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nothing wrong with it and its cool that they let you do it. though id just rather click the bridge icon. |
Different people play in different ways, nothing wrong with that either! Did you find the mod for the teleporting?
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I love the walkthrough feature too... except that darn ladder.
It's not the concept of a ladder that's the problem. My problem is climbing down from the bridge to the control room. Look down just right to climb down the ladder... get to the conning tower... get off the ladder... look down just right... back up... go forward... adjust the vertical angle of my view again... back up... go forward... oh, got it... climb down to the control room. Oh, that part's a pain. Otherwise, I love climbing up and down the ladder. |
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Sims? Be glad it's not Dwarf Fortress.
Urist McHelmsman cancels Blow Ballast -- getting wine Urist McTorpedo Dude cancels Load Torpedo Tube 3 -- job item lost or misplaced Urist McGhost cancels Flank Speed ahead -- too insane A British-speaking force of sub hunting has arrived! :rotfl2: I don't see why people dislike having to dive down the ladder when destroyers show up. In SHIII it was "ah, yawn, another enemy torpedo boat... [C key]", now it's "Damnit, damnit, damnit, get below deck everyone! [tracers buzz past conning tower] Yaaah, duck!". |
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There is no crew management at all. I thought that it was a bit to much micromanagement in the previous SH's, but they could have made up something else... (make a crew rotation schedule once or something like that.)
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If they patch the sonar guy so we can control him as in sh3/4, you could run everything from the command room, just going up to the bridge or conning tower when you need to. As it is, I rarely go to the bow or stern, but it is nice to know I can. My boat was recently depth charged and sustained damage in the engine room. After I had slipped away from the escorts, I popped in to the engine room to see how the repairs were going. You could see water spurting from some of the pipes. Unfortunately, there is no damage control animations as in SH4. Hopefully, that will be added in time. I agree with you on the crew management. The sh3/4 system did require too much micro-management. The SH5 concept of restricting the skipper's interaction to the officers/petty officers actually makes sense, but the present RPG type skills will have to be modded to more realistic naval skills. |
I installed DarkWraith UI Mod,makes playing much,much easier!:rock:
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