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-   -   [REL] The Elite Campaign (https://www.subsim.com/radioroom/showthread.php?t=168656)

wamphyri 04-30-10 07:45 AM

Quote:

Originally Posted by Magnum (Post 1378055)
Tried it in arctic convoy campaign and there is a visible difference, but the AI is still retarded and I don't think this can be moded anymore. I tried every mod that improve the AI, but the only effect is that they get more aggressive not smarter.

Last night I got a convoy with 6 merchants and 5 escorts. Usually I start my attack from the middle of convoy and after I unload all my torps, I dive and reload. All 5 escorts rushed at max speed to my location and camped it for almost an hour. Was such a mess because the merchants had to avoid them so they backed up and tried to zig-zag the mad escorts.. tons of DC's all over.. a complete chaos. In the meantime I slipped away at 150m then got to periscope deepth and had some popcorn and lol's watching the show... the whole horizon and convoy was covered with DC splashes :DL

Your mod is working good and it's really great, but the AI is still dumb and I have my doubts that any mod can fix it, this is just a bad behavior and tactic scripting in the stock game. First of all, having all 5 escorts engaging a single sub with full force and hate is wrong. Maybe few km away there is a wofpack waiting, so deploying all the escort ships in hunting a single sub and leave the convoy unescorted is a very bad tactic.

They camp for hours the last spot where they saw the sub and none of them has enough "brain" to start thinking.. what if the sub have engines and he will move away. Also, seems like there is no way to detect me under 150m even if I run at normal speed. This is very different situation compared to SH3 where the escort was damn smart, my nightmare was the lonely and silent escort ship who was waiting me to surface or come to periscope depth after the convoy has left, then try to ram me and dropping millions of DC's at my location.. crash dive was the most used command by me in SH3.

Anyway, I like this mod very much. At least watching the AI behavior is very entertaining and breaks the boredom of "fire &refit" play style when playing campaigns. And your U-boat Historical Specifications mod is just awesome, it's a "must have" one!! Thank you very much, I really appreciate all your mods and work, makes SH5 more enjoyable :)

I believe what you report about is due to the thermal layer being too strong once you go deep. there are mods that reduce the effect of the thermal layer or remove it completely.

ddrgn 04-30-10 11:17 AM

Quote:

Originally Posted by Magnum (Post 1378055)
Tried it in arctic convoy campaign and there is a visible difference, but the AI is still retarded and I don't think this can be moded anymore. I tried every mod that improve the AI, but the only effect is that they get more aggressive not smarter.

Last night I got a convoy with 6 merchants and 5 escorts. Usually I start my attack from the middle of convoy and after I unload all my torps, I dive and reload. All 5 escorts rushed at max speed to my location and camped it for almost an hour. Was such a mess because the merchants had to avoid them so they backed up and tried to zig-zag the mad escorts.. tons of DC's all over.. a complete chaos. In the meantime I slipped away at 150m then got to periscope deepth and had some popcorn and lol's watching the show... the whole horizon and convoy was covered with DC splashes :DL

Your mod is working good and it's really great, but the AI is still dumb and I have my doubts that any mod can fix it, this is just a bad behavior and tactic scripting in the stock game. First of all, having all 5 escorts engaging a single sub with full force and hate is wrong. Maybe few km away there is a wofpack waiting, so deploying all the escort ships in hunting a single sub and leave the convoy unescorted is a very bad tactic.

They camp for hours the last spot where they saw the sub and none of them has enough "brain" to start thinking.. what if the sub have engines and he will move away. Also, seems like there is no way to detect me under 150m even if I run at normal speed. This is very different situation compared to SH3 where the escort was damn smart, my nightmare was the lonely and silent escort ship who was waiting me to surface or come to periscope depth after the convoy has left, then try to ram me and dropping millions of DC's at my location.. crash dive was the most used command by me in SH3.

Anyway, I like this mod very much. At least watching the AI behavior is very entertaining and breaks the boredom of "fire &refit" play style when playing campaigns. And your U-boat Historical Specifications mod is just awesome, it's a "must have" one!! Thank you very much, I really appreciate all your mods and work, makes SH5 more enjoyable :)

Hi Magnum,

In your case of the 5 DD's racing to find you, well that's a mission editor problem. Once you set a unit as "aggressive" it will get your contact and race to destroy you. So 5 "aggressive" DD's will all come out to find you.

Now when I build a convoy mission I always have some DD's holding back in "defensive" mode and playing defense. Its a problem with how the campaign was built.

You should never notice anything visually different with this mod. I added no units, changed no AI. I simply changed all UNITS to ELITE and changed the the late/mid/early sensor times some.

I am glad you like the mods, I am sure in time others will step up a build a really awesome campaign which will have all us Captains looking forward to coming home ;]

Westbroek 04-30-10 11:45 AM

Thanks Ddrgn! Can't wait to feel the shake of depth charges once again!
A Very Big: :salute:

ddrgn 05-12-10 04:54 PM

Updated for patch compatibility, download version 1.1.

See OP.

tonschk 09-18-10 04:59 AM

Thank you :salute: ddrgn, I think this is must to have Mod :rock:

ddrgn 09-18-10 04:03 PM

Quote:

Originally Posted by tonschk (Post 1496424)
Thank you :salute: ddrgn, I think this is must to have Mod :rock:

Excellent and thank you, good to see some of my mods still being used :sunny:

DavyJonesFootlocker 09-18-10 04:20 PM

So, this mod throws off variations of AI states..All of them?:o

Krauter 09-18-10 04:52 PM

Quote:

Originally Posted by ddrgn (Post 1378468)
You should never notice anything visually different with this mod. I added no units, changed no AI. I simply changed all UNITS to ELITE and changed the the late/mid/early sensor times some.


Please note ow he said CHANGED NO A.I..

DavyJonesFootlocker 09-19-10 09:21 AM

OK.:DL

W_clear 10-19-10 07:57 AM

Very good。:up:Coupled with my SIM.cfg. You get rid of destroyers very difficult when difficult 100%,
Quote:

;AI surface ships sensors cfg file

[Mech]
Waves amplitude=0.3 ;[0,1]
Waves attenuation=0.75 ;>=0

[AI Cannons]
Max error angle=3 ;[deg]
Max fire range=8000 ;[m]
Max fire wait=12 ;[s]

[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=3500 ;[m]
Max fire wait=7 ;[s]

[AI detection]
Lost contact time=15 ;[min]

[Visual]
Detection time=1.0 ;[s] min detection time.
Sensitivity=1.0 ;(0..1)
Fog factor=0.5 ;[>=0]
Light factor=1.0 ;[>=0]
Waves factor=0.65 ;[>=0]
Enemy surface factor=100 ;[m2]
Enemy speed factor=35 ;[kt]
Min Signal Strength=0.1
Night Sensitivity Factor=0.3
Thermal Layer Signal Attenuation=0

[Radar]
Detection time=1.0 ;[s]
Sensitivity=0.01 ;(0..1)
Waves factor=0.65 ;[>=0]
Enemy surface factor=5.0 ;[m2]
Thermal Layer Signal Attenuation=1.0
Min Signal Strength=0.2

[Hydrophone]
Detection time=1 ;[s]
Sensitivity=1.0 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.65 ;[>=0]
Speed factor=35 ;[kt]
Noise factor=0.5 ;[>=0]
Thermal Layer Signal Attenuation=1.0 ;[>0], 1 means no signal reduction, 3 equals signal reduction to 33%
Min Signal Strength=0.2

[Sonar]
Detection time=1.0 ;[s]
Sensitivity=1.0 ;(0..1)
Waves factor=0.65 ;[>=0]
Speed factor=25 ;[kt]
Enemy surface factor=550 ;[m2]
Lose time=30 ;[s]
Min Signal Strength=0.5
Thermal Layer Signal Attenuation=1.0 ;[>0], 1 means no signal reduction, 5 equals signal reduction to 20%


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