "easier AI." I know I dashed in at flank in a desperate attempt to get a firing solution on Yamato in RSRDC with RFB, and it was near dusk but still quite light out (sun was still up). I dove at ~5000 yards as I was getting pretty spooked by all those guns (I was watching the gun director on top to see if she spotted me).

I was not detected.

WernherVonTrapp 10-08-10 03:54 PM

Quote:

Originally Posted by Bubblehead1980 (Post 1510565)
Thing is some subs like the Barb attacked cruisers and even carriers on the surface at night, got close too, talking less than 2,000 yards and were not spotted.Subs were very difficult to see, even with great optics.Hell Barb and Tang(I know of, sure others did) attacked convoys with radar equipped escorts and were able to get in close since IJN radar was not exactly the best.

Wish things like this were reflected in say RSRD. I think the effective range for IJN radar on escorts should be 4,000 yards...this wont let you get too close but within distance.If I knew how, I'd set it up but I do not nor do I have time to learn, I barely get to play as it is.

This was just super aggravating because I'd find the Wake Island forces but coulndt get close bc they would spot me long before I could.Should be other way around to be honest. Not sure where Lurker is these days, havent seen him post, but think RSRD needs some upgrading.

Yup, you're right, I even read a particular account in my WWII Radar History book (can't remember which sub) of a surface attack against a convoy escorted by at least 1 IJN DD that had radar. The lack of a radar PPI prevented the DD from zeroing in on the attacking sub that marauded through their ranks sinking the merchants. Sub got away clean too, still on the surface.:yep:

Bubblehead1980 10-08-10 05:30 PM

Quote:

Originally Posted by WernherVonTrapp (Post 1511453)
Yup, you're right, I even read a particular account in my WWII Radar History book (can't remember which sub) of a surface attack against a convoy escorted by at least 1 IJN DD that had radar. The lack of a radar PPI prevented the DD from zeroing in on the attacking sub that marauded through their ranks sinking the merchants. Sub got away clean too, still on the surface.:yep:


I'm sure plenty did this but Tang, Barb and Seahorse all come to mind.Oh yea the Trepang under Roy Davenport pulled it off also.Davenport won the MOH.

WernherVonTrapp 10-09-10 06:44 AM

Quote:

Originally Posted by Bubblehead1980 (Post 1511502)
I'm sure plenty did this but Tang, Barb and Seahorse all come to mind.Oh yea the Trepang under Roy Davenport pulled it off also.Davenport won the MOH.

I wonder what the weather conditions were like during those attacks. I can't recall from the account in my book but, would be interesting to see if it were a new moon, fog, rain or whatever else.


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