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-   -   Sunrise/sunset times (https://www.subsim.com/radioroom/showthread.php?t=174659)

Diopos 09-19-10 03:09 AM

When I'm in the mood I keep a rough record of sun(moon)rise/sun(moon)set and moon phases as I cruise towards my objective. An in-game "almanac" is certainly a "must" have.



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Sammi79 09-19-10 04:59 AM

Quote:

Originally Posted by Rockin Robbins (Post 1496973)
The stuff is all hard-coded. You can mess with the way things are displayed, but not what and where it is displayed.

Personally, I'm in aanker's corner. This isn't a solar system simulator and what we got is pretty impressive considering that it is just meaningless window dressing on the game.

I might be a bit off track here but it seems what we need is a record of where and when the sun, moon and (specific) stars are displayed in game, as opposed to reality. Also we need to know what (if any) solar cycles for the rendered sky objects are modelled I.e the tilt of the earths axis relative to the sun over the year, refraction and height of eye, Are the celestial poles in the correct places in the sky etc... As I would assume that many of the intricacies of the reality are not modelled, plenty of the more difficult navigational calculations and adjustments would not be required, still it would be very entertaining to be able to measure in game objects and come to an acceptably accurate plot of your current in game position.

I have Dl'd the real nav mod pack and poked around a lot and there are obviously severe limits for measuring tools due mainly to the scale of the in game display. Any pseudo sextant graphic is dependant on a) resolution and b) FOV settings in cameras.dat Using the Obs scope is a good idea but with no way to attach a vertical vernier scale it serves only to further limit the altitude that celestial objects can be measured.

Damn I'm getting that 'must go and have another look in those files' feeling :damn:

WernherVonTrapp 09-22-10 04:22 PM

Just in case a reference is needed:
http://eclipse.gsfc.nasa.gov/phase/phases1901.html
:03:


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