SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   Mods Status after patch 1.2 (https://www.subsim.com/radioroom/showthread.php?t=169299)

Heretic 05-12-10 11:40 AM

MFCM 1.2.1 is 1.2 compatable.

reaper7 05-12-10 11:48 AM

Quote:

Originally Posted by TheDarkWraith (Post 1388820)
that's why I didn't dive into that area yet. I had a sneaky suspicion that when they finally released a patch it was going to break and change many things. I concentrated on adding new items so that they couldn't 'break' them.


Wasn't to bad had a fix 5mins after updating to V1.2

Fix basicaly removed what there Patch had added. Anyways no big loss as there fixes to the stock Recognition were a Joke, they only added an Txt ID that added Speed, Draft and Tonnage to the Ship.dds files (No Mast or Lenght - 2 of the most Important).

Madox58 05-12-10 11:49 AM

Quote:

Originally Posted by mr chris (Post 1388658)
You are going to have to wait a little while to see if that is indeed included, In the patch and UBI just forgot to put it in on the changelog .

Give the mods a week at least and see if any new units turn up, not holding my breath though.

So far it looks good on importing new Units.
Sure controllers need swapped and such but that's a given.
Was the same putting SH3 Units in SH4 properly.

Zones need adjusted a bit,
the normals .dds files need swizzled to the blue look,
some adjustments to the sim and val of course.
Some of it, if not all of it,
can be done by running a converter program.
It's in the process now.

mr chris 05-12-10 12:42 PM

Quote:

Originally Posted by privateer (Post 1390067)
So far it looks good on importing new Units.
Sure controllers need swapped and such but that's a given.
Was the same putting SH3 Units in SH4 properly.

Zones need adjusted a bit,
the normals .dds files need swizzled to the blue look,
some adjustments to the sim and val of course.
Some of it, if not all of it,
can be done by running a converter program.
It's in the process now.

That great news indeed. :rock:

java`s revenge 05-12-10 04:00 PM

This subject is great for everyone.
I will follow this thread because i want to know which mods are still
useable.

bert8for3 05-15-10 06:32 AM

Thought I'd run a recap from this and other threads based on what people have said. I may not catch everything.

Compatible with patch 1.2 (whether as-is or revised):

MFCM 1.2.1
Grossdeutscher Rundfunk
AilWhiteInterior 1.0
Conus' Graphic Mod 1.0
AilSmoke 1.7
Free Cam Tweak 1.1 - Regular
AilRain 1.0
Critical hits 1.1 Torpedos
NewUIs_TDC_2.3.0 ByTheDarkWraith
mfch 1.2.1 crash dive workaround
Grossdeutscher Rundfunk
sc glasgow
ailclounds 3
ail smoke1.7
critical hits 1.1 torpedos
improvedwaves and pitch&roll
enhanced funelsmoke
radio paris
Advanced Shift Keys 1.9 - by ddrgn
More realistic periscope v1.3
Damage assessment v1.1
Latest version of Better And Realistic Flotation v1.3 and it's stand-alone modules "BRF HP Balance" and "Damage Assessment" confirmed 100% compatible with SH5 1.2
SH5EnvModV3.4Multi
U-boat Historic Specifications 1.3 (UHS) by ddrgn
Athlonic's MCCD "More Crew Commands by Dialog" MOD (for Silent Hunter 5 v1.2.0 Ready)
Digital UI Clock for SH5 – v1.1 - by skwas
Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v1.2.0

[dang, have to run out; will come back to this later today]

java`s revenge 05-15-10 08:22 AM

Here is my list so far,

AilRain 1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
Das Boot Crew Mod For SH5
DBSM_Speech_1_0_4
Deck`s awash, Bad Weather Guns V1.0
Drifter's Damage Control Screen v1.02
Enhanced FunelSmoke_by HanSolo78
Goodbye Pac-Man v1.01
GWX Compass Rose Grid for SH5
ImprovedWaves_Improved Pitch&Roll
jimimadrids_Tools PatchV1.2
Menu - Das Boot Alarm Theme
Menu - Das Boot Underwater Theme
MightyFine Less Annoying Footsteps 1.0
MoraleMod
More Deck Gun Ammo
MRP 1.2+OPCF
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Nauticalwolf's Interior Mod V1.0
Nauticalwolf's Torpedo Textures V1.0
No Damn Bubbles, No Damn Halo Mod
no green
No Ship Reflections incl EFS 1.0
Pacos_Sound_Mod_1.0
Reboot's Hot Soup 1.0
SH3_to_SH5_sub_physics
SH5 No Chronometer Ticking Sound
Sub_Exhaust_1_0_0_byTheDarkWraith
timecompression
Wordeees' Actual Footage Menu
NewUIs_TDC_2_3_0_AllDials_TDC
NewUIs_TDC_2_3_0_ByTheDarkWraith
NewUIs_TDC_2_3_0_jimimadrids_map_tools
NewUIs_TDC_2_3_0_Twisty_periscope_thingies

bert8for3 05-15-10 09:00 AM

Quote:

Originally Posted by java`s revenge (Post 1393396)
...

Good stuff. Putting the two together [edit: added a few more]:

Advanced Shift Keys 1.9 - by ddrgn
ailclounds 3
AilRain 1.0
AilSmoke 1.7
AilWhiteInterior 1.0
Better And Realistic Flotation v1.3 and modules "BRF HP Balance"
Conus' Graphic Mod 1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
Damage assessment v1.1
Danevang's Paint Shop 1.0 (skin pack)
Das Boot Crew Mod For SH5
DBSM_Speech_1_0_4
Deck`s awash, Bad Weather Guns V1.0
Digital UI Clock for SH5 – v1.1 - by skwas
Drifter's Damage Control Screen v1.02
Enhanced FunelSmoke_by HanSolo78
Feared Hunters 2.1
Free Cam Tweak 1.1 - Regular
Goodbye Pac-Man v1.01
Grossdeutscher Rundfunk
GWX Compass Rose Grid for SH5
Higher Detail Light Refraction / Caustic Effects
ImprovedWaves_Improved Pitch&Roll
jimimadrids_Tools PatchV1.2
Lite campaign LC 1.2 / 1.21 - German Edition
MCCD "More Crew Commands by Dialog"
Menu - Das Boot Alarm Theme
Menu - Das Boot Underwater Theme
mfch 1.2.1 crash dive workaround
MightyFine Less Annoying Footsteps 1.0
MFCM 1.2.1
MoraleMod
More Deck Gun Ammo
MRP 1.2+OPCF
More realistic periscope v1.3
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Nauticalwolf's Interior Mod V1.0
Nauticalwolf's Torpedo Textures V1.0
No Damn Bubbles, No Damn Halo Mod
no green
No Ship Reflections incl EFS 1.0
No Ship Wakes 1.1
Pacos_Sound_Mod_1.0
radio paris
Reaper7's High resolution UI Alpha
Reboot's Hot Soup 1.0
Removed binocular crossair
sc glasgow
SH3_to_SH5_sub_physics
SH5EnvModV3.4Multi
SH5 No Chronometer Ticking Sound
Sub_Exhaust_1_0_0_byTheDarkWraith
TSAF Mod
Torpedo_Speed_Abilitie_Fix_for_TDC
timecompression
Wordeees' Actual Footage Menu
NewUIs_TDC_2_3_0_AllDials_TDC
NewUIs_TDC_2_3_0_ByTheDarkWraith
NewUIs_TDC_2_3_0_jimimadrids_map_tools
NewUIs_TDC_2_3_0_Twisty_periscope_thingies
U-boat Historic Specifications 1.3 (UHS) by ddrgn

limkol 05-15-10 10:57 AM

Great work lads:salute:
Just one question...have you enabled the No Damn Bubbles, No Damn Halo mod as it is, or have you edited as SabreHawk suggests here?: http://www.subsim.com/radioroom/show...34#post1392234

doomlordis 05-15-10 11:14 AM

Dooms decks 1.2 works fine also.

http://www.subsim.com/radioroom/show...ighlight=decks

SabreHawk 05-15-10 12:45 PM

Quote:

Originally Posted by limkol (Post 1393536)
Great work lads:salute:
Just one question...have you enabled the No Damn Bubbles, No Damn Halo mod as it is, or have you edited as SabreHawk suggests here?: http://www.subsim.com/radioroom/show...34#post1392234

Yes that would be my question as well, because according to the list of files changed by the patch, the lights.cfg file was changed.
So it would seem logical that although the mod if installed through JSGME may well work, but since it swaps out a modded original lights cfg file with what's in the patched game it would undo something that the patch does, and also logical that one may not see what the patch did exactly since it has to do with lighting and evironmental effects. Which may not be readily obvious.

bert8for3 05-15-10 01:01 PM

[edit 05/17/10 0930 ET added some more I've spotted] Revised list:

Advanced Shift Keys 1.9 - by ddrgn
ailclounds 3
AilRain 1.0
AilSmoke 1.7
AilWhiteInterior 1.0
Better And Realistic Flotation v1.3 and modules "BRF HP Balance"
Conus' Graphic Mod 1.0
Critical hits 1.1 Torpedos
Critical hits v 1.2
Damage assessment v1.1
Danevang's Paint Shop 1.0 (skin pack)
Das Boot Crew Mod For SH5
DBSM_Speech_1_0_4
Deck`s awash, Bad Weather Guns V1.0
Digital UI Clock for SH5 – v1.1 - by skwas
Dooms decks 1.2
Dooms New deck wood with a bit of algae 1.3
Drifter's Damage Control Screen v1.02
Enhanced FunelSmoke_by HanSolo78
Feared Hunters 2.1
Fistful of Emblems
Free Cam Tweak 1.1 - Regular
Goodbye Pac-Man v1.01
Gouldjg's Crew Ability Balancing Mods
Grossdeutscher Rundfunk
GWX Compass Rose Grid for SH5
Higher Detail Light Refraction / Caustic Effects
ImprovedWaves_Improved Pitch&Roll
jimimadrids_Tools PatchV1.2
Lite campaign LC 1.2 / 1.21 - German Edition
MCCD "More Crew Commands by Dialog"
Menu - Das Boot Alarm Theme
Menu - Das Boot Underwater Theme
mfch 1.2.1 crash dive workaround
MightyFine Less Annoying Footsteps 1.0
MFCM 1.2.1
MoraleMod
More Deck Gun Ammo
MRP 1.2+OPCF
More realistic periscope v1.3
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
Nauticalwolf's Interior Mod V1.0
Nauticalwolf's Torpedo Textures V1.0 no green
No Damn Bubbles, No Damn Halo
No Ship Reflections incl EFS 1.0
No Ship Wakes 1.1
Pacos_Sound_Mod_1.0
radio paris
Reaper7's High resolution UI Alpha
Reboot's Hot Soup 1.0
Removed binocular crossair
sc glasgow
SH3_to_SH5_sub_physics
SH5EnvModV3.4Multi
SH5EnvModGold
SH5 No Chronometer Ticking Sound
Sub_Exhaust_1_0_0_byTheDarkWraith
TSAF Mod
Torpedo_Speed_Abilitie_Fix_for_TDC
timecompression
Wordeees' Actual Footage Menu
NewUIs_TDC_2_3_0_AllDials_TDC ; now 2.4.0
NewUIs_TDC_2_3_0_ByTheDarkWraith ; now 2.4.0
NewUIs_TDC_2_3_0_jimimadrids_map_tools ; now 2.4.0
NewUIs_TDC_2_3_0_Twisty_periscope_thingies ; now 2.4.0
U-boat Historic Specifications 1.3 (UHS) by ddrgn

bert8for3 05-17-10 08:23 AM

added a couple more

ddrgn 05-17-10 01:54 PM

Quote:

Originally Posted by bert8for3 (Post 1395253)
added a couple more

Hi Bert, get Advanced Shift Keys 2.0, 1.9 needed to be fixed.

No Ship Reflections updated to version 1.2, and No Ship Wakes 1.2 as well.

reaper7 05-17-10 02:33 PM

Quote:

Originally Posted by bert8for3 (Post 1393620)
[edit 05/17/10 0930 ET added some more I've spotted] Revised list:

Reaper7's High resolution UI Alpha

New Version out:

Reaper7 HiRes UI Beta V1.0 and Recognition Manual V2.0 :up:


All times are GMT -5. The time now is 08:53 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.