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-   -   destroyed shafts (https://www.subsim.com/radioroom/showthread.php?t=171172)

edjcox 06-25-10 12:14 AM

Tow line
 
That fin opening at the bow of GATO is perfect for hitching a ride.

The problem becomes where are you and where is the nearest allied vessel or sub that can tow you..

Would love to know if Navy records show subs being towed back and how often it happened. Certainly wouln't warrant a clean sweep broom rather an upside down deck mop...

:O:

Admiral8Q 06-25-10 05:47 PM

Quote:

Originally Posted by ffpletch (Post 1426011)
great happened again, i love this game but it about to find the delete button ... i have never used mods before but there has to be one that gives me more realistic damage ... how do i do this i have been looking at alot of mods, but dont know how to incorporate them a little knowledge help?

Id recommend either TMO (Trigger Maru Overhauled) or RFB (Real Fleet Boats) for more accurate damage models. :cool:

I'm goin' down 06-25-10 10:50 PM

Broken shaft
 
Game over. It is like running out of fuel. You are dead (in the water).

Add mods with JGSME. Go the mods forum under popular mods, etc. link. The is a post somewhere that illustrates how to use it. It is not difficult.

JoeCorrado 06-26-10 07:41 PM

Quote:

Originally Posted by Armistead (Post 1423307)
TMO doesn't have that guy....


I am using TMO 1.9 and this guy IS available. I can't say if his abilities have been disabled in TMO or not- but I am thinking that if Duci were going to remove his abilities, then he would have also removed his being available.

I would sure hate to drop 3,000 renown to get the guy and find out that his abilities were not available when they were needed.

Can anybody confirm that the ability is still enabled in TMO 1.9? I am thinking that they are.


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