SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] 3D TDC and Radar Range Unit (https://www.subsim.com/radioroom/showthread.php?t=170944)

Wilcke 06-14-10 10:02 AM

Nisgeis, burned huge quantities of midnight oil on this one! Beautiful piece of work and easily qualifies for Mod of the Year. It brings about a level of realism to the Fleetboat that is unprecedented.

It has a steep learning curve but once you master this TDC you will have opened up a whole new dimension of game play in SH4.

Thank you, so very much!

Regards,

Hitman 06-14-10 11:48 AM

Quote:

easily qualifies for Mod of the Year
Very true, and I'll remember that for this year's subsim "Best of" awards :yeah:

makman94 06-15-10 03:41 AM

congratulations Nisgeis :up:

definetely one of the best mods !!

i never played (seriously) fleet boats but now i will certainly do so ,thanks to your mod !

irish1958 06-15-10 07:15 AM

Quote:

Originally Posted by Nisgeis (Post 1417949)
Thanks for the comments. Has anyone had any successes with it?

Nisgels
Thanks for this great mod.
There is a steep learning curve with the mod, but so far it has functioned perfectly for me.

This mod is great and should have been in the game from the start.

Hitman 06-16-10 08:47 AM

I just noticed a small detail that could be revised in the future (It's a detail by I tend to use a lot those markings and it makes things a bit more difficult): In the inner ship silhouette dials, the own ship one goes from 0-360 correctly, but the target one also does the same. In the real TDC it went 0-180/0-180, because it represents AOB at the marked point (Line of sight to own ship).

:up:

Nisgeis 06-16-10 10:28 AM

Yep, I know. The inner dials should also be a slight orangey brown, but they aren't ATM as some dials share the same texture, hence the AOB not being right. Also, the target course dial numbers are upside down. Will be fixed soon (TM).

skwasjer 06-16-10 10:58 AM

Probably the most complex and innovative mod ever! It would be alot easier to make a TDC with programming code, yet we can't (and they could), but then Nisgeis comes along, throws a crap load of parent/child relationships and controller abuse in the mix and voila! :yeah:

Well done Nisgeis! I know this wasn't an easy project, so kudos for persisting!

Hitman 06-16-10 12:58 PM

Quote:

The inner dials should also be a slight orangey brown
Are you sure they looked like that in wartime? I suspect that this is the current degradated status of the luminiscent paint used for printing them on the dials, as they look today in museum ships. But not how they looked like in wartime :hmmm:

Nisgeis 06-16-10 02:16 PM

Quote:

Originally Posted by skwasjer (Post 1420677)
Probably the most complex and innovative mod ever! It would be alot easier to make a TDC with programming code, yet we can't (and they could), but then Nisgeis comes along, throws a crap load of parent/child relationships and controller abuse in the mix and voila! :yeah:

Well done Nisgeis! I know this wasn't an easy project, so kudos for persisting!

Thanks! Most of it was a few instances of very lateral thinking, followed by tediously setting it all up. The hundreds dial on the range counter has 400 dial controllers attached to it, to get it to tick over every 100 yards - each set up by hand :zzz:. I thought I'd broken S3D at one point, as I got to 250 nested IDs and it wouldn't display any more - luckily it was still working, it had just reset the indent and had started again at the left hand side. I even got the warning about having too many nodes :sunny:. None of it would have been possible without the amazing S3D!

Quote:

Originally Posted by Hitman (Post 1420763)
Are you sure they looked like that in wartime? I suspect that this is the current degradated status of the luminiscent paint used for printing them on the dials, as they look today in museum ships. But not how they looked like in wartime :hmmm:

On the pics I have seen the inner dials are differently coloured to the outer - I'd assume if they were yellowing extremely badly, that they'd all be the same colour. Luminous paint doesn't yellow that much (at least not in aircraft dials), so I assume they must have been that colour (allowing for slight yellowing) when they were new.

Bubblehead1980 06-16-10 02:24 PM

im jonesing to try this out for TMO lol :har:

Ducimus 06-16-10 03:08 PM

Easily, this is the Mod of the year. :up::up:

Bubblehead1980 06-16-10 06:52 PM

absolutely agree duci

pickinthebanjo 06-18-10 01:08 PM

I'm always impressed with the mods that come out after I get back into SH3. I think I will have to dig out SH4 again

John Channing 06-18-10 01:22 PM

Quote:

Originally Posted by Bubblehead1980 (Post 1420824)
im jonesing to try this out for TMO lol :har:


ahem


THIS





I have never done that before because, up until now, there was never a need to!

skwasjer 06-18-10 05:32 PM

Quote:

Originally Posted by Nisgeis (Post 1420813)
I thought I'd broken S3D at one point, as I got to 250 nested IDs and it wouldn't display any more - luckily it was still working, it had just reset the indent and had started again at the left hand side.

I don't think Microsoft ever thought their treeview control would be used to show a tree structure with this depth of child nodes... Nor did I :)


All times are GMT -5. The time now is 12:51 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.