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-   -   Escorts give up too easily (https://www.subsim.com/radioroom/showthread.php?t=170121)

Bosje 05-25-10 10:46 AM

wait till you get hunted by an experienced escort with hedgehogs, you'll be dreaming about the times when escort evasion only meant an hour being quiet

Dissaray 05-25-10 11:30 AM

Quote:

Originally Posted by maillemaker (Post 1402714)
What is the hook and line method?

Steve

It was how they hunted for subs befor they had ASDIC and hydrophones. They put a grapnleing hook on the end of a long line. The hook is droped into the water and if it snags the sub you will know where it is and then you can drop a depth charg on it. It wasn't a good method beacouse it was nearly imposible to tell what it was you snaged, a sub, a rock, a big fish, it was all fairly simular. This is why they never got decent kill rates against subs. Fortunatly for the guys up top the subs weren't any more advanced then the methods for hunting them at the time.

PappyCain 05-25-10 11:36 AM

Recently declassified:


http://www.coastaljeweler.com/images...0J%20FINAL.jpg

maillemaker 05-25-10 11:37 AM

Lol they were fishing for submarines! :)

What would you do if you caught one? :)

Dissaray 05-25-10 11:43 AM

The same thing you do what you catch a shark, shoot it.

Jimbuna 05-25-10 01:39 PM

IIRC the Japanese used the hook and line method (anmonst others such as depth charge) right up to the end of the war.

Obltn Strand 05-25-10 05:40 PM

Quote:

Originally Posted by h.sie (Post 1402546)
[AI detection]
Lost contact time=30 ;[min]

This is correct. But if he uses SH3 Commander, this value is overwritten by a random value between 15 and 45 (if I'm informed correctly) each time he launches SH3 via SH3 Commander.

So in his case it would be better to change the values 15 and 45 in the appropriate SH3-Commander config file, I think it is Randomized Events.cfg.

h.sie

Quote:

Originally Posted by JScones (Post 1402554)
Correct.

Just don't set the value too high as the escorts will lose contact with the convoy they are supposed to be guarding! The SH3Cmdr maximum of 45 minutes takes this into account; they'll keep you pinned down, but they won't meander aimlessly after they break off the attack.

So setting a high value may add "OMG immersion!!!" up front, but it'd become a downer pretty quickly once you find yourself continually attacking unprotected convoys.

This explains why a lone destroyer sometimes stays behind.
Thanks JScones and h.sie. Changed it to 40-45 min. Let's see how it works.


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