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-   -   MODS (1.2 Ready) that make this game enjoyable (https://www.subsim.com/radioroom/showthread.php?t=169617)

kylania 05-22-10 01:37 AM

Wamphyri's Plane Mod was great for increased plane attacks, but I believe it's not 1.2 compatible. At least I was getting constant corrupted save games while I had it loaded. :( Really hope he gets a chance to update it.

rededge 05-22-10 04:12 AM

RemoveLogoIntroTheDarkWraith
Less Intrusive Cursors
Reduced Mission Tonnage v02
Nauticalwolf's Poster Mod
Conus' Graphic Mod 1.1
Dooms Decks for VIIABC 1.3
MightyFine Crew Mod 1.2.1 Stock w beards
MCCD_1.04_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
Floor Blue
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
SD_MapLocationNameFix_V1.0
Church's SHV 1.01 Keyboard Commands v1.1
NewUIs_TDC_2_5_0_ByTheDarkWraith
NewUIs_TDC_2_5_0_AllDials_TDC
NewUIs_TDC_2_5_0_emtguf_rework_scopes
NewUIs_TDC_2_5_0_alt_officer_wounded_by_naights
NewUIs_TDC_2_5_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_2_5_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_2_5_0_jimimadrids_map_tools
NewUIs_TDC_2_5_0_Twisty_periscope_thingies
Pascal-SH5 Caps
Critical hits 1.1 Torpedos
JD Realistic Depth Charge Damage and Shaking 1.0
Old Style Explosions V1.1
Damage assessment
sobers no footstep sound mod
Environment MOD_2.0
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
Capthelms SH5 Audio Mod
Lighter night somewhat
sobers base wave mechanics for SH5
AilWhiteInterior 1.0
sobers better concrete graphics mod

Damn, it all looks and goes good now:rock:

stoianm 01-27-11 10:14 AM

Quote:

Originally Posted by kylania (Post 1394037)
Accurate German Flags
AilClouds 3.0
AilRain 1.0
AilWhiteInterior 1.0 (includes sober's creame floor)
AttackScopeWire1.0 (personal mod, adds twisty to attack scope)
BARF + increased flooding time
Church's SHV 1.01 Keyboard Commands v1.1
Damage assessment
Danevangs PS 1.0 Common VIIC Shadow Maps
Enhanced FunelSmoke_by HanSolo78
Feared Hunters 2.0
Gisement (1000m bearing overlay)
ImprovedAtlanticWaves
impurity blue
MightyFine Crew Mod 1.2.1 Alt w beards
More Powerful Torpedoes v1.0
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Reboot's Hot Soup 1.0 (includes Reboot's water drip too)
RemoveLogoIntroTheDarkWraith
SD_NewMapColors
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Wamphyri's Plane Mod
U-boat Historical Specifications 1.3
NewUIs_TDC_2_4_0_ByTheDarkWraith
NewUIs_TDC_2_4_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_2_4_0_MinimalDials_TDC
MRP 1.3+OPCF light (stock binoc shape though)
MRP 8x5 patch

Hi KYlania,

Can you share the link for your personal mod ''AttackScopeWire1.0 '', please?

Thanks!

EgoApocalypse 01-27-11 06:48 PM

Quote:

Originally Posted by stoianm (Post 1584059)
Hi KYlania,

Can you share the link for your personal mod ''AttackScopeWire1.0 '', please?

Thanks!

http://www.subsim.com/radioroom/show...riscope+thingy

Then go too Post 11#

I hope thats what you are looking for.:salute:

stoianm 01-27-11 07:01 PM

Quote:

Originally Posted by EgoApocalypse (Post 1584438)
http://www.subsim.com/radioroom/show...riscope+thingy

Then go too Post 11#

I hope thats what you are looking for.:salute:

Thanks!

EgoApocalypse 01-28-11 02:48 AM

Quote:

Originally Posted by stoianm (Post 1584452)
Thanks!

Nps. Enjoy.:salute:

stoianm 01-28-11 02:56 AM

Quote:

Originally Posted by EgoApocalypse (Post 1584631)
Nps. Enjoy.:salute:

I read the post - strange thing is that i already have this mod :yawn: and i did not noticed - i do not know what mod that i enabled did that - maybe MO:hmmm:

Best regards!

TheDarkWraith 01-28-11 10:18 AM

Quote:

Originally Posted by stoianm (Post 1584634)
I read the post - strange thing is that i already have this mod :yawn: and i did not noticed - i do not know what mod that i enabled did that - maybe MO:hmmm:

Best regards!

my UIs mod includes the twisty periscope thingies and since it's the main part of MO that's why you already have them.

stoianm 01-28-11 11:11 AM

Quote:

Originally Posted by TheDarkWraith (Post 1584868)
my UIs mod includes the twisty periscope thingies and since it's the main part of MO that's why you already have them.

I suposed that. Thanks TDW!

Fragmate 02-03-11 07:32 AM

activation order in JSGE
 
Any specific order when activated in JSGE ?

Have a great day!

stoianm 02-03-11 07:33 AM

Quote:

Originally Posted by Fragmate (Post 1589637)
Any specific order when activated in JSGE ?

Have a great day!

order of what mods are you talking about? list your ,,mod list'' and will speak after!

Pappy55 02-03-11 02:20 PM

I think I am going to wait for a good megamod rather than install multiple small mods.

To me SH-V feels way to clunky, I do not like the walking round the sub part. Because of this the whole key configeration to what have grown used to is changed.

What I would like to see is SH III (GWX) / IV style gameplay combind with the visuals and effects of V.

I want to like it as it has a lot of potential under the hood. I just cant get past the pointless aspects and clumsey gameplay..

stoianm 02-03-11 02:22 PM

Quote:

Originally Posted by Pappy55 (Post 1589865)
I think I am going to wait for a good megamod rather than install multiple small mods.

To me SH-V feels way to clunky, I do not like the walking round the sub part. Because of this the whole key configeration to what have grown used to is changed.

What I would like to see is SH III (GWX) / IV style gameplay combind with the visuals and effects of V.

I want to like it as it has a lot of potential under the hood. I just cant get past the pointless aspects and clumsey gameplay..

What do you say about this one?:

http://www.subsim.com/radioroom/show...176123&page=58

Salute!:salute:

Fragmate 02-03-11 04:19 PM

Quote:

Originally Posted by stoianm (Post 1589638)
order of what mods are you talking about? list your ,,mod list'' and will speak after!

Oops! Sorry. I tought i pressed on reply with quote

These:

AilCombo
BRF 1.3 full
Church's SHV 1.01 Keyboard Commands v1.1
Conus' Graphic Mod 1.1
Critical hits 1.1 Torpedos
Detailed Caustics 1.0
Dooms Decks for VIIC 1.2
Enhanced FunelSmoke_by HanSolo78
GWX Compass Rose Grid for SH5
Lighting Mod
MightyFine Crew Mod 1.2.1 Alt faces
MoraleMod
Nauticalwolf's Interior Mod V1.0
No Surface Hydrophone v2
Old Style Explosions V1.1
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
RemoveLogoIntroTheDarkWraith
SD_NewMapColors
Sh5EnvModGold
sobers multi color mod
U-Boat Killer
Wamphyri's Plane Mod
NewUIs_TDC_2_4_0_ByTheDarkWraith
NewUIs_TDC_2_4_0_MinimalDials_TDC
emtguf - Periscope rework V 1.7
Force Type VIIA-std Alberich

stoianm 02-03-11 04:37 PM

Quote:

Originally Posted by Fragmate (Post 1589930)
Oops! Sorry. I tought i pressed on reply with quote

These:

AilCombo
BRF 1.3 full
Church's SHV 1.01 Keyboard Commands v1.1
Conus' Graphic Mod 1.1 #2
Critical hits 1.1 Torpedos
Detailed Caustics 1.0
Dooms Decks for VIIC 1.2
Enhanced FunelSmoke_by HanSolo78
GWX Compass Rose Grid for SH5
Lighting Mod
MightyFine Crew Mod 1.2.1 Alt faces
MoraleMod ( i do not think you need this if patched v1.2):hmmm:
Nauticalwolf's Interior Mod V1.0
No Surface Hydrophone v2 (use IRAI v.30 + air torpedo)#5
Old Style Explosions V1.1
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
RemoveLogoIntroTheDarkWraith
SD_NewMapColors
Sh5EnvModGold #1
sobers multi color mod
U-Boat Killer
Wamphyri's Plane Mod
NewUIs_TDC_2_4_0_ByTheDarkWraith (update to version 6.3.7)#3
NewUIs_TDC_2_4_0_MinimalDials_TDC (update to version 6.3.7)#4
emtguf - Periscope rework V 1.7 - i recomand ,,manos scope''
Force Type VIIA-std Alberich
add this mod U-boat Historical Specifications 1.4 at the end

1) i supouse you are not patched with v1.2 for sh5 (very important to have installed the patch)

2) the really importnat order is from 1 -5 after that you cann enable in the order that you want

3) you use old verison of some mods - try to update them

4) some mods have conflicts when you are enbling them - to much trouble to chose the corect order - if i will be in your place i desable all the mods and install the mega mod MO:

http://www.subsim.com/radioroom/show...176123&page=58

this mod made almoust all the mods that you are using now be compatible betwwen eachother and you miss some importants mods that are included in MO

after that you can ads some mods that you are used before and you realy want to keep them

Salute!:salute:


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