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Dont understand why GWX removed the AP rds though.After hitting a ship once,or twice,or thrice,or fourfold,it sometimes seems to take ages to finally take it down with the gun (HE rds). |
IIRC the HE and AP had the same damage rating (or pretty similar) in stock/vanilla.
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I have no concerns about the effectiveness of HE vs AP ammo when it comes to blowing holes in merchants. :DL Quote:
Did they fire on command when you ordered it without you having to man the station yourself first? That's all I want. |
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but it sure isn't an awful lot of work to first man the deck-gun and then to F10 and click once. always one of the first things I do when leaving base (as for disabling the automatic torp-load and for enabling the navmap help-tool) :up: |
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I can get there from the icon on the sliding stations panel, but it would still be nice if the crew would load the gun on their own. I have enough to think about at the start of a patrol without pre-loading the gun for them. :O: enabling the navmap help-tool - I don't even know what this refers to, is this the ? icon on the navmap slide-down tools menu that doesn't seem to do anything when I click it? I guess there's a way to make it do something? |
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you are absolutely right. it helps in a way that you get the 360°-bearings to most of the tools (ruler, own course, circle, protractor) when enabled. |
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If I zoom up real close on myself on the map, I get the big circle around my boat with the bearings on it. Is that what you're talking about? It's entirely possible it's enabled and I just don't know it. Is there something special I have to do at the beginning of each patrol? |
Catching up on this has reminded me of something else.
If the crew were to automatically load the first shell they would commence firing, depleting your ammo level in little to no time. Now bear in mind the low number of shells you were given at the outset of a patrol (prior to my additional ammo mod), look at a merchant through your UZO and press the space bar.....notice how rapidly the crew fire the deck gun, observe how innacurate they can be and most importantly, look at how quickly your ammo stocks diminish. |
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Altho typically I don't give the order to commence firing until I've got the target either locked in the UZO or I'm looking at it through the binocs, and I'm pretty good at getting the boat into range and position first and matching speed to stay there. So generally I've done everything I know to set us up to give them a good shelling, and I order "Feuer Frei," and then nothing happens because I haven't gone to the station and clicked on the ammo to get the loading started. That's what I find frustrating. Yeah it may take them a couple shots to "find their range" but usually I'm happy with the gunners' performance overall, I rarely man the gun myself unless I'm really bored. So having to go to the station just to load ammo is kind of a PITA for me. |
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just by clicking once onto the question-mark in navmap-view. if you like I load a screen-shot. :salute: |
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I've only recently begun using more of the map tools like the protactor and such to see what they can do that's better then me just drawing straight lines and eyeballing things. |
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a lot of the calculations I make with the help of the map-tools and pretend to be navigations and weapons officer simultanously :D |
AP is for cruisers, and up.
Your little 88mm or 105mm (3½ inch or 4 inch) wouldn't even make a dent. That's what destroyers (and you) have torpedoes for. |
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