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http://www.thefirearmblog.com/blog/w...ld-gau8-02.jpg |
Are you sure those were hurricanes?? I suspect the royal navy may have brought back the mighty Catafark :arrgh!:
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small arms? you call a Bofors http://armygear.org/images/m-Bofors-LAA.jpg and an Oerlikon http://bcoy1cpb.pacdat.net/Oerlikon_...h_text_jpg.jpg small arms? small arms is rifles and handheld Machineguns... Of course you are sposed to be diving when the enemy is shooting bullets at you that are as large as golfballs. Dude!:damn::damn::damn: thats not their captain shooting his smith and wesson .38 at you... or some sailor with a tommy gun... |
No one wants to be on the bridge when banana sized bullets are whizzing at them. Diving seems natural to me.
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The trick with the merchants as I said before is to just stay outside of their 'spotting' range the magical grey circle. They stop firing once you leave that and your spotting range is much greater espically at night.
You can easly out range them. Planes might be a different matter :haha: |
I hope this is resolved with the new patch because it is ludicrous. Destroyers 4" shells cause damage whereas a merchant man with an untrained crew can instantly sink a sub with small arms fire......Please sort it now!!!
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THAT **** AINT SMALL ARMS FIRE god dammit.
you complain about realism... but do not realize that a real sub commander would NEVER surface and dish it out with anything armed... in the very very first place! Its YOU that is acting uunrealistic, and your only defense is "bofors shells make my unarmored, vulnerable sub go boom, whine whine whine" Dude get a grip! use your torpedoes, and the deck guns on unarmed ships only! |
HundertzehnGustav:
you complain about realism... but do not realize that a real sub commander would NEVER surface and dish it out with anything armed... in the very very first place! Its YOU that is acting uunrealistic, and your only defense is "bofors shells make my unarmored, vulnerable sub go boom, whine whine whine" Dude get a grip! use your torpedoes, and the deck guns on unarmed ships only! hmm...perhaps a little heavy handed. But true nonetheless... |
Hah! getting that close would allow the enemies to use whatever close arms they could find, including handgrenades and TNT!
Heck, even a colt 45 could ravage the con tower at that distance :D |
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But, I digress... No shipborne artillery fires rounds at the rapid rate portrayed - and verified by tracers! GOTTA be MG. MG may be hell on carbon-based units, but weren't much of a threat against carbon steel surfaces hardened sufficiently to routinely dive to 450 feet or more on a regular basis! Er, viewing the business end of an A-10 above, I'm prompted to revise: "No shipborne artillery fires rounds at the rapid rate portrayed..." except a Phalanx CIWS and that doesn't use tracers either! |
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Truth be told.... small arms are handheld weapons. Whoever coined the term that a Bofors is 'small arms' is wee bit off the mark.
AA weaponry can chew up a truck to a smoldering hulk in seconds. Nevermind turning your pressure hull into swiss cheeze. |
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Small arms misnomer
I think the term 'small arms' is being misinterpreted here. The merchants were armed with 50 cal machine guns, naval deck guns, and some AA guns, probably 20 mm. Few had all of them.
The DEV guys probably didn't write code for each type of merchant to have specific types of weapons. The lesson is - don't get close. The subs that have holes in them leak. The planes carried multiple machine guns and likely cannon too. What we need is an ability to repair a percentage of hull damage at sea, such as plugging bullet/cannon holes up to say...70% or something. Still, best not to engage in a shoot-out. The real subs did get shot up. The enclosed video disk in the N. American market had details of a US sub that was badly shot up by surface weapons. |
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you sail on the surface, along thei irish coast right smack in the middle of the warzone... but left from Brest... does that automatically mean your tanks are empty? In general re SH tracers: Tracers: every shot fired in SHIII is a "tracer shot" be that aaa or other gun or cannonfire. i "suppose" this has been kept the same in SHV. therefor, to be realistic, one would need to make only one third or less of the shels "tracer shells" work for the Mod gurus. its the same in other games and i suppose this: 100% tracers from a cargo ship, its just a hollywood effect, not a handheld machinegun. You wanna know for sure whats happening in SHV? go to the outside view and check the source of the tracer...and tell me what do you see? an oerlikon. a Bofors or worse... sometimes in a double or quad mount. not some drunk russki sailor with a PPSH41...:D bravely protecting the murmansk convoy. or a Yankee witha grease gun... or a tommy gun... or an M1... go check for yourself! I mean like... even IF it COULD have been a "rifle caliber weapon": as a Kaleun, knowing i am tracking a potentially ammo carrying ship... on that ship can be anything from grenades, Guns, Pistols, Submachineguns, Machineguns on a mount, bazookas, flamethrowers... AA guns antitank Guns, Howitzers, Mortars... and there ALWAYS are instructions how to use them, and i know for shure the sailors can read! Sailors of the world are no sissies... never have been, never will. they are no bureaucrats, and by all means known for their "hands-on" approach. Having a pistol, a Machinegun ready to use in hostile waters... might just be normal for those people. Do i put my sub, my crew close to that ship? If so, you better be shot back at base.... or transfer to the Navy, asking to command a corvette! subs= sub+stealth+caution. danger from the deep, not battling on the surface. always. |
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