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-   -   Another Sub That Won't Stop Diving (https://www.subsim.com/radioroom/showthread.php?t=172689)

danzig70 07-23-10 01:01 PM

Checked. Just lint. Payday was yesterday.

krashkart 07-23-10 01:08 PM

Quote:

Originally Posted by frau kaleun (Post 1451605)
I know! Try going through your pockets and removing any extra big lumps of lead you find. Ditto for the crew. Before you leave port.



What? It couldn't hurt.

I never board with lead in my pockets, just the tremendous amount of spare change I end up with after a weekend in Kiel. Wait, that must be it... :hmmm:

gordonmull 07-23-10 02:39 PM

You did check the crew hadn't filled the compressed air tanks with schnapps right? You gotta be one step ahead of those hiding places...

Jimbuna 07-23-10 02:49 PM

Quote:

Originally Posted by Sailor Steve (Post 1451598)
Tried it again in the Naval Acadamy, and it's still doing it.


I agree, and I'm not sure on the CFG files. It's time to start tearing out mods one at a time and see what fixes it.

Have you checked the CrashDepth setting in the NSS CFG for the sub type?

If so and it was at say 70 meteres have you set it to a much shallower depth?

If the answer to both the above is yes then it's definitely a mod conflict.

Sailor Steve 07-23-10 05:20 PM

I think I found it. RB's SH4 Effects for SH3 has a slightly different Zones.cfg file than the one provided by one of the other mods. I removed that file and reinstalled the mod and everything seems okay. I have yet to see how that affects the damage in-game, but one thing at a time.

Quote:

Originally Posted by frau kaleun (Post 1451605)
I know! Try going through your pockets and removing any extra big lumps of lead you find. Ditto for the crew. Before you leave port.



What? It couldn't hurt.

Unfortunately the lead isn't in my pockets, and it would be hard to command a u-boat without my head.

frau kaleun 07-23-10 06:34 PM

Quote:

Originally Posted by Sailor Steve (Post 1451813)
Unfortunately the lead isn't in my pockets, and it would be hard to command a u-boat without my head.

Mine's full of air. I just have the chief figure it into his daily trim calculations. :D

Glad you're on the way to getting it sorted out!

Jimbuna 07-23-10 07:11 PM

Quote:

Originally Posted by Sailor Steve (Post 1451813)
I think I found it. RB's SH4 Effects for SH3 has a slightly different Zones.cfg file than the one provided by one of the other mods. I removed that file and reinstalled the mod and everything seems okay. I have yet to see how that affects the damage in-game, but one thing at a time.


Unfortunately the lead isn't in my pockets, and it would be hard to command a u-boat without my head.

Well if your suspicions are correct it shows early day suspicions of 'meddling' were founded.

Lerast that is what my PM box is currently telling me :hmmm:

Sailor Steve 07-23-10 10:24 PM

Yep, that was it. Not only is it working fine, but I also did some investigating and dropped a couple of other files, and now it's working more like I've wished it would all along. I have all the open hatch stuff and I finally have the planesmen coming and going FM-style, but the hatches working DD-style. And to top it off, all the fiddling didn't kill my career like it usually does, so this time I didn't have to start over. Life just keeps getting better. :rock:


Quote:

Originally Posted by frau kaleun (Post 1451856)
Mine's full of air. I just have the chief figure it into his daily trim calculations. :D

My daily trim calculations involve more and more time spent with weight machines and excercycles.

Jimbuna 07-24-10 11:06 AM

Pleased for ya...SINK EM ALL!! http://www.psionguild.org/forums/ima...ies/pirate.gif

Sailor Steve 07-24-10 11:09 AM

Quote:

Originally Posted by jimbuna (Post 1451874)
Well if your suspicions are correct it shows early day suspicions of 'meddling' were founded.

I'm one of those who is very aware of the dangers of mixing and matching, and I'm still waiting to discover I broke something in the AI or something.

coreyd 05-07-16 09:16 PM

Hi, long time lurker, first time poster. Apologies also for necrotizing this thread.

I recently reinstalled SH3 after reformatting my HD and noticed that I'm having the same issue as the original poster. My boat takes the slightest bit of damage or floods a bit and it's impossible to recover from even a shallow dive. Even once my crew have fixed the flooding, the boat will either drive around on the bottom of the ocean floor, or will pitch way nose up and won't hold attitude when I blow ballast. If I blow enough ballast the boat will surface, but diving again takes me right back down to the sea floor.

Here's my mod list. Not really that much stuff out of the ordinary. I can't recall this happening with GWX a while back, is it a part of the realism?

Sabotage/mechanical failure is turned off in SH3Commander.

GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Late War Sensors Snorkel Antennas
GWX - Main movie - 'Das Boot'
GWX - Merged Campaign
GWX - No Medals on Crew
GWX - VIIC41 Player Sub
GWX - 16km Atmosphere
GWX - Open Hatch Mod
Q Ship mod GWX3.0
Torpedo damage Final ver2.0
Rbs1_SH4_Effects_GWX_21_204f

Appreciate the help, thank you!

Aktungbby 05-07-16 10:54 PM

Welcome aboard!
 
coreyd!:Kaleun_Salute:

Jimbuna 05-08-16 05:32 AM

Try uninstalling the Rbs1_SH4_Effects_GWX_21_204f mod because as far as I can remember it did have an effect on repairs.

Welcome to SubSim :sunny:

Sailor Steve 05-08-16 07:05 AM

Quote:

Originally Posted by coreyd (Post 2402917)
Rbs1_SH4_Effects_GWX_21_204f

I agree with Jim - that seems to be the only mod you list that might be causing the problem.

coreyd 05-14-16 08:31 AM

Thanks for the assistance so far. Unfortunately, even after removing Rbs1_SH4_Effects_GWX_21_204f the slow sinking continues.

Basically, anytime my boat takes even the slightest bit of damage, it seems to "virtually" flood until it can no longer maintain buoyancy.

Totally puzzled.


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