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skwasjer 07-30-10 10:53 PM

Quote:

Originally Posted by tater (Post 1456345)
I'm trying to make a proper tarp in Wings 3D. I have the tarp object done, it's quite simple.

I try and import it, and S3D tells me it has quads or polys. It does not. It's not that big, I checked all of them.

It's driving me nuts

S3D won't say it for no reason... :D post the file so I can check :up:

tater 07-30-10 11:39 PM

Quote:

Originally Posted by skwasjer (Post 1456748)
S3D won't say it for no reason... :D post the file so I can check :up:

It was MY fault, not S3D. I assumed that it was, so I kept looking for the polygon.


:)

BTW, I might alter the large piles now that I grok wings3d, such that I can make the same sized pile by tiling 2-3 K nodes.

iambecomelife 07-31-10 12:55 AM

Quote:

Originally Posted by tater (Post 1456345)
I'm trying to make a proper tarp in Wings 3D. I have the tarp object done, it's quite simple.

I try and import it, and S3D tells me it has quads or polys. It does not. It's not that big, I checked all of them.

It's driving me nuts

Did you make sure to triangulate any transparent/invisible faces as well as the visible ones? Sorry if you already tried that - I just found out recently that even parts set to [material-hole] in Wings3d must be triangulated.

tater 07-31-10 01:04 AM

Yeah, the tutorial says to go to vertex mode (v), then hit "c" to connect them. Doesn't get all of them that way, though.


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