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Whether or not the penetration power of projectiles and the resistence of armour plates on different parts of given vehicles are realistic or not, I cannot - and have not - judged. At least they seem to get correct the basic rules of "kinetic ammo loosing power over greater range", and "turret tougher than hull, front tougher than flank tougher than rear". But that only saves it when tactical behavior and AI do not fail you - and that is the game's problems. |
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Lieste et al, correct me if I saying something wrong. Quote:
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I think a really welldone WWII tanksim that is released in a good shape and by competent publisher, and that features good tactics, a minimum of physical realism, a minimum in battlefield realism, and a solid AI, would have the potential to become really successful, like SH3 or IL2 - even more so when it would also look good. |
tank sims
Thanks Skybird for the correction. For some reason I thought SB had been susidised by some government or institution.Then all the more merit for the developers since they worked without major financial patron.:yeah:
Re the tank sim market I got the info that the " realistic" tank sim( the real ones as I am excluding the arcade tank games which are fairly more popular sales-wise than the realistic ones) from a 2008 article on SimHQ which said that the market was very small and that explained why so few titles actually came out every year on the market.However there´s a very fervent hard-core group of tank sim lovers( I include myself) which boils up with hope everytime a new tank sim comes out. I agree with you that´s there defintely ground for improvement .Graviteam is releasing 2 new titles; a post WW2 tank sim called Steel Armour, Blaze of War featuring the T62 and M60 ( and possibly other tanks like the Chieftain, T55) with missions to be played on 60 sq km maps in various war theatres like Angola, Iran-Iraq and Afghanistan and a WW2 one next year based on the last battle for Kharkov in August 1943 using their very successful Achtung Panzer Roads to Kharkov RTS game engine as a basis.They are promosing a focus on strategy and tactics with airstrikes, artillery, the ability to dig trenches, infantry assaults and improved AI . We´ll see if their labour will live up to the expectations. |
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What also thrilled me is that for the first time ever these fantastic German armoured fighting vehicles called "Wiesel" are introduced, too: fast, agile like hell, small in size, can hide everywhere, hard to spot and aim at, and capable to deliver total knockout blows at tanks even over longest distances. These tiny little beasts are hell to fight against. In reality they come in small autocannon, TOW, mortar and anti-air configurations. Their name "Weasel" is very well-choosen. http://www.youtube.com/watch?v=sm9tjddIp18 http://www.youtube.com/watch?v=-Rud4...eature=related I love these things. But as somebody wrote in another forum: their crews tend to be (and need to be, as he said) a bit crazy. :D |
Turbaned Wiesels
You can now play the Wiesel in SB? Wonderful news.Thanks for posting the U Tube.What mod is it exactly?
These small tracked vehicles would be ideal in Afghanistan to use against the Taliban terrorists.These cowardly murderers have notched another exploit; they just murdered 10 foreign medics giving free eye care to Afghani children.In addition to disfiguring young girls going to school , destroying cultural monuments these illiterate fanatics have shown their " courage" once more.They´re the real wiesels..... Anyway enough ranting. Thanks Skybird!:salute: |
No mod, but a new program version, 2.53 i think, or 2.56. It is not added to existing versions, but is a separate new installation in itself. You do just one install and then you're done and most up-to-date. the old codemeter stick is being used.
I just do not know if the Wiesel is crewable or only commandable. There are 20 new vehicles all in all, some are oll-out new, some are reworks-from-scratch (that's why they are "new") of already existing vehicles. The wiesel can be seen in the third teaser: http://www.youtube.com/watch?v=G-o-OFzKII4 The second teaser shows the M60, T-55 and T-62 in action: http://www.youtube.com/watch?v=MckyQ...eature=related |
Thanks for the correction at the top of the page Skybird, still some more homework to do I guess.:dead:
So are the Steel Beasts patches/updates starting to go backwards? last I saw they were releasing more modern tanks and now they are going back to the Pattons and T-55's? |
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The upcoming new version features also the most modern challenger-II, additonal to the M1A1 so far the M1A1 HA and M1A2 SEP, plus a range of forward observers, combat support vehicles, civilian cars, combat vehicles, most promising the Piranha-III with fully modelled Weapon Remote Station RWS, and 3D interior. Several already existing vehicles got updated (newly done) models and skins. It is hoped that the Centauro from last year will have been made a crewable, too (still not confirmed so far). Plus plenty of new buildings, NVG, snow to sink into, city street walls, and more. http://www.steelbeasts.com/sbforums/...2_itemId=16069 |
SBP has reached the top of my "must buy this year" list.:up:
I've been looking for a game that will challenge my tactical expertise |
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Looks like you have your Centauro interior Skybird :) |
:D
That will be fun! |
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