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-   -   Dream come true (https://www.subsim.com/radioroom/showthread.php?t=172998)

Wolfehunter 07-30-10 03:13 PM

My kind of game. :yeah:

FAQ section,

How does interstellar travel work ? Are there jumpgates ?

Some jumpgates will be available between the main trading routes. However, all the ships can be equiped with an hyper-propulsion system. You can choose your destination on the galaxy map and jump there (providing you have the resources). Jumping will not be instantaneous. It will be very fast to jump to a local system, but jumping to the other side of the galaxy will take from minutes to hours (in real time).

8)

This shot just has me speechless.

http://www.infinity-universe.com/Inf...terrain_33.jpg

Arclight 07-30-10 03:17 PM

Quote:

Originally Posted by Spike88 (Post 1456403)
If you watch the Infinity Citytest Render they have a massive city and a massive ship.
http://www.youtube.com/watch?v=RsVzw...layer_embedded
And here's another one:
http://www.youtube.com/watch?v=exRm0...eature=related

And here's a quick zoom out of a fleet:
http://www.youtube.com/watch?v=jGvZa...eature=related



I have to say this game has me intrigued. Although I would rather see Homeworld 3.

I'd rather see both. :o

As little social life as I have now, it will surely faulter and fade away if Infinity sees the light of day.

Ducimus 07-30-10 03:33 PM

WANT! :DL

kiwi_2005 07-30-10 07:50 PM

Sweet! :yeah:

Spike88 07-30-10 09:45 PM

Quote:

Originally Posted by Wolfehunter (Post 1456477)
My kind of game. :yeah:

FAQ section,

How does interstellar travel work ? Are there jumpgates ?

Some jumpgates will be available between the main trading routes. However, all the ships can be equiped with an hyper-propulsion system. You can choose your destination on the galaxy map and jump there (providing you have the resources). Jumping will not be instantaneous. It will be very fast to jump to a local system, but jumping to the other side of the galaxy will take from minutes to hours (in real time).




The last line has me worried. If I'm only going to be playing for an hour I dont want to spend my game time waiting for my ship to get from one part of the galaxy to another for a mission or something.

Arclight 07-30-10 10:23 PM

It has me excited. Faster-then-light travel does not equal teleporting. Perhaps you can initiate a jump before logging off and the autopilot will take it to the nearest trading station on arrival. :hmmm:

Spike88 07-31-10 01:12 AM

Quote:

Originally Posted by Arclight (Post 1456733)
It has me excited. Faster-then-light travel does not equal teleporting. Perhaps you can initiate a jump before logging off and the autopilot will take it to the nearest trading station on arrival. :hmmm:

Hopefully there would be an autopilot where you can tell your ship to go to a non hostile area while you are offline.

I'm still iffy on the idea though.

I can see the enjoyment it would bring if there was guilds. You can attack one sector and it could take hours for the opposing guild to move its capital ships too the area. Which means you could quickly take the area and then prepare to take out the capital ship when it arrives.

On the other there is the frustration that you're doing something awesome on one side of the galaxy while your guild is doing something interesting on the other side. By the time you arrive it's over.

Arclight 07-31-10 01:53 AM

I'm gonna assume they'll include more technologies; wormholes, subspace, gates and space-folding are all possibilities.

Perhaps subspace travel, but only between beacons; a lot faster than conventional FTL drives, but limited because they need entry and exit beacons/gates. Would allow a fleet stationed near one quick acces to sectors under assault, given they have a beacon.

Or perhaps massive carriers with space-folding drives, that can instantly jump themselfs with strikecraft on board, and maybe a small support fleet if close enough to the carrier when initiated.


It's science fiction: every possible problem has some unexplainable solution if you apply enough imagination. ;)

Arclight 07-31-10 02:26 AM

Not to mention there is far more space than players could ever populate. Jumping from 1 side of the galaxy to the other would be like jumping from vast empty space with unexplored planets to another such area. More likely players will settle in pockets, that would likely eventually link up (if the game takes off and time goes on), making for relatively short and more convenient travels.


There's actually more video than what was in the article in first post. Here's the full one, adding some close-ups of a station and asteroid belt:
http://www.youtube.com/watch?v=h7eRE...mbedded&fmt=22

Navarre 07-31-10 06:54 AM

That would be the first game since Stargleider II from 1988 with this feature:rock:

Raptor1 07-31-10 12:33 PM

Quote:

Originally Posted by Navarre (Post 1456866)
That would be the first game since Stargleider II from 1988 with this feature:rock:

Frontier: First Encounters is the last game I know to have the seamless planetary landings, though it did have a set universe based on the real one rather than a procedurally generated one.

Wolfehunter 07-31-10 05:09 PM

There is also the possibility of objects, events and anomalies hindering your travails. Your bound to end up in the middle of something. I like the idea of the realism. Give the game more feel. I'm sure there going to have a way to help you get from A to B faster... But it will cost $$$... Like the other have said. Scifi will bring any possible solutions. :salute:

Dowly 08-01-10 11:40 AM

Quote:

Originally Posted by Arclight (Post 1456806)
There's actually more video than what was in the article in first post. Here's the full one, adding some close-ups of a station and asteroid belt:
http://www.youtube.com/watch?v=h7eRE...mbedded&fmt=22

Whoa! Look at him clicking all those stars! Every star is it's own object. :o

Arclight 08-01-10 01:16 PM

Right? Took me a while to realise that; it just didn't occur to me that the stars in the background could be actual stars. I mean, in most other games you either can't see them untill you get close or you simply have a texture pasted on a surface to act as a background.

They might just be projecting a spherical map around the ship, but it seems like the real deal. :hmmm:

Dowly 08-01-10 01:24 PM

Quote:

Originally Posted by Arclight (Post 1457680)
Right? Took me a while to realise that; it just didn't occur to me that the stars in the background could be actual stars. I mean, in most other games you either can't see them untill you get close or you simply have a texture pasted on a surface to act as a background.

They might just be projecting a spherical map around the ship, but it seems like the real deal. :hmmm:

I'm pretty sure procedural terrain allows it to be real deal, the stars would be just very low resolution balls from that distance. The detail would start to kick in once you are close enough to actually see it. :hmmm:


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