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Not bad at all, here is my advice for how to clean it up a bit:
- I just uploaded a combined version of Env 3.1, the way you have it installed now is just fine but if you use the combined version it will thin out your mod soup that little bit more. - Since you are using IRAI I am pretty sure that you don't need Feared Hunters, I am pretty sure that IRAI edits all the same files. - I believe that Env3.1 already has a realistic size moon, so I don't think you need RealSizeMoon, but I am not 100% sure on that one. - Some of those add-ons of TDWs are not necessary, as I think that one of them does what several of the others do put together. But, you should talk to him for confirmation on that one(I am no expert on TDW's UI, as I use Reaper7's HiDef Realistic Interface). And my last piece of advice is for myself, I have been meaning to just release Capthelm's audio mod with my touch ups built right in so that people won't have to mess with both. |
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Make this a sticky thread. :yep: |
Here is my impressive list:
IRAI UHS ERM |
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And actually, I think I'm missing one of the addon's for TDW's UI because I noticed that my "ghost" contacts still have tails. There's a sentence I never thought I'd use. :haha: DarkWraith, can you comment on the couple things that Steel mentioned? On a side note, the game is stable and looks absolutely stunning. :yeah: |
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NewUIs_TDC_3_9_3_No_Contact_Tails - remove the 'tails' from those contacts on the maps so you can't tell direction they are heading/moving NewUIs_TDC_3_9_3_Sub_Warship_Merchant_Same_Shape - makes those contacts all use the same shape NewUIs_TDC_3_9_3_No_Color_Dashed_Contact_Line - hydrophone contact lines have no color and are dashed NewUIs_TDC_3_9_3_Waypoint_Contacts_Same_Shape_No_C olor - the 'ghost' contacts all use the same shape and have no color NewUIs_TDC_3_9_3_Waypoint_Contacts_No_Tails - the tails are removed from the 'ghost' contacts so you can't tell heading/direction NewUIs_TDC_3_9_3_No_Hydrophone_On_Surface - hydrophone operator won't report hydrophone contacts and you won't get hydrophone contact lines until ~9m depth swap the two items in yellow above in your loadout so it look like the above. |
Ah, so they are all needed. Sorry for misleading you. Well, at least now you know a better order to install them in.
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Generic Mod Enabler - v2.5.0.150
[D:\Program Files\Ubisoft\Silent Hunter 5\MODS] NewUIs_TDC_3_9_2_ByTheDarkWraith IRAI_0_0_14_ByTheDarkWraith RemoveLogoIntroTheDarkWraith BRF 1.3 full More Powerful Torpedoes v1.0 Critical hits v 1.2 VIIC41-Attack Loadout No Damn Bubbles, No Damn Halo Mod Environment 3.1 MOD ClxMod <---don't ask ;) Capthelms SH5 Audio Mod MP_CONVOY_HG76 MP_CONVOY_HX229 MP_CONVOY_SC42 MP_FALKE_DDRGN MP_PORT_DOVER MP_TASKFORCE_D MP_TASKFORCE_J MP_TASKFORCE_L HUNTER KILLER43 OIL & BLOOD Wolfpack Eisenbart THE KILLING MOON still messin with all these wonderfull mods :salute: Great toppic :yeah: |
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My current mod-list - but it can change every day ;)
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I believe you can get rid of the "new_KM_binos" as I think they are included in SteelVikings new 1.1 Interior Mod. :03: Steel? |
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