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-   -   [WIP] Career playable Red October (https://www.subsim.com/radioroom/showthread.php?t=171133)

Sniper_Fox 10-04-10 12:38 AM

no chance at a catapillar? :salute:

runningdeer 10-04-10 07:46 AM

Hi, thanx for the mod. I thought I would try it out. I disabled my regular mods and only have GFO with Websters clear water mod.

I cannot get it to dive, I tried crash dive & periscope depths but it just stays on the surface. Any ideas what I need to do?

Thank you :salute:

Karle94 10-04-10 08:21 AM

Quote:

Originally Posted by Sniper_Fox (Post 1508460)
no chance at a catapillar? :salute:

Don`t know anything that matches a caterpillar drive.

Quote:

Originally Posted by runningdeer (Post 1508584)
Hi, thanx for the mod. I thought I would try it out. I disabled my regular mods and only have GFO with Websters clear water mod.

I cannot get it to dive, I tried crash dive & periscope depths but it just stays on the surface. Any ideas what I need to do?

Thank you :salute:

Use time comnpression. She takes time to go under.

Marka Ragnos 10-04-10 11:59 AM

Or you can change the submerged displacement, i changed it and the red october dives in about 40 seconds.

Sniper_Fox 10-04-10 01:41 PM

yeah for a sub that big, i think they'd have many portholes for flooding tanks to get her sinking quick. that big shes a massive target for aircraft just at periscope depth.

ETR3(SS) 10-04-10 01:53 PM

Quote:

Originally Posted by Sniper_Fox (Post 1508827)
yeah for a sub that big, i think they'd have many portholes for flooding tanks to get her sinking quick. that big shes a massive target for aircraft just at periscope depth.

Typhoons weren't made for the open ocean, but to sit under the arctic ice. Don't have to worry too much about aircraft up there.:yep:

runningdeer 10-04-10 02:00 PM

Ok, it took roughly 30min to get to periscope depth.

Could somebody please instruct me as to how I can change displacement or whatever, so that i can dive faster?

Thanx for your time.

ETR3(SS) 10-04-10 02:09 PM

Go into the units .sim file and you want the unit_submarine node and sub-node. In the Property Tree of the unit_submarine sub-node go down to Ballast and adjust the flood rate to your liking.

See picture here:

http://img823.imageshack.us/img823/2...tmapimager.jpg

runningdeer 10-04-10 02:15 PM

Thanx for the reply, is there any way to do it without using the 3d editor?

ETR3(SS) 10-04-10 02:43 PM

No.

kiwi_2005 10-06-10 06:03 AM

Only problem with these large modern boats is we can't take them in shallow waters, their conning tower sticks out of the water at persicop depth. lol. The Ohio class is the same. I would love to take them into Tokyo bay and cause havoc. Only modern sub I can do it with or have tried is the Kilo, still fun anyways using these boats just remeber to avoid shallow waters.

Sniper_Fox 10-13-10 12:07 AM

Aren't these subs made to not surface for months?

Karle94 10-13-10 01:23 AM

Quote:

Originally Posted by Sniper_Fox (Post 1513864)
Aren't these subs made to not surface for months?

That`s correct. If you play with high realism that won`t really be possible.

Sniper_Fox 10-13-10 03:20 AM

co2 levels?

Karle94 10-13-10 04:36 AM

Quote:

Originally Posted by Sniper_Fox (Post 1513912)
co2 levels?

Yes, Co2 and compressed air has a limited supply and has to be replenished on the surface. This is something nuclear powered submarines don`t have to do since the reactor produces air.


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