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To be sure double-click on the mod and see what happens. Another possible question is, did you open up JSGME itself and activate the mod? |
Just wanted to say this program is a life-saver! I know it says "Generic" but I never used it with anything other than the Silent Hunter series. Well, it's been a real treat using it with FSX too. :yeah:
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Yes it is ...
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move slower over here...
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I now you are busy right now...and we move slow......
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IT'S JUST BEEN BROUGHT TO MY ATTENTION THAT MODS HAVING NAMES STARTING WITH [ ARE NOT CORRECTLY HANDLED BY JSGME! I know the reason and will be working on an update as time permits over the next few weeks. In the meantime, the workaround is simply to ensure that mod names DO NOT START with a [. For example: BAD: C:\Games\SilentHunter\MODS\[My Mod] Conning Tower Emblem\data\ GOOD: C:\Games\SilentHunter\MODS\(My Mod) Conning Tower Emblem\data\ C:\Games\SilentHunter\MODS\Conning Tower Emblem [My Mod]\data\ C:\Games\SilentHunter\MODS\Conning Tower [My Mod] Emblem\data\ __________________ Visit my webpage to get the latest Generic Mod Enabler (JSGME). |
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2. Move the files inside to the MODS folder in the SH3 folder. 3. Double-check that it is JSGME-ready by opening the <Mod Name> folder. The next folder inside should be the Data folder, and the ones inside that should be the the folders leading to the different sections of the game. All you are really doing here is making sure there isn't another of the same folder - Data/Data/Sound, or Data/Sound/Sound. It's not as complicated as it sounds when I write it out. 4. Close the folders and double-click on the JSGME icon on the desktop. In the left field you will see the names of mods waiting to be activated. Click on one you think you want and then click the Arrow button to move it to the Activated side. 5. Start SH3 and select one of the Acadamy Training Missions, and see if it worked! I know that probably sounds like I think you're a total idiot, but sometimes I surprise myself with some little thing I missed, so I try to cover all the bases. If you have any trouble at all, let me know. I'll do what I can to help. |
Nothing again ...
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Can you post a screenshot of what the JSGME screen looks like? Something like Jaesens' picture in post #1?
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The picture ....
This is the image
http://i620.photobucket.com/albums/t...ett1/jsgme.jpg Steve do I need any patches for Silent Hunter's games ? because i didn't install any patches |
Just FYI, a new version of JSGME will be forthcoming in the next week or two. The new version will include the following:
- Fixed: now correctly disables mods that have [ as the first character in the mod name - Added: new enhanced game file compare feature - Added: now displays a prompt if JSGME cannot enable or disable mod files (ie because they are open) - Changed: snapshot/compare feature now based on MD5 sums, not date stamps |
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SH5 is still brand-new, so you will need the 1.2 patch to get the latest updates. JSGME doesn't care about that, just in case that was what you meant. |
Looks like you have the mods folder and JSGME in your My Documents and they should be in your c:\program files\ubisoft\silent hunter x\ folder or wherever you installed the game. JSGME tells you what directory it is running from in that screenshot.
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^ Yes, this.
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Thank you both. I never would have noticed that.
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Given the unlikelihood that you will have mod or game files open (unless you are a modder), then I don't think this enhancement is worth the performance hit. Thus I will rollback this particular change and remind all users (direct from the User Guide): Make sure you close all mod and game files before enabling or disabling mods. Not doing so may result in integrity problems and possible game corruption as locked files are ignored by JSGME. |
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