reignofdeath |
09-30-10 10:51 PM |
@Arael; As Frau said, everyone has their favorite spots, it also all kind of depends on position for me.
-If I have a perfect 90 (depending on the ship) I almost always try for the funnel, as a good hit will blow up the boiler room of the ship and stop it dead in the water.
- Also up front will also do good as it wont only just 'scoop' water in. But the increased downard angle will mean that if the ships props continue to turn (and their Kaleun is dumb enough) they will eventually push themselves under for you
-Some times, I catch myself chasing a boat, this is no problem (especially if they didnt see me) I usually sent a magnetic a half meter below keel with another right behind it right at her stern (after lining up with her of course) that usually takes the props out for you, and as we all know, (early in the war atleast) In the middle of the ocean, with no help, she becomes a prime target for a deck gun or if the second torp traveled far enough( Ive had it happen) you can sink her with just those 2 eels
-And like Arael said, on a warship, putting them right under the guns (again I like magnetics as they induce more flooding, just remember to set them about a half to one meter below the keel of the ship) AND most of the time will blow up their guns causing quite a nice explosion
General rule of thum though, aim for the smoke stack :03: its the biggest bang for your buck, and usually right in the middle (if its near the back, making it risky that you could miss, aim up front so the propellers will push the ship under)
Hope I helped:yeah:
Quote:
Originally Posted by frau kaleun
(Post 1506700)
There's a chart floating around somewhere that shows "sweet spots" for various ships. I don't have it but someone else can prolly post a link.
Personally I used to aim for the forward half of the ship, sometimes under the forward mast (if there was more than one). Punching a hole up near the bow seemed to help the ship flood faster, especially if she was making pretty good time... in theory the forward momentum would cause the ship to "scoop" more water into whatever hole I'd made. I found this seemed to work really well in heavy seas as well, although it often didn't result in lots of immediate fireworks it seemed like nature and physics would do the job eventually.
Lately though I've been trying to hit 'em just below the funnel, which has resulted in some pretty good fireworks and some good-sized ships going down after just one hit.
Also I understand that if a ship is armed and you can hit them below where the guns are, you've got a good chance of hitting an ammo magazine.
It also makes a difference whether you use a magnetic fuse or one set for impact. A properly placed magnetic will detonate when it passes directly below the keel of the target, or at least farther below the waterline than you can manage with an impact fuse (since the curve of the hull will often prevent a clean impact if you set the depth that low). Blowing out the guts from underneath can cause more immediate and catastrophic damage than just punching a hole in the side.
Everybody's prolly got their favorite spots to aim for, try 'em all and see what you like!
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