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im havin alot of trouble with karl94's montana. i edit the dds file for the texture and save it. when i check in s3d it's changed the tower and apparently the hull but when i load the ship in game it remains the same as before. the camo all over the ship, and it wont change.
how do i edit or get rid of his texture and how do i save the god dam thing properly. i also tried with a montana that had the normal texture and no luck there either so i obviously not doing something right. |
@ haozhibof1. Hmmm. I see what you mean. What does your tex file for the turrets look like?
@ iowa101. Right. That could be a problem. Some warships have a camo in their occlusion map. (eg NBB_Iowa_O01.dds). If you have access to 3d modelling software you could make a new clear O Map. Does karl94's montana come with more than one OMap? He might have included a clear map with no camo. Note, you can also review the OMaps in S3D, it's the button next to the Diffuse Map button. |
In the past i've also tried editing the iowa textures.
I use paint.net to edit those files, a good piece of software to edit the dds files. I eventually gave up :) |
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Good job on the explanation :yeah: |
if you guys could help me do the colour scheme that i posted that would be great, and i figured out how it works now lol.
also how do i edit turrets textures to match the one in the link i posted. |
i managed to get the front part of the ship texture right only to load it up in s3d and have all the way down the length of the ship, if anyone at all has good experience putting these sorts of textures on ships could you please give me a hand with how and where to put the parts on the dds image so that they load correctly instead of everywhere i dont want them
here's the link for the texture i want to do for the montana. http://www.modelshipgallery.com/gall.../mp-index.html |
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i do but it always ends up the same, when i put the first area of the texture on the nose of the ship so to speak, it ends up in that place and also blotched across the hull.
i want to be able to do the whole side of the hull like the bismark.dds, it has the hull at the top of the file in two halfs. the top layer is the nose to middle, the second one below is the middle to aft. then he's seperated the tower into sections and done the different areas one by one, and the deck aswell, but i dont know how to do that. the texture i want on the ship is the one in the link i posted a few posts down, but i cant do it unless someone helps me out on how to do a texture layout that allows me to what i need and easily. because the texture isnt the same on both sides of the ship it's diferent, if someone could help me or give me an easier way of painting the ship with the texture that i want i would release it for my first small mod, before i start to try modding different things. |
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i've tried to use blender for editing model but i dont know how so i might try it for textures.
will it allow me to put the texture from my link onto the ship using blender, and if so do you have a small tutorial for me to follow because i've never really used it only about two times for 5 mins so i never learned how to use it. |
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no still nothing useful to what i need,
those tutorials tell you how to add textures in blender and 3dsmax but i am using gimp a program im used to, the texture i want is in the link i posted, now if anyone at all knows how to actually do this sort of texture please help me, dont just say random stuff that wouldn't help. i've told you before that i cant follow tutorials becuase the person doing the tutorial always flies off and heypresto his finished. i want to do this texture as my first mod so if anyone with experience would kindly give me some help that would be great p.s how do i post pics also how do edit ingame models i dont recognize any 3d file formats and no program i run opens them. |
i've just found something useful an interesting on a site that allows you to download free 3d models and use them however you please. i have downloaded one but i dont know how to post pics, if someone can tell me how that would be great
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