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Maybe a good compromise would be to read up on the history of submarine warfare as you go along in the game... don't read about what happened in '44 if you're still playing in '42. This way, it would be about akin to gaining knowledge from other skippers' experiences as the war progresses. Welcome to Subsim. I'm just getting through the n00b stage myself. It's a total blast. Just stick with it and keep pushing it... don't get too comfortable with simple auto-targeting... always try to do a little more with a little less and you'll be rewarded handsomely! |
Well im being attacked for the first time, and im finding that its a bit of a nail biting experience :timeout:
Just crash dived to 150ft as I was being shelled (I think) from a small boat coming towards me (at least I hope it was, it was coming head on so I couldn't tell :o), another destroyer in the far distance, convoy of 3 tankers. Damn, I'll have my work cut out :yeah: |
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This part is almost as exciting as watching a target blow to smithereens.... almost.:DL |
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historical shipping lanes
TMO comes with a pull-down map of shipping lanes (top left corner of your map screen) as well as some other pull-down references. Use them.
RSRD is not for the impatient, you will have to go hunting early in the war and move around your patrol area. Later, surface radar will help but early on it's partly patience and good guessing. If no luck in your patrol area then slide over to the nearest shipping lane and try your luck there. Do NOT be surprised if you come back from a patrol empty handed and with most if not all your torps. Not every patrol resulted in finding a cooperative enemy merchant(s). That's part of the challenge IMHO and is a tad more realistic. Finding the enemy easily every single time you go out is kinda pointless and partly defeats the purpose of the game itself. |
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Luckily I wasn't blown apart and didn't suffer any damage, was a frightening experience all the same though which left me not wanting to play the game for 5 mins :O: (only 5 mins though :03:) Currently im at periscope depth with a destroyer quite close by, the 3 tankers in the distance and another destroyer heading roughly in my direction. Strange thing was that I fired 3 torps at the close destroyer, yet they angled of in completely the opposite direction when fired? |
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As for your torpedoes going in strange directions... did you fire out of the wrong end of your boat? I've done it before after an hour or so of real-time tracking. Mistakes like that will make you want to bang your head against the wall (:damn:) but you'll probably never make that mistake again. Remember, "experience" is just a fancy way of saying that you learned from your screwups! If you have auto-target on, I'm not sure what else could have caused that. Ideas, anyone? |
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Yeah, I fired my 1 and 2 tubes (im assuming those are front, not aft tubes?) at the destroyer after sending the hydrophone bearing to the TDC and after marking it through my attack periscope. They were supposed to veer to the left to hit the destroyer at a bearing of about 300 from me, yet they sped off down a 45 odd degree bearing? Luckily I saved before I fired them (I am still a noob so I need to have some leniency :P) so im back off to try and survive this first encounter :D |
No shame in using gamesaves while you're learning. Consider it training time. I did my first couple patrols like that. It's the only way to learn what works and what doesn't. I also recommend learning how to use the mission editor to set up basic attack scenarios. That way you can try many different things without having to spend hours of patrol time in-between.
When you finally bring yourself to the point of not using gamesaves, you get an even more intense nervousness/excitement when you're about to hit that Fire button. As for you're torpedo problem. Do you have auto-targeting on? If so, you shouldn't have to send any data to the TDC. Also, firing at something that's at 300 degrees from you is a potshot anyway... the torpedo has to turn approximately 60 degrees depending on the target's speed and direction (aka 60-degree gyro angle) and that will kill a lot of your accuracy. It's better to set yourself up to fire with as small of a gyro angle you can get. Now... that doesn't mean to wait until he's at exactly 0 degrees in your scope, because you have to take into consideration the fact that he's still moving, and the TDC will calculate accordingly, creating a gyro angle to compensate his change in position from the time of firing to the time of torpedo impact. To find your gyro angle, go to your TDC panel and hover your mouse over the lower dial (your ship). This will only work if the TDC already knows his speed and Angle on the Bow. If you're using auto-targeting, the TDC should have that information (I think.) If you're able to reproduce what happened, take a screenshot right before firing. Make sure it has the periscope view, and all three side panels (TDC, Data Input, and Torpedo Console) visible. This will help us narrow down what's happening. |
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To undertand manual targeting watch some of the many vidoes by Rockin Robbins and WernerSobe, they explain this in very easy to understand steps. |
If you're new to sh4, I'd suggest playing stock until it's too easy.:|\\
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LOL!!! my guts have ruptured outta laughter :har::har::har::har::har::har: Its true, Ubi SH5 = Ubi SHYTE Heads # 5 |
I've decided to start doing my torpedo navigation manually as i'm finding that much easier than just pointing at a ship and firing (however strange that may sound :O:). Also, its just generally more satisfying getting a hit when you've done all the work yourself :DL
Going to start a new campaign though now and leave my old one as it had a few gameplay settings which I wanted to change, but can't now (such as external camera - wanted it but forgot to untick the box and no dud torpedoes! im finding it hard enough already to get a hit without ghaving this extra hurdle to cross :haha:) |
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