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Checked. Just lint. Payday was yesterday.
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You did check the crew hadn't filled the compressed air tanks with schnapps right? You gotta be one step ahead of those hiding places...
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If so and it was at say 70 meteres have you set it to a much shallower depth? If the answer to both the above is yes then it's definitely a mod conflict. |
I think I found it. RB's SH4 Effects for SH3 has a slightly different Zones.cfg file than the one provided by one of the other mods. I removed that file and reinstalled the mod and everything seems okay. I have yet to see how that affects the damage in-game, but one thing at a time.
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Glad you're on the way to getting it sorted out! |
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Lerast that is what my PM box is currently telling me :hmmm: |
Yep, that was it. Not only is it working fine, but I also did some investigating and dropped a couple of other files, and now it's working more like I've wished it would all along. I have all the open hatch stuff and I finally have the planesmen coming and going FM-style, but the hatches working DD-style. And to top it off, all the fiddling didn't kill my career like it usually does, so this time I didn't have to start over. Life just keeps getting better. :rock:
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Pleased for ya...SINK EM ALL!! http://www.psionguild.org/forums/ima...ies/pirate.gif
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Hi, long time lurker, first time poster. Apologies also for necrotizing this thread.
I recently reinstalled SH3 after reformatting my HD and noticed that I'm having the same issue as the original poster. My boat takes the slightest bit of damage or floods a bit and it's impossible to recover from even a shallow dive. Even once my crew have fixed the flooding, the boat will either drive around on the bottom of the ocean floor, or will pitch way nose up and won't hold attitude when I blow ballast. If I blow enough ballast the boat will surface, but diving again takes me right back down to the sea floor. Here's my mod list. Not really that much stuff out of the ordinary. I can't recall this happening with GWX a while back, is it a part of the realism? Sabotage/mechanical failure is turned off in SH3Commander. GWX - Alternative Flotillas GWX - Axis Mediterranean Aircraft Skins GWX - Captain America's Officer Icons GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas GWX - Main movie - 'Das Boot' GWX - Merged Campaign GWX - No Medals on Crew GWX - VIIC41 Player Sub GWX - 16km Atmosphere GWX - Open Hatch Mod Q Ship mod GWX3.0 Torpedo damage Final ver2.0 Rbs1_SH4_Effects_GWX_21_204f Appreciate the help, thank you! |
Welcome aboard!
coreyd!:Kaleun_Salute:
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Try uninstalling the Rbs1_SH4_Effects_GWX_21_204f mod because as far as I can remember it did have an effect on repairs.
Welcome to SubSim :sunny: |
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Thanks for the assistance so far. Unfortunately, even after removing Rbs1_SH4_Effects_GWX_21_204f the slow sinking continues.
Basically, anytime my boat takes even the slightest bit of damage, it seems to "virtually" flood until it can no longer maintain buoyancy. Totally puzzled. |
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