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-   -   [REL] Searchlights Removed mod (https://www.subsim.com/radioroom/showthread.php?t=169499)

Sailor Steve 05-15-10 10:21 PM

Awesome! Thanks.:sunny:

IanC 05-19-10 09:03 PM

Woa just found this baby now! Great idea for a mod :yep:

pickinthebanjo 05-20-10 12:37 AM

Great news, just downloaded. I just hit a convoy the other night and had about 20 spotlights light me up:o

nemo7 05-20-10 05:56 AM

Downloaded. Pretty immersive addition mate. :up:

h.sie 05-21-10 08:30 AM

Hello schlechter_pfennig,

for my "Randomized Searchlights"-Mod I also need some .eqp files to (optionally and easily) disable the lights from big battleships. I could make them by myself, but it would be easier to take yours, if you give me permission. Would be nice.

Please don't understand my work as rivalry. It's intended to be an alternative.

Greetings,
h.sie

schlechter pfennig 05-21-10 01:05 PM

Quote:

Originally Posted by h.sie (Post 1399225)
Hello schlechter_pfennig,

for my "Randomized Searchlights"-Mod I also need some .eqp files to (optionally and easily) disable the lights from big battleships. I could make them by myself, but it would be easier to take yours, if you give me permission. Would be nice.

Please don't understand my work as rivalry. It's intended to be an alternative.

Greetings,
h.sie

I don't consider it rivalry at all! Sure, go right ahead. :)

h.sie 05-21-10 02:06 PM

Thanks

Captain Nemo 06-04-10 06:59 AM

Further to my earlier post, I can confirm that this mod is a great addition to SH3/GWX. I was stalking a convoy for a night surface attack (Sept 1940), the convoy was lightly defended by two Flower Corvettes and an Auxillary Cruiser. Fired two torpedoes at a medium tanker which hit and sunk it. No searchlights from the merchants only from the two corvettes. The forward corvette moved towards the rear of the convoy to join the other corvette in the hope of finding me there whilst I moved forward and sunk a large cargo. Steamed through the convoy lanes at full speed and used my stern torpedo on another large cargo also sending it to the bottom. However, to my surprise there was a small coastal merchant (if you have the Q Ship mod you will know what these are) in the adjacent column that illuminated me with his search lights and opened fire. Took some slight damage before crash diving to the depths. This mod works exactly how I expected it to, thank you schlechter pfennig.:up:

Nemo

Jimbuna 06-04-10 07:31 AM

Quote:

Originally Posted by Captain Nemo (Post 1411235)
However, to my surprise there was a small coastal merchant (if you have the Q Ship mod you will know what these are) in the adjacent column that illuminated me with his search lights and opened fire.

Your lucky....it's generally too late by the time you 'realise'. :DL

Captain Nemo 06-04-10 09:37 AM

Quote:

Originally Posted by jimbuna (Post 1411254)
Your lucky....it's generally too late by the time you 'realise'. :DL

I know, I was expecting to take a severe pounding, but luckily I got away with it. That Q ship mod of yours certainly springs some surprises:up:.

Nemo

tomfon 06-04-10 10:23 AM

Quote:

Originally Posted by jimbuna (Post 1411254)
Your lucky....it's generally too late by the time you 'realise'. :DL

Jimbuna, it seems that your mod is likely to become a "quick end career" mod.

LOL

:salute:

P.S. I'm using it too.:88)

Jimbuna 06-04-10 11:13 AM

Quote:

Originally Posted by tomfon (Post 1411408)
Jimbuna, it seems that your mod is likely to become a "quick end career" mod.

LOL

:salute:

P.S. I'm using it too.:88)

That was their purpose in RL....bringing a quick end to a U-boats career :DL

Dagoth_Ur 04-14-18 06:19 AM

Is there a patch for MFM and USAM or I have to make one for my game?

schlechter pfennig 04-19-18 05:49 AM

Quote:

Originally Posted by Dagoth_Ur (Post 2549330)
Is there a patch for MFM and USAM or I have to make one for my game?

Just saw this; I haven't made one for those, no.

Dagoth_Ur 04-20-18 08:32 AM

Ok, so i will do one for my game :03:


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