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-   -   Danzig70's Space (https://www.subsim.com/radioroom/showthread.php?t=168915)

danzig70 05-20-10 10:12 AM

Torpedoes in the news:

North Korea sinking of South Korean warship. Page has link to report in pdf format.

http://news.bbc.co.uk/2/hi/world/asi...c/10131683.stm

Jimbuna 05-20-10 10:42 AM

What caught my eye was that list of acts of agression by NK :o

danzig70 05-24-10 01:12 PM

We'll see if any punishment is applied this time.

danzig70 06-15-10 12:32 PM

I created my first mission last nite. Its an MP escort mission to a German base in Shanghai. I tried to put in a mod so that I could modify the defsides.cfg file.

I also tried to make a MP campaign without much luck either.

Will try again tonite.

Alpha Von Burg 06-16-10 04:34 AM

"Pyongyang rejected the claim as a "fabrication" and threatened war if sanctions were imposed. "

I wonder what it would be like if they do declear war...

danzig70 06-24-10 03:36 PM

This is an interesting sailing game:
http://www.virtualskipper-game.com/

danzig70 07-22-10 01:49 PM

I am in the process of editing the campaign files and defsides.cfg files for an alternate history campaign. The Dutch are allies (axis) which opens up a port in the Dutch East Indies so refueling and repairs can be done in Jakarta. China is an ally which opens up ports in Shanghai and Qingdao.

Japan, British Royal Navy are the pacific opponents (allies) and pacific missions will be centered around sinking their ships.

Sub production is farmed out to Denmark, Finland, and Turkey so ports will be available there as well as upgrades.

Japanese ships can be found on this forum and added into the campaign.

Also, after delving into all things pirate, I think I will try and add a pirate option. Add small ports in out of the way islands or such for refuel and repair. You wont be able to enter home ports and will still be hunted by the allies. There may be a way to refuel food and fuel by disabling a merchant ship. Havent worked out the details yet.

Sgt_Raa 07-23-10 12:58 AM

Quote:

Originally Posted by danzig70 (Post 1398220)
Torpedoes in the news:

North Korea sinking of South Korean warship. Page has link to report in pdf format.

http://news.bbc.co.uk/2/hi/world/asi...c/10131683.stm

bet it was a russian sub and torp... where else would north korea get em..... do they even make their own?

danzig70 07-23-10 01:59 PM

I am working on using NASA WorldWind http://worldwind.arc.nasa.gov/download.html to start the application as part of the Global Campaign that I have been working on. I think it would be great for MP matches. Its open source and start with the blue marble image and you can zoom in to view other layers. I have been keeping a development thread at a forum for another game but will try to keep this thread updated also. It is basically an html userinterface used to start applications via hyperlink.

For Sgt Raa: North Korea manufactures weapons for themselves and other countries such as Syria. That's why we are always trying to track their merchant ships leaving NK ports. Such as here http://www.guardian.co.uk/world/2009...hip-weapons-us or here http://www.reuters.com/article/idUSTRE55T1FX20090701

danzig70 08-12-10 10:41 AM

Base image layer
http://a.imageshack.us/img293/7321/baseimage.jpg

flag layer
http://a.imageshack.us/img231/8162/flagsm.jpg

clicking on a flag will open that nation's page in the browser
http://a.imageshack.us/img694/7433/nationo.jpg

production layer
http://a.imageshack.us/img411/6606/productionk.jpg

clicking on a factory icon will open the factory's page
http://a.imageshack.us/img713/1892/factory2.jpg

unit layer
http://a.imageshack.us/img266/7272/unitt.jpg

battle layer. this will either direct you to the mission page/city page or starts game with that map loaded.
http://a.imageshack.us/img839/7484/battlew.jpg

and just for fun, Earth at night.
http://a.imageshack.us/img843/5958/earthnight.jpg

I may make this as an aid for Multiplayer Campaigns.

Jimbuna 08-12-10 11:00 AM

That looks very interesting :yep:

danzig70 08-13-10 11:45 PM

Thanks!

I also just figured out that you can take the external camera underwater. Its great.

Gerald 08-14-10 07:24 AM

Yes, not the port itself but before the net and mines
 
Quote:

Originally Posted by pickinthebanjo (Post 1381317)
Most harbors are 20m+/-, however there are exceptions, Gibraltar is at least 30m deep

:roll:

danzig70 08-17-10 01:50 PM

Are there any command line switches that can be used with SH3? For example, there is a switch for setting the resolution as stated here: http://forums.guru3d.com/showthread.php?t=131431. It should be the same as selecting the shortcut to sh3.exe, clicking properties and editing the parameters. I could be wrong.

I was wondering if there were switches to load the game with a specific career and/or specific saved game. I am going to add links to the application below and would like to bypass the opening screen. That way if you save a game in the middle of the atlantic, for example, then by clicking on the hyperlink located in that grid you would start the game with that preloaded.

I am going to either add a layer with the patrol grids or edit an existing layer with the patrol grid overlayed.

Also, can someone take the full resolution image here http://commons.wikimedia.org/wiki/Fi...eans_12000.jpg, convert it to .png and upload it? Its a very large file and my laptop doesnt have enough RAM.

Thanks!

danzig70 10-28-10 11:25 AM

Im working on making the WorldWind program as a player aid. I am making a custom SH3 campaign in an alternate reality and will be mapping the content on the WW globe. For example, there will be a submarine icon which is linked to the shortcut for SH3. While SP missions will start in port, you can use this player aide to map out MP missions. I havent figured out if there are command line parameters to start SH3 with a specific mission or saved game loaded. But its a start.

I will also be including content for a free flight sim, Flight Gear and possibly free 3D s/w like gmax and Blender.

For SH3 players, I have included the KM grid map. I am having a problem matching the land masses exactly which might be a projection problem. It is a work in progress. I will include a help file to explain how to change the lat/long of the icon to reflect your current location.

http://img190.imageshack.us/img190/9...4w3169728n.png

http://img207.imageshack.us/img207/7...5w4995895n.png

Other layers include terrain and shaded relief images:

http://img233.imageshack.us/img233/5...5w3692572n.png

http://img522.imageshack.us/img522/6...59w640461n.png


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