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-   -   [REQ] Stand Alone U-Boats (https://www.subsim.com/radioroom/showthread.php?t=173304)

Anvart 08-13-10 06:48 PM

Spoils of war
 
Quote:

Originally Posted by kurfürst (Post 1466525)
...suppose they didn´t look any different a day or two before they surrendered to the Allies...

Kurfürst :salute:

:haha:
I think, you are mistaken...
These submarines were not serviced by crew (and service team) not less than several months... and one or two subs have been flooded and then have been raised from shoal... :03: may be...

kurfürst 08-14-10 05:13 AM

Quote:

Originally Posted by Anvart (Post 1467208)
:haha:
I think, you are mistaken...
These submarines were not serviced by crew (and service team) not less than several months... and one or two subs have been flooded and then have been raised from shoal... :03: may be...

Hi Anvart,

guess you´re mixing up some facts! :hmmm:

U-805 surrendered on the 12th of May to the USS Otter and USS Varian.
U-805 was escorted by these two destroyers to Portsmouth, New Hampshire. The boat surrendered while on patrol and in US waters, the pictures had been taken on May 18th.

U-858 received the order to surrender on May 4th.
U-858 met USS Carter and USS Muir on May 9th.
On may 14th U-858 reached Cape May, the picture had been taken there.

The boats had been serviced by their original German crews until they had been taken over by the Americans. Because they reached the operational areas submerged, using the "Schnorchel", the boats looked that worn out.

Visit www.uboatarchive.net to find out more about these Uboats!

Beste Grüsse, Kurfürst :salute:

BUKER 08-14-10 07:19 AM

Hi kurfürst!

Everything works just fine!:rock::rock:


Thank you for your work!:yeah:
I look forward to continuing to IXD/2...



http://img197.imageshack.us/img197/6264/74499120.jpg
http://img541.imageshack.us/img541/8697/64745424.jpg

BUKER 08-15-10 01:08 AM

Hi kurfürst!

I think the tower is precisely this badge?
By the way, you could make such a white skin?
Number of the submarine, I do not know ...
U-???:-?

http://img205.imageshack.us/img205/9083/12028728.jpg
http://img718.imageshack.us/img718/874/222vd.jpg

kurfürst 08-15-10 01:37 AM

Quote:

Originally Posted by BUKER (Post 1468293)
Hi kurfürst!

I think the tower is precisely this badge?
By the way, you could make such a white skin?
Number of the submarine, I do not know ...
U-???:-?


Hi Buker,

it´s U-516, a type IX C.
The "badge" in front of the tower is the emblem of the 10. U-Flottille.
I don´t have such a skin, sorry!

Kurfürst :salute:

BUKER 08-15-10 04:45 AM

Quote:

Originally Posted by kurfürst (Post 1468297)
it´s U-516, a type IX C.
The "badge" in front of the tower is the emblem of the 10. U-Flottille.

Thanks kurfürst for the info!:salute:

BUKER 08-19-10 08:40 AM

Hi kurfürst!
I do not pretend to realism!
This is just my version U-516...:D


http://img294.imageshack.us/img294/325/35287877.jpg

as in the photo ...:wah:
http://img830.imageshack.us/img830/6072/77513687.jpg

TheBeast 12-16-10 05:11 PM

U-Boat Type-IXC/40
 
Added some Eye Candy to the IXC/40. Screen Capture at night.
http://www.subsim.com/radioroom/pict...pictureid=3403

Madox58 12-16-10 06:47 PM

VERY NICE!
:yeah:

TheBeast 12-16-10 07:13 PM

Maybe you can figure out how to import the water running off the deck and sides from SH5. That and Exhaust Smoke is all that is missing from the IXC/40 EnvSim effects right now. I didn't want to put the Firehose looking effect on the boat.
I am trying to figure out how to have Exhaust Smoke from the Snorkel when Raised and from the Exhaust Ports on the hull when the Snorkel is Lowered.

Madox58 12-16-10 07:23 PM

The water run off stuff from SH5 is a minor re-write of the files.
Already in the process on those.
For the Exhaust Smoke for the Hull, visible underwater controller.
For the Snork, pretty much the same but useing a dummy node then attaching the smoke node.
The dummy node is low enuff to be underwater when surfaced,
the attached smoke node is placed where you want it.
Visible underwater should shut it down then as it's attached to the dummy node.

BUKER 12-17-10 02:53 PM

Hi TheBeast,

Wow, good job!:up:

http://img842.imageshack.us/img842/3416/111kh.jpg

Madox58 12-18-10 06:14 PM

BUKER,
I'd like to see your files.
:yep:

BUKER 12-19-10 05:10 AM

Quote:

Originally Posted by privateer (Post 1556279)
BUKER,
I'd like to see your files.
:yep:

I wrote you a private mail!

TheBeast 12-22-10 08:01 AM

[WIP] SH4 - Uboat Missions: Typ-VIIC
 
Here is a Typ-VIIC/41 made for SHIII by Tomi_099 for SH4 that I am adding some eye candy to for use in SH4 U-Boat Missions.
Also working on swapping out SHIII controllers with SH4 controllers and removing items that should be cfg#NSS_Uboat7c_xxx nodes.
http://www.subsim.com/radioroom/pict...pictureid=3444
Currently the Crews for Deck Gun and AA Flak guns will not man their positions. (Still need to contact Tomi_099 for permission to post)
Using a modified version of the Typ-IX Interior done by Ducimus from his Nine Delta Two Beta that includes the Fore and Aft Crew Quarters with Galley and Dining area made by FlakMonkey. (Two words - "Light Maps")
PM'd FlakMoney asking for permission to use his Interior Rooms and Ducimus already gave permission in his readme.txt


More Pics but out of space.

EDIT 1:
-=[FlakMonkey gave permission to use his Interiors]=-:yeah:
-=[Tomi_099 gave permission to use his VIIC Model]=--:yeah:
EDIT 2:
Fixed Flak and Deck Gun Crew so they Man Positions now.
Working on adding Crew Quarters Compartment in Crew Management like Hogan's Alley except compartments will be active. Plan to have 6 crew slots aft and 6 crew slots fore and populated using Deck/Flak fun crews. Both compartments will have a bulkhead and moving batteries into respective compartments. Going to put Deck Gun and Flak crews in there using Bunk Crew slots for when active and Gun/Flak Crew slots for Battle Stations. Hopefully that will prevent DC's from easily killing those crew when submerged. I will still maintain the current crew slots but just not populate any Gun Crew slot by default.
i.e.
For the new Crew Compartments, the "WatchCrewMemberSlot3D= WM1@slot_M01" will be set to "WatchCrewMemberSlot3D= Bunk1@slot_FQ". "BattleStationsCrewMemberSlot3D= WM1@slot_M01" will remain the same. Doing this will disable "Man the Deck/Flak Gun" buttons in Crew Management unless you move the crew into the gun compartments.


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