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-   -   Firing blind (https://www.subsim.com/radioroom/showthread.php?t=169252)

Jimbuna 05-11-10 04:12 PM

Quote:

Originally Posted by Threesixtyci (Post 1388937)
I don't have a link for it and a bit too lazy to look for it, but there is a flag mod out there than makes the flags brighter and easier to see and is a good addition to GWX, which is especially dark at night.

Flags Enlighten by Rubini

http://www.subsim.com/radioroom/show...lags+enlighten

Lord_magerius 05-11-10 04:17 PM

Any merchant dumb enough to be sailing about in the middle of the night, without it's lights on deserves to be sunk. Theres a war on!

:arrgh!:

voss 05-11-10 04:24 PM

Quote:

Originally Posted by jimbuna (Post 1388891)
Noooooooo...read what Steve posted @ #10

Thanks for your concern, but not to worry. I didn't mean, by my post, that I'm going to actively seek out every merchant running without their lights (even though they are breaking the law and it would serve them right;)). As Steve said, it would be, at the very least, a waste of a precious torpedo (my little Type IIA only has five, for crying out loud:damn:). I will be prudent and try, as best I can, to ascertain the nationality.

I do appreciate all of the advice I've been given!:know:

voss 05-11-10 04:26 PM

Quote:

Originally Posted by Lord_magerius (Post 1389058)
Any merchant dumb enough to be sailing about in the middle of the night, without it's lights on deserves to be sunk. Theres a war on!

:arrgh!:

I hear you! They especially deserve to be sunk if they happen to be a large cargo ship or juicy tanker, right?:03:

voss 05-11-10 04:44 PM

Quote:

Originally Posted by jimbuna (Post 1389051)

Thanks for the link. I will check it out. I like the idea that in RL, the captains had some other clues as to nationality, besides only the flag.:) It seems like a reasonable rationale to balance the use of an "enhancement."

Jimbuna 05-11-10 06:56 PM

No problem http://www.psionguild.org/forums/ima...s/thumbsup.gif

raymond6751 05-11-10 07:03 PM

Distance to land might determine choices
 
Quote:

Originally Posted by jimbuna (Post 1388142)
You are stacking the odds against yourself firing blind. Better to eyeball the contact and find out what nationality it is plus an equally important factor....is the AOB favourable.

Based on the course and distance to land, you could shadow the contact until dawn or a weather change. The only worry I'd have with that is if the contact deletes at the last waypoint.

Anyone had that happen?

voss 05-11-10 07:38 PM

Quote:

Originally Posted by raymond6751 (Post 1389246)
Based on the course and distance to land, you could shadow the contact until dawn or a weather change. The only worry I'd have with that is if the contact deletes at the last waypoint.

Anyone had that happen?

That seems like very sensible advice. The name of this game is PATIENCE.:damn:

Thanks!

Jimbuna 05-12-10 05:09 AM

Quote:

Originally Posted by raymond6751 (Post 1389246)
Based on the course and distance to land, you could shadow the contact until dawn or a weather change. The only worry I'd have with that is if the contact deletes at the last waypoint.

Anyone had that happen?

More often than I'm prepared to admit :DL


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