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-   -   2 Questions.. Returning to base and Torpedoes (https://www.subsim.com/radioroom/showthread.php?t=174682)

frau kaleun 09-10-10 08:09 AM

Quote:

Originally Posted by fastfed (Post 1489531)
This sucks :(

I wish I never knew I could just hit ESC.. I was so tempted last night.. OVER AND OVER again, I had no ambition to get back to base, I was almost out of fuel, I kept getting radar contacts, all I wanted to do was hit ESC.

I didn't, but Its really ruining this game for me now :( I don't know why they wouldnt award you more renown to get back to port, vs just hitting ESC all the way out in sea..

THIS BLOWS :(

There is a "renown award" in the basic.cfg for returning all the way to base, there's a line for it right after the awards for reaching your patrol grid and for completing a 24-hour patrol there (altho IIRC GWX removes these awards completely unless you mod them back in).

Unfortunately the "return to base" reward just doesn't work (stock bug) and AFAIK nobody has ever figured out how to make it work.

You can always reward yourself for returning to base by editing your career files manually after exiting the game. I'm not sure exactly what has to be edited in which file(s), but somebody else here will know for sure.

Weiss Pinguin 09-10-10 10:42 AM

If you use SHIII Commander, there's a mod that adds renown for RTB again, and increases the amount as the war goes on.

ediko 09-10-10 11:08 AM

Quote:

Originally Posted by Weiss Pinguin (Post 1489687)
If you use SHIII Commander, there's a mod that adds renown for RTB again, and increases the amount as the war goes on.

Wait how? I have SH3 commander and I can't find this option. My last few patrols were... lethal. So I really want an award for just returning. DiD is getting annoying :haha:

Weiss Pinguin 09-10-10 11:32 AM

It doesn't come with SH3 commander, look through the SHIII mods forum for it. Can't remember the name of it ATM, maybe some else does?

K-61 09-10-10 12:07 PM

I think there's a mod by "WB" or something similar that restores the renown for completing your patrol objective: reaching and patrolling for 24 hours in your patrol zone. That gives you 500 renown. Never heard of a mod which gives you renown for returning to base.

K-61 09-10-10 12:09 PM

Here it is:

http://www.subsim.com/radioroom/down...o=file&id=1182

Weiss Pinguin 09-10-10 12:16 PM

Huh, after looking through the mods forum it looks like you can't actually get renown for returning to base. Guess it's just been a long while since I last played :oops:

Tessa 09-10-10 12:57 PM

Quote:

Originally Posted by desirableroasted (Post 1489437)
The fuses aren't even broken... and the electrics "keep depth" perfectly fine, no matter what the game instructions say.

So, in stock, you can use magnetic pistols and electric drives from day one.

In GWX, I believe you need to factor the pistol problem back in until mid 1940, though they are still far more reliable than not in my experience. Depth keeping is not an issue in stock or GWX.

Unless you're playing with no duds, the torpedo fuses are severly screwed up; they may keep their depth but were prone to premature detonation or not detonating at all.

"In the days immediately following Norway (Narvik Operation), Donitz collected and meticuosly analyzed tge torpedo firiing data. The skippers had carried out a total of thirty eight attacks: four against battleships, fourteen against cruisers, ten against destroyers, and ten against troop transports. Discounting marginal attacks from long range at high speed targets in poor light or other unfovorable conditions, Donitz concluded that had the torpedo's not failed (yes ALL 38 of the aforementioned struck the targets and failed to detonate), "certain hits" (and probably sinkings or severe damage) would have occured in one of the attacks on the battleships, seven of the cruisers, and five on the transports. In summary, he calculated that about twenty warships and transports had escaped almost certain destruction because of torpedo failures.

Donitz used this damming data to mobilize internal politcal pressure against the torpedo bureaucrats, and he won over Admiral Raeder and the OKM. With the return of good weather to the Baltic , the "Torpedo Dictator" Dr. Cornelius, had been carrying out intensive tests of the impact pistol. The results presented about May1 were "staggerring" and "criminal". Cornelius reported a high rate of failure owing to a poor, overly complex, and clumsy design."

--Clay Blair, Hitler's U-Boat War V.1, pp 156-160

It wasn't until the capture of a ship full of British torpedos where upon inspection the pistol were declared to be fully sound and copied. Afterwards reliable pistol torpedoes were then available.

All this is straight out of history, the book goes even into more detail about how miserable the torpedoes were and how long it was until they were properly fixed, something that is well mirrored in GWX if you're using the Dud torpedoes for realism. Had the torpedoes worked perfectly fine the Narvik operation would have been an outstanding success for the Kriegsmarine which would've sunk several hundred thousand tons worth of shipping, at least 1 capital ship and many mid sized war-ships. If you're getting more than good success rates in GWX with duds on you're a very lucky man.

Tessa 09-10-10 01:03 PM

Quote:

Originally Posted by Weiss Pinguin (Post 1489737)
It doesn't come with SH3 commander, look through the SHIII mods forum for it. Can't remember the name of it ATM, maybe some else does?

If you want to add back in the renown for reaching, staying at your patrol area for 24 hours, and returning home you need to modify the basic.cfg file as such:

[RENOWN]
RenownReachGridObjCompleted=x
RenownPatrolGridObjCompleted=y
CompletedPatrol=z

For those using SHC add these lines into the static_settings.cfg file:

RENOWN|RenownReachGridObjCompleted=x
RENOWN|RenownPatrolGridObjCompleted=y
RENOWN|CompletedPatrol=z

x,y, and z are whatever amount of renown you want to assign to completing the tasks - they're activated in the vanilla version but GWX (and all other supermods iirc) disables them and sets them all to 0.

frau kaleun 09-10-10 01:23 PM

That will work for the first two, but the renown for returning to base doesn't work no matter what value you attach to it. IIRC it never worked, even in stock, even though the line is there in the basic.cfg file.

GWX removes the values attached to all three items. Adding them back in will get you renown for reaching your grid and completing the patrol there but not for RTB.

Weiss Pinguin 09-10-10 01:50 PM

Quote:

Originally Posted by frau kaleun (Post 1489846)
GWX removes the values attached to all three items. Adding them back in will get you renown for reaching your grid and completing the patrol there but not for RTB.

Yeah, I missed that in your earlier post but found it while searching through the mod forum. Forgot about that bug :shifty:

fastfed 09-10-10 02:09 PM

:( so.. Do you guys return to base? or do you all just hit ESC ?

I returned last night, still knowing I can just hit ESC.. It was hard, but I did it :)


AS for renown.. I was reading a lot of information on this.. I seem to never have enough to get some some cool stuff ( newer conning towers, radars, sonars, decoys )

How do you guys do this? do you just add Renown to cfg file and add what you want, when the year and equipment calls for it? (kind of taking the arcade style of this game out of it)

??

THANKS!

K-61 09-10-10 02:12 PM

I always return to base; real life captains had to and I try to simulate their careers. Esc'ing to base is gamey and arcadish. As for renown, the higher your difficulty settings, the higher renown you will earn. Editing renown is cheating, but it is possible to do.

frau kaleun 09-10-10 02:21 PM

I return to base, or within a few hours of it, before exiting and ending the patrol.

I've never edited my renown to reward myself for it. Mostly I do it because I don't want my patrol logs to show me firing my last eel somewhere in the mid-Atlantic one day and being back at base the next day, or even just a few hours or minutes later. And also because sometimes the immersion factor in actually sailing up into a friendly harbor and docking the boat in its pen can be very satisfying.

Typically I have Commander set to start my patrols at sea (which basically "relocates" the coordinates of a home base somewhere outside the harbor proper, away from the docks and other local shipping) but even then I sometimes go right past the relocated "dot" that represents my starting/ending position, and sail up into the harbor anyway before exiting the patrol.

Pisces 09-10-10 03:20 PM

It ain't over 'til the band plays on the docks!!!


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